remove more code related to Mega regions
parent
ec8101a24a
commit
7a69b7d20d
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@ -1,148 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
|
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Scenes
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{
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public class Border
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{
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/// <summary>
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/// Line perpendicular to the Direction Cardinal. Z value is the
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/// </summary>
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public Vector3 BorderLine = Vector3.Zero;
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/// <summary>
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/// Direction cardinal of the border, think, 'which side of the region this is'. EX South border: Cardinal.S
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/// </summary>
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public Cardinals CrossDirection = Cardinals.N;
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public uint TriggerRegionX = 0;
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public uint TriggerRegionY = 0;
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public Border()
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{
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}
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/// <summary>
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/// Creates a Border. The line is perpendicular to the direction cardinal.
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/// IE: if the direction cardinal is South, the line is West->East
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/// </summary>
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/// <param name="lineStart">The starting point for the line of the border.
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/// The position of an object must be greater then this for this border to trigger.
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/// Perpendicular to the direction cardinal</param>
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/// <param name="lineEnd">The ending point for the line of the border.
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/// The position of an object must be less then this for this border to trigger.
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/// Perpendicular to the direction cardinal</param>
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/// <param name="triggerCoordinate">The position that triggers border the border
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/// cross parallel to the direction cardinal. On the North cardinal, this
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/// normally 256. On the South cardinal, it's normally 0. Any position past this
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/// point on the cartesian coordinate will trigger the border cross as long as it
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/// falls within the line start and the line end.</param>
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/// <param name="triggerRegionX">When this border triggers, teleport to this regionX
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/// in the grid</param>
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/// <param name="triggerRegionY">When this border triggers, teleport to this regionY
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/// in the grid</param>
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/// <param name="direction">Cardinal for border direction. Think, 'which side of the
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/// region is this'</param>
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public Border(float lineStart, float lineEnd, float triggerCoordinate, uint triggerRegionX,
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uint triggerRegionY, Cardinals direction)
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{
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BorderLine = new Vector3(lineStart,lineEnd,triggerCoordinate);
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CrossDirection = direction;
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TriggerRegionX = triggerRegionX;
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TriggerRegionY = triggerRegionY;
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}
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/// <summary>
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/// Tests to see if the given position would cross this border.
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/// </summary>
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/// <returns></returns>
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public bool TestCross(Vector3 position)
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{
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bool result = false;
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switch (CrossDirection)
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{
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case Cardinals.N: // x+0, y+1
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y > BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.NE: // x+1, y+1
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break;
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case Cardinals.E: // x+1, y+0
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X > BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.SE: // x+1, y-1
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break;
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case Cardinals.S: // x+0, y-1
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y < BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.SW: // x-1, y-1
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break;
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case Cardinals.W: // x-1, y+0
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if (position.Y >= BorderLine.X && position.Y <= BorderLine.Y && position.X < BorderLine.Z)
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{
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return true;
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}
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break;
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case Cardinals.NW: // x-1, y+1
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break;
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}
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return result;
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}
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public float Extent
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{
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get
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{
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switch (CrossDirection)
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{
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case Cardinals.N:
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break;
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case Cardinals.S:
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break;
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case Cardinals.W:
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break;
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case Cardinals.E:
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break;
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}
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return 0;
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}
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}
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}
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}
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@ -430,7 +430,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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private int m_lastFrameTick;
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private int m_lastFrameTick;
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public bool CombineRegions = false;
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/// <summary>
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/// <summary>
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/// Tick at which the last maintenance run occurred.
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/// Tick at which the last maintenance run occurred.
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/// </summary>
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/// </summary>
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@ -1060,7 +1059,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
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m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
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CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
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string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
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string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
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@ -298,45 +298,42 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal bool AddRestoredSceneObject(
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protected internal bool AddRestoredSceneObject(
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
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{
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{
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if (!m_parentScene.CombineRegions)
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// temporary checks to remove after varsize suport
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float regionSizeX = m_parentScene.RegionInfo.RegionSizeX;
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if (regionSizeX == 0)
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regionSizeX = Constants.RegionSize;
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float regionSizeY = m_parentScene.RegionInfo.RegionSizeY;
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if (regionSizeY == 0)
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regionSizeY = Constants.RegionSize;
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// KF: Check for out-of-region, move inside and make static.
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Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
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sceneObject.RootPart.GroupPosition.Y,
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sceneObject.RootPart.GroupPosition.Z);
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bool clampZ = m_parentScene.ClampNegativeZ;
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if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || (npos.Z < 0.0 && clampZ) ||
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npos.X > regionSizeX ||
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npos.Y > regionSizeY))
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{
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{
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// temporary checks to remove after varsize suport
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if (npos.X < 0.0) npos.X = 1.0f;
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float regionSizeX = m_parentScene.RegionInfo.RegionSizeX;
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if (npos.Y < 0.0) npos.Y = 1.0f;
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if (regionSizeX == 0)
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if (npos.Z < 0.0 && clampZ) npos.Z = 0.0f;
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regionSizeX = Constants.RegionSize;
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if (npos.X > regionSizeX) npos.X = regionSizeX - 1.0f;
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float regionSizeY = m_parentScene.RegionInfo.RegionSizeY;
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if (npos.Y > regionSizeY) npos.Y = regionSizeY - 1.0f;
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if (regionSizeY == 0)
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regionSizeY = Constants.RegionSize;
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// KF: Check for out-of-region, move inside and make static.
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SceneObjectPart rootpart = sceneObject.RootPart;
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Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
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rootpart.GroupPosition = npos;
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sceneObject.RootPart.GroupPosition.Y,
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sceneObject.RootPart.GroupPosition.Z);
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bool clampZ = m_parentScene.ClampNegativeZ;
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if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || (npos.Z < 0.0 && clampZ) ||
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foreach (SceneObjectPart part in sceneObject.Parts)
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npos.X > regionSizeX ||
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npos.Y > regionSizeY))
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{
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{
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if (npos.X < 0.0) npos.X = 1.0f;
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if (part == rootpart)
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if (npos.Y < 0.0) npos.Y = 1.0f;
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continue;
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if (npos.Z < 0.0 && clampZ) npos.Z = 0.0f;
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part.GroupPosition = npos;
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if (npos.X > regionSizeX) npos.X = regionSizeX - 1.0f;
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if (npos.Y > regionSizeY) npos.Y = regionSizeY - 1.0f;
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SceneObjectPart rootpart = sceneObject.RootPart;
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rootpart.GroupPosition = npos;
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foreach (SceneObjectPart part in sceneObject.Parts)
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{
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if (part == rootpart)
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continue;
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part.GroupPosition = npos;
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}
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rootpart.Velocity = Vector3.Zero;
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rootpart.AngularVelocity = Vector3.Zero;
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rootpart.Acceleration = Vector3.Zero;
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}
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}
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rootpart.Velocity = Vector3.Zero;
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rootpart.AngularVelocity = Vector3.Zero;
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rootpart.Acceleration = Vector3.Zero;
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}
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}
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bool ret = AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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bool ret = AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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@ -1,340 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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[TestFixture]
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public class BorderTests : OpenSimTestCase
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{
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[Test]
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public void TestCross()
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{
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TestHelpers.InMethod();
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 256, 256); //<---
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 256, 0); //--->
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 256); //<---
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0); //--->
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(200,200,21);
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foreach (Border b in testborders)
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Assert.That(!b.TestCross(position));
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position = new Vector3(200,280,21);
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Assert.That(NorthBorder.TestCross(position));
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// Test automatic border crossing
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// by setting the border crossing aabb to be the whole region
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position = new Vector3(25,25,21); // safely within one 256m region
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// The Z value of the BorderLine is reversed, making all positions within the region
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// trigger bordercross
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SouthBorder.BorderLine = new Vector3(0,256,256); // automatic border cross in the region
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Assert.That(SouthBorder.TestCross(position));
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NorthBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(NorthBorder.TestCross(position));
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EastBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(EastBorder.TestCross(position));
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WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region
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Assert.That(WestBorder.TestCross(position));
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}
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[Test]
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public void TestCrossSquare512()
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{
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TestHelpers.InMethod();
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 512);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 512, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450,220,21);
|
|
||||||
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger east border
|
|
||||||
position = new Vector3(513,220,21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.E)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger west border
|
|
||||||
position = new Vector3(-1, 220, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.W)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger north border
|
|
||||||
position = new Vector3(220, 513, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.N)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger south border
|
|
||||||
position = new Vector3(220, -1, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.S)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestCrossRectangle512x256()
|
|
||||||
{
|
|
||||||
TestHelpers.InMethod();
|
|
||||||
|
|
||||||
List<Border> testborders = new List<Border>();
|
|
||||||
|
|
||||||
Border NorthBorder = new Border();
|
|
||||||
NorthBorder.BorderLine = new Vector3(0, 512, 256);
|
|
||||||
NorthBorder.CrossDirection = Cardinals.N;
|
|
||||||
testborders.Add(NorthBorder);
|
|
||||||
|
|
||||||
Border SouthBorder = new Border();
|
|
||||||
SouthBorder.BorderLine = new Vector3(0, 512, 0);
|
|
||||||
SouthBorder.CrossDirection = Cardinals.S;
|
|
||||||
testborders.Add(SouthBorder);
|
|
||||||
|
|
||||||
Border EastBorder = new Border();
|
|
||||||
EastBorder.BorderLine = new Vector3(0, 256, 512);
|
|
||||||
EastBorder.CrossDirection = Cardinals.E;
|
|
||||||
testborders.Add(EastBorder);
|
|
||||||
|
|
||||||
Border WestBorder = new Border();
|
|
||||||
WestBorder.BorderLine = new Vector3(0, 256, 0);
|
|
||||||
WestBorder.CrossDirection = Cardinals.W;
|
|
||||||
testborders.Add(WestBorder);
|
|
||||||
|
|
||||||
Vector3 position = new Vector3(450, 220, 21);
|
|
||||||
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger east border
|
|
||||||
position = new Vector3(513, 220, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.E)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger west border
|
|
||||||
position = new Vector3(-1, 220, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.W)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger north border
|
|
||||||
position = new Vector3(220, 257, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.N)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Trigger south border
|
|
||||||
position = new Vector3(220, -1, 21);
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.CrossDirection == Cardinals.S)
|
|
||||||
Assert.That(b.TestCross(position));
|
|
||||||
else
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestCrossOdd512x512w256hole()
|
|
||||||
{
|
|
||||||
TestHelpers.InMethod();
|
|
||||||
|
|
||||||
List<Border> testborders = new List<Border>();
|
|
||||||
// 512____
|
|
||||||
// | |
|
|
||||||
// 256__| |___
|
|
||||||
// | |
|
|
||||||
// |______|
|
|
||||||
// 0 | 512
|
|
||||||
// 256
|
|
||||||
|
|
||||||
// Compound North border since the hole is at the top
|
|
||||||
Border NorthBorder1 = new Border();
|
|
||||||
NorthBorder1.BorderLine = new Vector3(0, 256, 512);
|
|
||||||
NorthBorder1.CrossDirection = Cardinals.N;
|
|
||||||
testborders.Add(NorthBorder1);
|
|
||||||
|
|
||||||
Border NorthBorder2 = new Border();
|
|
||||||
NorthBorder2.BorderLine = new Vector3(256, 512, 256);
|
|
||||||
NorthBorder2.CrossDirection = Cardinals.N;
|
|
||||||
testborders.Add(NorthBorder2);
|
|
||||||
|
|
||||||
Border SouthBorder = new Border();
|
|
||||||
SouthBorder.BorderLine = new Vector3(0, 512, 0);
|
|
||||||
SouthBorder.CrossDirection = Cardinals.S;
|
|
||||||
testborders.Add(SouthBorder);
|
|
||||||
|
|
||||||
//Compound East border
|
|
||||||
Border EastBorder1 = new Border();
|
|
||||||
EastBorder1.BorderLine = new Vector3(0, 256, 512);
|
|
||||||
EastBorder1.CrossDirection = Cardinals.E;
|
|
||||||
testborders.Add(EastBorder1);
|
|
||||||
|
|
||||||
Border EastBorder2 = new Border();
|
|
||||||
EastBorder2.BorderLine = new Vector3(257, 512, 256);
|
|
||||||
EastBorder2.CrossDirection = Cardinals.E;
|
|
||||||
testborders.Add(EastBorder2);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Border WestBorder = new Border();
|
|
||||||
WestBorder.BorderLine = new Vector3(0, 512, 0);
|
|
||||||
WestBorder.CrossDirection = Cardinals.W;
|
|
||||||
testborders.Add(WestBorder);
|
|
||||||
|
|
||||||
Vector3 position = new Vector3(450, 220, 21);
|
|
||||||
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
position = new Vector3(220, 450, 21);
|
|
||||||
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
Assert.That(!b.TestCross(position));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
bool result = false;
|
|
||||||
int bordersTriggered = 0;
|
|
||||||
|
|
||||||
position = new Vector3(450, 450, 21);
|
|
||||||
|
|
||||||
foreach (Border b in testborders)
|
|
||||||
{
|
|
||||||
if (b.TestCross(position))
|
|
||||||
{
|
|
||||||
bordersTriggered++;
|
|
||||||
result = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Assert.That(result);
|
|
||||||
Assert.That(bordersTriggered == 2);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue