* Add AgentCircuitManager tests for adding, removing, changing circuit code, and authentication.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using NUnit.Framework;
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using System;
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namespace OpenSim.Framework.Tests
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{
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[TestFixture]
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public class AgentCircuitManagerTests
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{
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private AgentCircuitData m_agentCircuitData1;
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private AgentCircuitData m_agentCircuitData2;
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private UUID AgentId1;
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private UUID AgentId2;
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private uint circuitcode1;
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private uint circuitcode2;
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private UUID SessionId1;
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private UUID SessionId2;
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private Random rnd = new Random(Environment.TickCount);
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[SetUp]
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public void setup()
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{
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AgentId1 = UUID.Random();
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AgentId2 = UUID.Random();
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circuitcode1 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue);
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circuitcode2 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue);
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SessionId1 = UUID.Random();
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SessionId2 = UUID.Random();
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UUID BaseFolder = UUID.Random();
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string CapsPath = "http://www.opensimulator.org/Caps/Foo";
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Dictionary<ulong,string> ChildrenCapsPaths = new Dictionary<ulong, string>();
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ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
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string firstname = "CoolAvatarTest";
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string lastname = "test";
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Vector3 StartPos = new Vector3(5, 23, 125);
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UUID SecureSessionId = UUID.Random();
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UUID SessionId = UUID.Random();
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m_agentCircuitData1 = new AgentCircuitData();
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m_agentCircuitData1.AgentID = AgentId1;
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m_agentCircuitData1.Appearance = new AvatarAppearance(AgentId1);
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m_agentCircuitData1.BaseFolder = BaseFolder;
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m_agentCircuitData1.CapsPath = CapsPath;
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m_agentCircuitData1.child = false;
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m_agentCircuitData1.ChildrenCapSeeds = ChildrenCapsPaths;
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m_agentCircuitData1.circuitcode = circuitcode1;
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m_agentCircuitData1.firstname = firstname;
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m_agentCircuitData1.InventoryFolder = BaseFolder;
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m_agentCircuitData1.lastname = lastname;
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m_agentCircuitData1.SecureSessionID = SecureSessionId;
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m_agentCircuitData1.SessionID = SessionId1;
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m_agentCircuitData1.startpos = StartPos;
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m_agentCircuitData2 = new AgentCircuitData();
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m_agentCircuitData2.AgentID = AgentId2;
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m_agentCircuitData2.Appearance = new AvatarAppearance(AgentId2);
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m_agentCircuitData2.BaseFolder = BaseFolder;
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m_agentCircuitData2.CapsPath = CapsPath;
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m_agentCircuitData2.child = false;
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m_agentCircuitData2.ChildrenCapSeeds = ChildrenCapsPaths;
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m_agentCircuitData2.circuitcode = circuitcode2;
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m_agentCircuitData2.firstname = firstname;
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m_agentCircuitData2.InventoryFolder = BaseFolder;
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m_agentCircuitData2.lastname = lastname;
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m_agentCircuitData2.SecureSessionID = SecureSessionId;
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m_agentCircuitData2.SessionID = SessionId2;
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m_agentCircuitData2.startpos = StartPos;
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}
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/// <summary>
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/// Validate that adding the circuit works appropriately
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/// </summary>
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[Test]
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public void AddAgentCircuitTest()
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{
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AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
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agentCircuitManager.AddNewCircuit(circuitcode1,m_agentCircuitData1);
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agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
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AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode1);
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Assert.That((m_agentCircuitData1.AgentID == agent.AgentID));
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Assert.That((m_agentCircuitData1.BaseFolder == agent.BaseFolder));
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Assert.That((m_agentCircuitData1.CapsPath == agent.CapsPath));
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Assert.That((m_agentCircuitData1.child == agent.child));
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Assert.That((m_agentCircuitData1.ChildrenCapSeeds.Count == agent.ChildrenCapSeeds.Count));
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Assert.That((m_agentCircuitData1.circuitcode == agent.circuitcode));
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Assert.That((m_agentCircuitData1.firstname == agent.firstname));
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Assert.That((m_agentCircuitData1.InventoryFolder == agent.InventoryFolder));
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Assert.That((m_agentCircuitData1.lastname == agent.lastname));
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Assert.That((m_agentCircuitData1.SecureSessionID == agent.SecureSessionID));
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Assert.That((m_agentCircuitData1.SessionID == agent.SessionID));
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Assert.That((m_agentCircuitData1.startpos == agent.startpos));
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}
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/// <summary>
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/// Validate that removing the circuit code removes it appropriately
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/// </summary>
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[Test]
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public void RemoveAgentCircuitTest()
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{
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AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
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agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
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agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
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agentCircuitManager.RemoveCircuit(circuitcode2);
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AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode2);
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Assert.That(agent == null);
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}
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/// <summary>
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/// Validate that changing the circuit code works
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/// </summary>
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[Test]
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public void ChangeAgentCircuitCodeTest()
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{
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AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
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agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
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agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
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bool result = false;
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result = agentCircuitManager.TryChangeCiruitCode(circuitcode1, 393930);
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AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(393930);
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AgentCircuitData agent2 = agentCircuitManager.GetAgentCircuitData(circuitcode1);
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Assert.That(agent != null);
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Assert.That(agent2 == null);
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Assert.That(result);
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}
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/// <summary>
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/// Validates that the login authentication scheme is working
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/// First one should be authorized
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/// Rest should not be authorized
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/// </summary>
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[Test]
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public void ValidateLoginTest()
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{
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AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
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agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
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agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
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// should be authorized
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AuthenticateResponse resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode1);
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Assert.That(resp.Authorised);
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//should not be authorized
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resp = agentCircuitManager.AuthenticateSession(SessionId1, UUID.Random(), circuitcode1);
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Assert.That(!resp.Authorised);
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resp = agentCircuitManager.AuthenticateSession(UUID.Random(), AgentId1, circuitcode1);
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Assert.That(!resp.Authorised);
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resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode2);
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Assert.That(!resp.Authorised);
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resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId1, circuitcode2);
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Assert.That(!resp.Authorised);
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agentCircuitManager.RemoveCircuit(circuitcode2);
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resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2);
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Assert.That(!resp.Authorised);
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}
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}
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}
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