diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 5457d14a4d..622264922f 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -161,7 +161,7 @@ namespace OpenSim.Framework.Communications.Cache RequestLists.Add(assetID, reqList); } } - _assetServer.FetchAsset(assetID, false); + _assetServer.RequestAsset(assetID, false); } } @@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Cache AssetBase asset = GetAsset(assetID); if (asset == null) { - _assetServer.FetchAsset(assetID, isTexture); + _assetServer.RequestAsset(assetID, isTexture); } return asset; } @@ -409,7 +409,7 @@ namespace OpenSim.Framework.Communications.Cache request.AssetRequestSource = source; request.Params = transferRequest.TransferInfo.Params; RequestedAssets.Add(requestID, request); - _assetServer.FetchAsset(requestID, false); + _assetServer.RequestAsset(requestID, false); } return; } @@ -576,7 +576,7 @@ namespace OpenSim.Framework.Communications.Cache request.IsTextureRequest = true; request.DiscardLevel = discard; RequestedTextures.Add(imageID, request); - _assetServer.FetchAsset(imageID, true); + _assetServer.RequestAsset(imageID, true); } return; } diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 7c9df8851f..128e2e601d 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -66,7 +66,7 @@ namespace OpenSim.Framework.Communications.Cache _receiver = receiver; } - public void FetchAsset(LLUUID assetID, bool isTexture) + public void RequestAsset(LLUUID assetID, bool isTexture) { ARequest req = new ARequest(); req.AssetID = assetID; diff --git a/OpenSim/Framework/IAssetServer.cs b/OpenSim/Framework/IAssetServer.cs index 9a7dbab5fe..a3553c4ba3 100644 --- a/OpenSim/Framework/IAssetServer.cs +++ b/OpenSim/Framework/IAssetServer.cs @@ -37,7 +37,7 @@ namespace OpenSim.Framework public interface IAssetServer { void SetReceiver(IAssetReceiver receiver); - void FetchAsset(LLUUID assetID, bool isTexture); + void RequestAsset(LLUUID assetID, bool isTexture); void UpdateAsset(AssetBase asset); void StoreAndCommitAsset(AssetBase asset); void Close();