* Add AgentCircuitManager tests for adding, removing, changing circuit code, and authentication.
parent
f5fc5226f8
commit
7a761560c6
|
@ -0,0 +1,201 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using NUnit.Framework;
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class AgentCircuitManagerTests
|
||||
{
|
||||
private AgentCircuitData m_agentCircuitData1;
|
||||
private AgentCircuitData m_agentCircuitData2;
|
||||
private UUID AgentId1;
|
||||
private UUID AgentId2;
|
||||
private uint circuitcode1;
|
||||
private uint circuitcode2;
|
||||
|
||||
private UUID SessionId1;
|
||||
private UUID SessionId2;
|
||||
private Random rnd = new Random(Environment.TickCount);
|
||||
|
||||
[SetUp]
|
||||
public void setup()
|
||||
{
|
||||
|
||||
AgentId1 = UUID.Random();
|
||||
AgentId2 = UUID.Random();
|
||||
circuitcode1 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue);
|
||||
circuitcode2 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue);
|
||||
SessionId1 = UUID.Random();
|
||||
SessionId2 = UUID.Random();
|
||||
UUID BaseFolder = UUID.Random();
|
||||
string CapsPath = "http://www.opensimulator.org/Caps/Foo";
|
||||
Dictionary<ulong,string> ChildrenCapsPaths = new Dictionary<ulong, string>();
|
||||
ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
|
||||
string firstname = "CoolAvatarTest";
|
||||
string lastname = "test";
|
||||
Vector3 StartPos = new Vector3(5, 23, 125);
|
||||
|
||||
UUID SecureSessionId = UUID.Random();
|
||||
UUID SessionId = UUID.Random();
|
||||
|
||||
m_agentCircuitData1 = new AgentCircuitData();
|
||||
m_agentCircuitData1.AgentID = AgentId1;
|
||||
m_agentCircuitData1.Appearance = new AvatarAppearance(AgentId1);
|
||||
m_agentCircuitData1.BaseFolder = BaseFolder;
|
||||
m_agentCircuitData1.CapsPath = CapsPath;
|
||||
m_agentCircuitData1.child = false;
|
||||
m_agentCircuitData1.ChildrenCapSeeds = ChildrenCapsPaths;
|
||||
m_agentCircuitData1.circuitcode = circuitcode1;
|
||||
m_agentCircuitData1.firstname = firstname;
|
||||
m_agentCircuitData1.InventoryFolder = BaseFolder;
|
||||
m_agentCircuitData1.lastname = lastname;
|
||||
m_agentCircuitData1.SecureSessionID = SecureSessionId;
|
||||
m_agentCircuitData1.SessionID = SessionId1;
|
||||
m_agentCircuitData1.startpos = StartPos;
|
||||
|
||||
m_agentCircuitData2 = new AgentCircuitData();
|
||||
m_agentCircuitData2.AgentID = AgentId2;
|
||||
m_agentCircuitData2.Appearance = new AvatarAppearance(AgentId2);
|
||||
m_agentCircuitData2.BaseFolder = BaseFolder;
|
||||
m_agentCircuitData2.CapsPath = CapsPath;
|
||||
m_agentCircuitData2.child = false;
|
||||
m_agentCircuitData2.ChildrenCapSeeds = ChildrenCapsPaths;
|
||||
m_agentCircuitData2.circuitcode = circuitcode2;
|
||||
m_agentCircuitData2.firstname = firstname;
|
||||
m_agentCircuitData2.InventoryFolder = BaseFolder;
|
||||
m_agentCircuitData2.lastname = lastname;
|
||||
m_agentCircuitData2.SecureSessionID = SecureSessionId;
|
||||
m_agentCircuitData2.SessionID = SessionId2;
|
||||
m_agentCircuitData2.startpos = StartPos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validate that adding the circuit works appropriately
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void AddAgentCircuitTest()
|
||||
{
|
||||
AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
|
||||
agentCircuitManager.AddNewCircuit(circuitcode1,m_agentCircuitData1);
|
||||
agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
|
||||
AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode1);
|
||||
|
||||
Assert.That((m_agentCircuitData1.AgentID == agent.AgentID));
|
||||
Assert.That((m_agentCircuitData1.BaseFolder == agent.BaseFolder));
|
||||
|
||||
Assert.That((m_agentCircuitData1.CapsPath == agent.CapsPath));
|
||||
Assert.That((m_agentCircuitData1.child == agent.child));
|
||||
Assert.That((m_agentCircuitData1.ChildrenCapSeeds.Count == agent.ChildrenCapSeeds.Count));
|
||||
Assert.That((m_agentCircuitData1.circuitcode == agent.circuitcode));
|
||||
Assert.That((m_agentCircuitData1.firstname == agent.firstname));
|
||||
Assert.That((m_agentCircuitData1.InventoryFolder == agent.InventoryFolder));
|
||||
Assert.That((m_agentCircuitData1.lastname == agent.lastname));
|
||||
Assert.That((m_agentCircuitData1.SecureSessionID == agent.SecureSessionID));
|
||||
Assert.That((m_agentCircuitData1.SessionID == agent.SessionID));
|
||||
Assert.That((m_agentCircuitData1.startpos == agent.startpos));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validate that removing the circuit code removes it appropriately
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void RemoveAgentCircuitTest()
|
||||
{
|
||||
AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
|
||||
agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
|
||||
agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
|
||||
agentCircuitManager.RemoveCircuit(circuitcode2);
|
||||
|
||||
AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode2);
|
||||
Assert.That(agent == null);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validate that changing the circuit code works
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void ChangeAgentCircuitCodeTest()
|
||||
{
|
||||
AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
|
||||
agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
|
||||
agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
|
||||
bool result = false;
|
||||
|
||||
result = agentCircuitManager.TryChangeCiruitCode(circuitcode1, 393930);
|
||||
|
||||
AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(393930);
|
||||
AgentCircuitData agent2 = agentCircuitManager.GetAgentCircuitData(circuitcode1);
|
||||
Assert.That(agent != null);
|
||||
Assert.That(agent2 == null);
|
||||
Assert.That(result);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates that the login authentication scheme is working
|
||||
/// First one should be authorized
|
||||
/// Rest should not be authorized
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void ValidateLoginTest()
|
||||
{
|
||||
AgentCircuitManager agentCircuitManager = new AgentCircuitManager();
|
||||
agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1);
|
||||
agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2);
|
||||
|
||||
// should be authorized
|
||||
AuthenticateResponse resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode1);
|
||||
Assert.That(resp.Authorised);
|
||||
|
||||
|
||||
//should not be authorized
|
||||
resp = agentCircuitManager.AuthenticateSession(SessionId1, UUID.Random(), circuitcode1);
|
||||
Assert.That(!resp.Authorised);
|
||||
|
||||
resp = agentCircuitManager.AuthenticateSession(UUID.Random(), AgentId1, circuitcode1);
|
||||
Assert.That(!resp.Authorised);
|
||||
|
||||
resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode2);
|
||||
Assert.That(!resp.Authorised);
|
||||
|
||||
resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId1, circuitcode2);
|
||||
Assert.That(!resp.Authorised);
|
||||
|
||||
agentCircuitManager.RemoveCircuit(circuitcode2);
|
||||
|
||||
resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2);
|
||||
Assert.That(!resp.Authorised);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue