Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
commit
7a89cf5a68
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@ -64,10 +64,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// The client connection to the RegionSyncServer
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private TcpClient m_client = new TcpClient();
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//KittyL: Comment out m_statsTimer for now, will figure out whether we need it for PhysEngine later
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//private System.Timers.Timer m_statsTimer = new System.Timers.Timer(30000);
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// The queue of incoming messages which need handling
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//private Queue<string> m_inQ = new Queue<string>();
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@ -105,11 +101,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_addrString = addr;
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m_port = port;
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m_debugWithViewer = debugWithViewer;
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//m_statsTimer.Elapsed += new System.Timers.ElapsedEventHandler(StatsTimerElapsed);
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m_sysConfig = sysConfig;
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SceneToPhysEngineSyncServer.logEnabled = m_sysConfig.GetBoolean("LogEnabled", false);
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SceneToPhysEngineSyncServer.logDir = m_sysConfig.GetString("LogDir", ".");
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SceneToPhysEngineSyncServer.logEnabled = m_sysConfig.GetBoolean("PhysLogEnabled", false);
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SceneToPhysEngineSyncServer.logDir = m_sysConfig.GetString("PhysLogDir", ".");
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//assume we are connecting to the whole scene as one big quark
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m_subscribedQuarks = new QuarkSubsriptionInfo(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize);
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@ -534,5 +529,29 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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#endregion Handlers for events/updates from Scene
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public string StatisticIdentifier()
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{
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return "PhysEngineToSceneConnector";
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}
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public string StatisticLine(bool clearFlag)
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{
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string ret = "";
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/*
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lock (stats)
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{
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ret = String.Format("{0},{1},{2},{3},{4},{5}",
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msgsIn, msgsOut, bytesIn, bytesOut
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);
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if (clearFlag)
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msgsIn = msgsOut = bytesIn = bytesOut = 0;
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}
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*/
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return ret;
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}
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public string StatisticTitle()
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{
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return "msgsIn,msgsOut,bytesIn,bytesOut";
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}
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}
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}
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@ -27,7 +27,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// The SceneToPhysEngineConnector acts as a thread on the RegionSyncServer to handle incoming
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// messages from PhysEngineToSceneConnectors that run on Physics Engines. It connects the
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// authoratative Scene with remote script engines.
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public class SceneToPhysEngineConnector
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public class SceneToPhysEngineConnector : ISyncStatistics
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{
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#region SceneToPhysEngineConnector members
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@ -38,9 +38,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private long bytesIn;
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private long bytesOut;
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private long pollBlocks;
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private int lastTotalCount;
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private int lastLocalCount;
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private int lastRemoteCount;
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private int msgCount = 0;
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@ -49,7 +46,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// Set the addr and port for TcpListener
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private IPAddress m_addr;
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private Int32 m_port;
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private int m_connection_number;
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private static int m_connection_number = 0;
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private Scene m_scene;
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object m_syncRoot = new object();
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@ -93,32 +90,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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get { return m_connection_number; }
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}
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public string GetStats()
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public string StatisticIdentifier()
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{
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string ret;
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//lock (m_syncRoot)
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// syncedAvCount = m_syncedAvatars.Count;
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return "SceneToPhysEngineConnector" + ConnectionNum.ToString();
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}
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public string StatisticLine(bool clearFlag)
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{
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string ret = "";
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lock (stats)
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{
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double secondsSinceLastStats = DateTime.Now.Subtract(lastStatTime).TotalSeconds;
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lastStatTime = DateTime.Now;
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// ret = String.Format("[{0,4}/{1,4}], [{2,4}/{3,4}], [{4,4}/{5,4}], [{6,4} ({7,4})], [{8,8} ({9,8:00.00})], [{10,4} ({11,4})], [{12,8} ({13,8:00.00})], [{14,8} ({15,4}]",
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ret = String.Format("[{0,4}/{1,4}], [{2,6}/{3,6}], [{4,4}/{5,4}], [{6,6} ({7,6})], [{8,4} ({9,4})]",
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//lastTotalCount, totalAvCount, // TOTAL AVATARS
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//lastLocalCount, syncedAvCount, // LOCAL TO THIS CLIENT VIEW
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//lastRemoteCount, totalAvCount - syncedAvCount, // REMOTE (SHOULD = TOTAL - LOCAL)
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msgsIn, (int)(msgsIn / secondsSinceLastStats),
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bytesIn, 8 * (bytesIn / secondsSinceLastStats / 1000000), // IN
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msgsOut, (int)(msgsOut / secondsSinceLastStats),
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bytesOut, 8 * (bytesOut / secondsSinceLastStats / 1000000), // OUT
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pollBlocks, (int)(pollBlocks / secondsSinceLastStats)); // NUMBER OF TIMES WE BLOCKED WRITING TO SOCKET
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msgsIn = msgsOut = bytesIn = bytesOut = pollBlocks = 0;
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ret = String.Format("{0},{1},{2},{3},{4}",
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msgsIn, msgsOut, bytesIn, bytesOut, pollBlocks
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);
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if (clearFlag)
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msgsIn = msgsOut = bytesIn = bytesOut = pollBlocks = 0;
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}
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return ret;
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}
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public string StatisticTitle()
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{
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return "msgsIn,msgsOut,bytesIn,bytesOut,pollBlocks";
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}
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// Check if the client is connected
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public bool Connected
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{ get { return m_tcpclient.Connected; } }
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@ -163,6 +161,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name);
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m_receive_loop.Start();
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SyncStatisticCollector.Register(this);
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//tell the remote script engine about the locX, locY of this authoritative scene
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// SendSceneLoc();
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m_log.DebugFormat("{0}: SceneToPhysEngineConnector initialized", LogHeader);
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@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_log.Warn(LogHeader + " Synchronized");
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foreach (SceneToPhysEngineConnector pec in m_physEngineConnectors)
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{
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m_log.Warn(pec.GetStats());
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m_log.Warn(pec.StatisticLine(true));
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}
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}
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}
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@ -681,7 +681,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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#region Message Logging
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public static bool logInput = false;
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public static bool logOutput = true;
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public static bool logEnabled = true;
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public static bool logEnabled = false;
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private class PhysMsgLogger
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{
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public DateTime startTime;
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@ -31,7 +31,7 @@ using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
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public class RegionSyncModule : INonSharedRegionModule, IRegionSyncModule, ICommandableModule
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public class RegionSyncModule : INonSharedRegionModule, IRegionSyncModule, ICommandableModule, ISyncStatistics
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//public class RegionSyncModule : IRegionModule, IRegionSyncModule, ICommandableModule
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{
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#region INonSharedRegionModule
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@ -73,6 +73,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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m_log.Warn("[REGION SYNC MODULE] Initialised for actor "+ m_actorID);
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//The ActorType configuration will be read in and process by an ActorSyncModule, not here.
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// parameters for statistic logging
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SyncStatisticCollector.LogEnabled = m_sysConfig.GetBoolean("SyncLogEnabled", false);
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SyncStatisticCollector.LogDirectory = m_sysConfig.GetString("SyncLogDirectory", ".");
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SyncStatisticCollector.LogInterval = m_sysConfig.GetInt("SyncLogInterval", 5000);
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SyncStatisticCollector.LogMaxFileTimeMin = m_sysConfig.GetInt("SyncLogMaxFileTimeMin", 5);
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SyncStatisticCollector.LogFileHeader = m_sysConfig.GetString("SyncLogFileHeader", "sync-");
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}
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//Called after Initialise()
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@ -122,6 +129,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Start symmetric synchronization initialization automatically
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//SyncStart(null);
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// connect to statistics system
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SyncStatisticCollector.Register(this);
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}
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@ -198,15 +208,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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foreach (string bucketName in m_propertyBucketNames)
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{
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if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName))
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//if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName))
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if(ToSendoutUpdate(part, bucketName))
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{
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lock (m_primUpdateLocks[bucketName])
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{
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m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
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m_primUpdates[bucketName][part.UUID] = part;
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}
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}
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}
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}
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}
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@ -245,6 +256,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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if (m_primUpdates[bucketName].Count > 0)
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{
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//m_log.Debug(m_primUpdates[bucketName].Count + " updated parts in bucket " + bucketName);
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lock (m_primUpdateLocks[bucketName])
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{
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updated = true;
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@ -299,6 +311,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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* */
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//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
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m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
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}
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}
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@ -373,6 +386,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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/// <summary>
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/// Send a sync message to add the given object to other sync nodes.
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/// </summary>
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/// <param name="sog"></param>
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public void SendNewObject(SceneObjectGroup sog)
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{
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if (!IsSyncingWithOtherActors())
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{
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//no SyncConnector connected. Do nothing.
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return;
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}
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m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
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string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
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SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
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}
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/// <summary>
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/// Send a sync message to remove the given objects in all connected actors.
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/// UUID is used for identified a removed object. This function now should
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@ -432,6 +463,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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partNum++;
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}
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m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name);
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m_log.Debug("LinkedObject: "+sogxml);
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SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
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SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
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}
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@ -522,20 +556,29 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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OnLocalScriptReset((uint)evArgs[0], (UUID)evArgs[1]);
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return;
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case EventManager.EventNames.ChatFromClient:
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if (evArgs.Length < 2)
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/*if (evArgs.Length < 2)
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{
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m_log.Error(LogHeader + " not enough event args for ChatFromClient");
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return;
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}
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OnLocalChatFromClient(evArgs[0], (OSChatMessage)evArgs[1]);
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return;
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return;*/
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case EventManager.EventNames.ChatFromWorld:
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if (evArgs.Length < 2)
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/*if (evArgs.Length < 2)
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{
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m_log.Error(LogHeader + " not enough event args for ChatFromWorld");
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return;
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}
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OnLocalChatFromWorld(evArgs[0], (OSChatMessage)evArgs[1]);
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return;*/
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case EventManager.EventNames.ChatBroadcast:
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if (evArgs.Length < 2)
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{
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m_log.Error(LogHeader + " not enough event args for ChatFromWorld");
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return;
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}
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//OnLocalChatBroadcast(evArgs[0], (OSChatMessage)evArgs[1]);
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OnLocalChatEvents(ev, evArgs[0], (OSChatMessage)evArgs[1]);
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return;
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case EventManager.EventNames.ObjectGrab:
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OnLocalGrabObject((uint)evArgs[0], (uint)evArgs[1], (Vector3)evArgs[2], (IClientAPI)evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
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@ -581,10 +624,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//for debugging purpose
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Command cmdSyncDebug = new Command("debug", CommandIntentions.COMMAND_HAZARDOUS, SyncDebug, "Trigger some debugging functions");
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//for sync state comparison,
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Command cmdSyncStateReport = new Command("state", CommandIntentions.COMMAND_HAZARDOUS, SyncStateReport, "Trigger synchronization state comparision functions");
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m_commander.RegisterCommand("start", cmdSyncStart);
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m_commander.RegisterCommand("stop", cmdSyncStop);
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m_commander.RegisterCommand("status", cmdSyncStatus);
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m_commander.RegisterCommand("debug", cmdSyncDebug);
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m_commander.RegisterCommand("state", cmdSyncStateReport);
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lock (m_scene)
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{
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@ -671,6 +718,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates);
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private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>();
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//Timestamps that record the last time each any updates have been sent out for a given bucket
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private Dictionary<string, long> m_lastUpdateSentTime = new Dictionary<string, long>();
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private object m_updateScenePresenceLock = new object();
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private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
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|
@ -698,6 +747,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Going forward, we may serialize the properties differently, e.g. using OSDMap
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private void PrimUpdatesGeneralBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
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{
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UpdateBucektLastSentTime(bucketName);
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Dictionary<UUID, SceneObjectGroup> updatedObjects = new Dictionary<UUID, SceneObjectGroup>();
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foreach (SceneObjectPart part in primUpdates)
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{
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|
@ -708,24 +759,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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sog.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks); //this update the timestamp and clear the taint info of the bucket
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string sogxml = SceneObjectSerializer.ToXml2Format(sog);
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
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lock (m_stats) m_statSOGBucketOut++;
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SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
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}
|
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|
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}
|
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private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
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{
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UpdateBucektLastSentTime(bucketName);
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foreach (SceneObjectPart updatedPart in primUpdates)
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{
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updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
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Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
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if (pa == null)
|
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return;
|
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|
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OSDMap data = new OSDMap();
|
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|
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// data["UUID"] = OSD.FromUUID(updatedPart.UUID);
|
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data["UUID"] = OSD.FromUUID(pa.UUID);
|
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data["UUID"] = OSD.FromUUID(updatedPart.UUID);
|
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//data["UUID"] = OSD.FromUUID(pa.UUID);
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data["Bucket"] = OSD.FromString(bucketName);
|
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|
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data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
|
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|
@ -733,29 +784,70 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
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data["Scale"] = OSD.FromVector3(updatedPart.Scale);
|
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data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
|
||||
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
|
||||
data["Size"] = OSD.FromVector3(pa.Size);
|
||||
data["Position"] = OSD.FromVector3(pa.Position);
|
||||
data["Force"] = OSD.FromVector3(pa.Force);
|
||||
data["Velocity"] = OSD.FromVector3(pa.Velocity);
|
||||
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
|
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data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
|
||||
data["Torque"] = OSD.FromVector3(pa.Torque);
|
||||
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
|
||||
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
|
||||
data["Flying"] = OSD.FromBoolean(pa.Flying);
|
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data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
|
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data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
|
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data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
|
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data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
|
||||
|
||||
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
|
||||
if (pa != null)
|
||||
{
|
||||
|
||||
data["Size"] = OSD.FromVector3(pa.Size);
|
||||
data["Position"] = OSD.FromVector3(pa.Position);
|
||||
data["Force"] = OSD.FromVector3(pa.Force);
|
||||
data["Velocity"] = OSD.FromVector3(pa.Velocity);
|
||||
data["RotationalVelocity"] = OSD.FromVector3(pa.RotationalVelocity);
|
||||
data["PA_Acceleration"] = OSD.FromVector3(pa.Acceleration);
|
||||
data["Torque"] = OSD.FromVector3(pa.Torque);
|
||||
data["Orientation"] = OSD.FromQuaternion(pa.Orientation);
|
||||
data["IsPhysical"] = OSD.FromBoolean(pa.IsPhysical);
|
||||
data["Flying"] = OSD.FromBoolean(pa.Flying);
|
||||
data["Kinematic"] = OSD.FromBoolean(pa.Kinematic);
|
||||
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
|
||||
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
|
||||
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
|
||||
}
|
||||
|
||||
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
|
||||
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
|
||||
|
||||
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ". GroupPosition: " + updatedPart.GroupPosition.ToString());
|
||||
|
||||
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data));
|
||||
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
|
||||
lock (m_stats) m_statPhysBucketOut++;
|
||||
SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void UpdateBucektLastSentTime(string bucketName)
|
||||
{
|
||||
long timeStamp = DateTime.Now.Ticks;
|
||||
/*
|
||||
if (m_lastUpdateSentTime.ContainsKey(bucketName))
|
||||
{
|
||||
m_lastUpdateSentTime[bucketName] = timeStamp;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_lastUpdateSentTime.Add(bucketName, timeStamp);
|
||||
}
|
||||
* */
|
||||
m_lastUpdateSentTime[bucketName] = timeStamp;
|
||||
}
|
||||
|
||||
private bool ToSendoutUpdate(SceneObjectPart part, string bucketName)
|
||||
{
|
||||
if (!m_isSyncRelay)
|
||||
{
|
||||
return part.HasPropertyUpdatedLocallyInGivenBucket(bucketName);
|
||||
}
|
||||
|
||||
//if this is a relay node, forward out the updates that have not been sent out since lastUpdateSentTime
|
||||
if (m_lastUpdateSentTime[bucketName] <= part.BucketSyncInfoList[bucketName].LastUpdateTimeStamp)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
//If nothing configured in the config file, this is the default settings for grouping properties into different bucket
|
||||
private void PopulatePropertyBuketMapByDefault()
|
||||
{
|
||||
|
@ -770,6 +862,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_primUpdatesPerBucketSender.Add("General", PrimUpdatesGeneralBucketSender);
|
||||
m_primUpdatesPerBucketSender.Add("Physics", PrimUpdatesPhysicsBucketSender);
|
||||
|
||||
m_lastUpdateSentTime.Add("General", 0);
|
||||
m_lastUpdateSentTime.Add("Physics", 0);
|
||||
|
||||
//Mapping properties to buckets.
|
||||
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
|
||||
{
|
||||
|
@ -825,6 +920,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
{
|
||||
//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
|
||||
//SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
|
||||
|
||||
connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes());
|
||||
}
|
||||
}
|
||||
|
@ -1156,15 +1252,41 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_scene.EventManager.TriggerOnSymmetricSyncStop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void SyncStatus(Object[] args)
|
||||
{
|
||||
//TO BE IMPLEMENTED
|
||||
m_log.Warn("[REGION SYNC MODULE]: SyncStatus() TO BE IMPLEMENTED !!!");
|
||||
int connectorCount = 0;
|
||||
m_log.Warn(LogHeader + ": " + this.StatisticTitle());
|
||||
m_log.Warn(LogHeader + ": " + this.StatisticLine(true));
|
||||
ForEachSyncConnector(delegate(SyncConnector connector)
|
||||
{
|
||||
if (connectorCount++ == 0)
|
||||
m_log.WarnFormat("[REGION SYNC MODULE]: Description: {0}", connector.StatisticTitle());
|
||||
m_log.WarnFormat("{0}: {1}: {2}", "[REGION SYNC MODULE}", connector.Description, connector.StatisticLine(true));
|
||||
});
|
||||
}
|
||||
|
||||
private void SyncStateReport(Object[] args)
|
||||
{
|
||||
//Preliminary implementation
|
||||
EntityBase[] entities = m_scene.GetEntities();
|
||||
List<SceneObjectGroup> sogList = new List<SceneObjectGroup>();
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
sogList.Add((SceneObjectGroup)entity);
|
||||
}
|
||||
}
|
||||
|
||||
int primCount = 0;
|
||||
foreach (SceneObjectGroup sog in sogList)
|
||||
{
|
||||
primCount += sog.Parts.Length;
|
||||
}
|
||||
|
||||
m_log.WarnFormat("SyncStateReport -- Object count: {0}, Prim Count {1} ", sogList.Count, primCount);
|
||||
}
|
||||
|
||||
private void SyncDebug(Object[] args)
|
||||
|
@ -1374,6 +1496,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
/// <param name="senderActorID">ActorID of the sender</param>
|
||||
public void HandleIncomingMessage(SymmetricSyncMessage msg, string senderActorID)
|
||||
{
|
||||
lock (m_stats) m_statMsgsIn++;
|
||||
//Added senderActorID, so that we don't have to include actorID in sync messages -- TODO
|
||||
switch (msg.Type)
|
||||
{
|
||||
|
@ -1410,6 +1533,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
return;
|
||||
}
|
||||
case SymmetricSyncMessage.MsgType.NewObject:
|
||||
HandleAddNewObject(msg, senderActorID);
|
||||
break;
|
||||
case SymmetricSyncMessage.MsgType.UpdatedObject:
|
||||
{
|
||||
HandleAddOrUpdateObjectBySynchronization(msg, senderActorID);
|
||||
|
@ -1442,6 +1567,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
case SymmetricSyncMessage.MsgType.ScriptReset:
|
||||
case SymmetricSyncMessage.MsgType.ChatFromClient:
|
||||
case SymmetricSyncMessage.MsgType.ChatFromWorld:
|
||||
case SymmetricSyncMessage.MsgType.ChatBroadcast:
|
||||
case SymmetricSyncMessage.MsgType.ObjectGrab:
|
||||
case SymmetricSyncMessage.MsgType.ObjectGrabbing:
|
||||
case SymmetricSyncMessage.MsgType.ObjectDeGrab:
|
||||
|
@ -1476,10 +1602,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_log.Debug(LogHeader + ": Synchronized terrain");
|
||||
}
|
||||
|
||||
private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
|
||||
{
|
||||
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
|
||||
|
||||
m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
|
||||
|
||||
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
|
||||
}
|
||||
|
||||
private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
|
||||
{
|
||||
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
|
||||
lock (m_stats) m_statSOGBucketIn++;
|
||||
|
||||
//SYNC DEBUG
|
||||
/*
|
||||
string partnames = "";
|
||||
foreach (SceneObjectPart part in sog.Parts)
|
||||
{
|
||||
partnames += "(" + part.Name + ", " + part.UUID + ")";
|
||||
}
|
||||
m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID+"; parts -- "+partnames);
|
||||
* */
|
||||
|
||||
if (sog.IsDeleted)
|
||||
{
|
||||
|
@ -1520,6 +1667,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
return;
|
||||
}
|
||||
|
||||
lock (m_stats) m_statPhysBucketIn++;
|
||||
|
||||
UUID partUUID = data["UUID"].AsUUID();
|
||||
string bucketName = data["Bucket"].AsString();
|
||||
|
||||
|
@ -1603,6 +1752,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
return data;
|
||||
}
|
||||
|
||||
/*
|
||||
private void HandleAddNewObject(SceneObjectGroup sog)
|
||||
{
|
||||
//RegionSyncModule only add object to SceneGraph. Any actor specific actions will be implemented
|
||||
|
@ -1614,6 +1764,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_log.Debug(LogHeader + ": added obj " + sog.UUID);
|
||||
}
|
||||
}
|
||||
* */
|
||||
|
||||
private void HandleRemovedObject(SymmetricSyncMessage msg, string senderActorID)
|
||||
{
|
||||
|
@ -1657,6 +1808,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
|
||||
private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID)
|
||||
{
|
||||
|
||||
// Get the data from message and error check
|
||||
OSDMap data = DeserializeMessage(msg);
|
||||
if (data == null)
|
||||
|
@ -1678,6 +1830,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
childrenIDs.Add(data[partTempID].AsUUID());
|
||||
}
|
||||
|
||||
m_log.Debug(LogHeader + " received LinkObject from " + senderActorID);
|
||||
//m_log.Debug("LinkedObject: " + sogxml);
|
||||
|
||||
m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
|
||||
|
||||
//if this is a relay node, forwards the event
|
||||
|
@ -1752,6 +1907,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
return;
|
||||
}
|
||||
|
||||
lock (m_stats) m_statEventIn++;
|
||||
string init_actorID = data["actorID"].AsString();
|
||||
ulong evSeqNum = data["seqNum"].AsULong();
|
||||
|
||||
|
@ -1767,10 +1923,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
HandleRemoteEvent_OnScriptReset(init_actorID, evSeqNum, data);
|
||||
break;
|
||||
case SymmetricSyncMessage.MsgType.ChatFromClient:
|
||||
HandleRemoteEvent_OnChatFromClient(init_actorID, evSeqNum, data);
|
||||
break;
|
||||
//HandleRemoteEvent_OnChatFromClient(init_actorID, evSeqNum, data);
|
||||
//break;
|
||||
case SymmetricSyncMessage.MsgType.ChatFromWorld:
|
||||
HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
|
||||
//HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
|
||||
//break;
|
||||
case SymmetricSyncMessage.MsgType.ChatBroadcast:
|
||||
//HandleRemoteEvent_OnChatBroadcast(init_actorID, evSeqNum, data);
|
||||
HandleRemoveEvent_OnChatEvents(msg.Type, init_actorID, evSeqNum, data);
|
||||
break;
|
||||
case SymmetricSyncMessage.MsgType.ObjectGrab:
|
||||
HandleRemoteEvent_OnObjectGrab(init_actorID, evSeqNum, data);
|
||||
|
@ -1878,6 +2038,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_scene.EventManager.TriggerScriptResetLocally(part.LocalId, itemID);
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Special actions for remote event ChatFromClient
|
||||
/// </summary>
|
||||
|
@ -1918,16 +2079,59 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
//ScenePresence sp;
|
||||
//m_scene.TryGetScenePresence(id, out sp);
|
||||
|
||||
m_log.Debug(LogHeader + " TriggerOnChatFromWorldLocally ");
|
||||
|
||||
m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
|
||||
}
|
||||
|
||||
private void HandleRemoteEvent_OnChatBroadcast(string actorID, ulong evSeqNum, OSDMap data)
|
||||
{
|
||||
|
||||
}
|
||||
* */
|
||||
|
||||
/// <summary>
|
||||
/// Handlers for remote chat events: ChatFromClient, ChatFromWorld, ChatBroadcast
|
||||
/// </summary>
|
||||
/// <param name="msgType"></param>
|
||||
/// <param name="actorID"></param>
|
||||
/// <param name="evSeqNum"></param>
|
||||
/// <param name="data">The args of the event</param>
|
||||
private void HandleRemoveEvent_OnChatEvents(SymmetricSyncMessage.MsgType msgType, string actorID, ulong evSeqNum, OSDMap data)
|
||||
{
|
||||
OSChatMessage args = new OSChatMessage();
|
||||
args.Channel = data["channel"].AsInteger();
|
||||
args.Message = data["msg"].AsString();
|
||||
args.Position = data["pos"].AsVector3();
|
||||
args.From = data["name"].AsString();
|
||||
UUID id = data["id"].AsUUID();
|
||||
args.Scene = m_scene;
|
||||
args.Type = (ChatTypeEnum)data["type"].AsInteger();
|
||||
|
||||
switch (msgType)
|
||||
{
|
||||
case SymmetricSyncMessage.MsgType.ChatFromClient:
|
||||
ScenePresence sp;
|
||||
m_scene.TryGetScenePresence(id, out sp);
|
||||
m_scene.EventManager.TriggerOnChatFromClientLocally(sp, args); //Let WorldCommModule and other modules to catch the event
|
||||
m_scene.EventManager.TriggerOnChatFromWorldLocally(sp, args); //This is to let ChatModule to get the event and deliver it to avatars
|
||||
break;
|
||||
case SymmetricSyncMessage.MsgType.ChatFromWorld:
|
||||
m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
|
||||
break;
|
||||
case SymmetricSyncMessage.MsgType.ChatBroadcast:
|
||||
m_scene.EventManager.TriggerOnChatBroadcastLocally(m_scene, args);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Special actions for remote event ChatFromClient
|
||||
/// </summary>
|
||||
/// <param name="data">OSDMap data of event args</param>
|
||||
private void HandleRemoteEvent_OnObjectGrab(string actorID, ulong evSeqNum, OSDMap data)
|
||||
{
|
||||
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
|
||||
// m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
|
||||
|
||||
|
||||
UUID agentID = data["agentID"].AsUUID();
|
||||
|
@ -1964,7 +2168,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
|
||||
private void HandleRemoteEvent_OnObjectGrabbing(string actorID, ulong evSeqNum, OSDMap data)
|
||||
{
|
||||
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
|
||||
// m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
|
||||
|
||||
UUID agentID = data["agentID"].AsUUID();
|
||||
UUID primID = data["primID"].AsUUID();
|
||||
|
@ -2001,7 +2205,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
|
||||
private void HandleRemoteEvent_OnObjectDeGrab(string actorID, ulong evSeqNum, OSDMap data)
|
||||
{
|
||||
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
|
||||
// m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
|
||||
|
||||
UUID agentID = data["agentID"].AsUUID();
|
||||
UUID primID = data["primID"].AsUUID();
|
||||
|
@ -2129,7 +2333,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
SendSceneEvent(SymmetricSyncMessage.MsgType.ScriptReset, data);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
private void OnLocalChatFromClient(Object sender, OSChatMessage chat)
|
||||
{
|
||||
ScenePresence avatar = m_scene.GetScenePresence(chat.SenderUUID);
|
||||
|
@ -2162,6 +2366,37 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
data["id"] = OSD.FromUUID(chat.SenderUUID);
|
||||
data["type"] = OSD.FromInteger((int)chat.Type);
|
||||
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
|
||||
}
|
||||
* */
|
||||
|
||||
private void OnLocalChatBroadcast(Object sender, OSChatMessage chat)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnLocalChatEvents(EventManager.EventNames evType, Object sender, OSChatMessage chat)
|
||||
{
|
||||
OSDMap data = new OSDMap();
|
||||
data["channel"] = OSD.FromInteger(chat.Channel);
|
||||
data["msg"] = OSD.FromString(chat.Message);
|
||||
data["pos"] = OSD.FromVector3(chat.Position);
|
||||
data["name"] = OSD.FromString(chat.From); //note this is different from OnLocalChatFromClient
|
||||
data["id"] = OSD.FromUUID(chat.SenderUUID);
|
||||
data["type"] = OSD.FromInteger((int)chat.Type);
|
||||
|
||||
switch (evType)
|
||||
{
|
||||
case EventManager.EventNames.ChatFromClient:
|
||||
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromClient, data);
|
||||
break;
|
||||
case EventManager.EventNames.ChatFromWorld:
|
||||
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
|
||||
break;
|
||||
case EventManager.EventNames.ChatBroadcast:
|
||||
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatBroadcast, data);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnLocalAttach(uint localID, UUID itemID, UUID avatarID)
|
||||
|
@ -2300,6 +2535,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
SymmetricSyncMessage rsm = new SymmetricSyncMessage(msgType, OSDParser.SerializeJsonString(data));
|
||||
|
||||
//send to actors who are interested in the event
|
||||
lock (m_stats) m_statEventOut++;
|
||||
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
|
||||
}
|
||||
|
||||
|
@ -2321,6 +2557,50 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
|
||||
#endregion //RegionSyncModule members and functions
|
||||
|
||||
#region ISyncStatistics
|
||||
private object m_stats = new object();
|
||||
private int m_statMsgsIn = 0;
|
||||
private int m_statMsgsOut = 0;
|
||||
private int m_statSOGBucketIn = 0;
|
||||
private int m_statSOGBucketOut = 0;
|
||||
private int m_statPhysBucketIn = 0;
|
||||
private int m_statPhysBucketOut = 0;
|
||||
private int m_statEventIn = 0;
|
||||
private int m_statEventOut = 0;
|
||||
public string StatisticIdentifier()
|
||||
{
|
||||
// RegionSyncModule(actor/region)
|
||||
return "RegionSyncModule" + "(" + ActorID + "/" + m_scene.RegionInfo.RegionName + ")";
|
||||
}
|
||||
|
||||
public string StatisticLine(bool clearFlag)
|
||||
{
|
||||
string statLine = "";
|
||||
lock (m_stats)
|
||||
{
|
||||
statLine = String.Format("{0},{1},{2},{3},{4},{5},{6},{7}",
|
||||
m_statMsgsIn, m_statMsgsOut,
|
||||
m_statSOGBucketIn, m_statSOGBucketOut,
|
||||
m_statPhysBucketIn, m_statPhysBucketOut,
|
||||
m_statEventIn, m_statEventOut
|
||||
);
|
||||
if (clearFlag)
|
||||
{
|
||||
m_statMsgsIn = m_statMsgsOut = 0;
|
||||
m_statSOGBucketIn = m_statSOGBucketOut = 0;
|
||||
m_statPhysBucketIn = m_statPhysBucketOut = 0;
|
||||
m_statEventIn = m_statEventOut = 0;
|
||||
}
|
||||
}
|
||||
return statLine;
|
||||
}
|
||||
|
||||
public string StatisticTitle()
|
||||
{
|
||||
return "MsgsIn,MsgsOut,SOGIn,SOGOut,PhysIn,PhysOut,EventIn,EventOut";
|
||||
}
|
||||
#endregion ISyncStatistics
|
||||
|
||||
}
|
||||
|
||||
public class RegionSyncListenerInfo
|
||||
|
|
|
@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
m_log.Warn(LogHeader + ": start script for obj " + entity.UUID);
|
||||
m_log.Debug(LogHeader + ": start script for obj " + entity.UUID);
|
||||
SceneObjectGroup sog = (SceneObjectGroup)entity;
|
||||
sog.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
|
||||
sog.ResumeScripts();
|
||||
|
|
|
@ -42,6 +42,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
ScriptReset,
|
||||
ChatFromClient,
|
||||
ChatFromWorld,
|
||||
ChatBroadcast,
|
||||
ObjectGrab,
|
||||
ObjectGrabbing,
|
||||
ObjectDeGrab,
|
||||
|
|
|
@ -14,7 +14,7 @@ using OpenMetaverse;
|
|||
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||
{
|
||||
// For implementations, a lot was copied from RegionSyncClientView, especially the SendLoop/ReceiveLoop.
|
||||
public class SyncConnector
|
||||
public class SyncConnector : ISyncStatistics
|
||||
{
|
||||
private TcpClient m_tcpConnection = null;
|
||||
private RegionSyncListenerInfo m_remoteListenerInfo = null;
|
||||
|
@ -33,13 +33,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
private long msgsOut=0;
|
||||
private long bytesIn=0;
|
||||
private long bytesOut=0;
|
||||
private int msgCount = 0;
|
||||
private DateTime lastStatTime;
|
||||
// A queue for outgoing traffic.
|
||||
private BlockingUpdateQueue m_outQ = new BlockingUpdateQueue();
|
||||
|
||||
private RegionSyncModule m_regionSyncModule = null;
|
||||
|
||||
private int m_connectorNum;
|
||||
// unique connector number across all regions
|
||||
private static int m_connectorNum = 0;
|
||||
public int ConnectorNum
|
||||
{
|
||||
get { return m_connectorNum; }
|
||||
|
@ -69,8 +70,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
get
|
||||
{
|
||||
if (m_syncOtherSideRegionName == null)
|
||||
return String.Format("SyncConnector #{0}", m_connectorNum);
|
||||
return String.Format("SyncConnector #{0} (Actor {2}, Region {1:10})", m_connectorNum, m_syncOtherSideRegionName, m_syncOtherSideActorID);
|
||||
return String.Format("SyncConnector{0}", m_connectorNum);
|
||||
return String.Format("SyncConnector{0}({2}/{1:10})",
|
||||
m_connectorNum, m_syncOtherSideRegionName, m_syncOtherSideActorID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -84,6 +86,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_tcpConnection = tcpclient;
|
||||
m_connectorNum = connectorNum;
|
||||
m_regionSyncModule = syncModule;
|
||||
lastStatTime = DateTime.Now;
|
||||
SyncStatisticCollector.Register(this);
|
||||
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
}
|
||||
|
||||
|
@ -97,6 +101,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
m_remoteListenerInfo = listenerInfo;
|
||||
m_connectorNum = connectorNum;
|
||||
m_regionSyncModule = syncModule;
|
||||
lastStatTime = DateTime.Now;
|
||||
SyncStatisticCollector.Register(this);
|
||||
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
}
|
||||
|
||||
|
@ -261,7 +267,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
private void HandleMessage(SymmetricSyncMessage msg)
|
||||
{
|
||||
|
||||
msgCount++;
|
||||
msgsIn++;
|
||||
bytesIn += msg.Data.Length;
|
||||
switch (msg.Type)
|
||||
{
|
||||
case SymmetricSyncMessage.MsgType.RegionName:
|
||||
|
@ -294,5 +301,32 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
|||
//Later on, we may deliver messages to different modules, say sync message to RegionSyncModule and event message to ActorSyncModule.
|
||||
m_regionSyncModule.HandleIncomingMessage(msg, m_syncOtherSideActorID);
|
||||
}
|
||||
|
||||
public string StatisticIdentifier()
|
||||
{
|
||||
return this.Description;
|
||||
}
|
||||
|
||||
public string StatisticLine(bool clearFlag)
|
||||
{
|
||||
string statLine = "";
|
||||
lock (stats)
|
||||
{
|
||||
double secondsSinceLastStats = DateTime.Now.Subtract(lastStatTime).TotalSeconds;
|
||||
lastStatTime = DateTime.Now;
|
||||
statLine = String.Format("{0},{1},{2},{3},{4},{5},{6}",
|
||||
msgsIn, msgsOut, bytesIn, bytesOut, m_outQ.Count,
|
||||
8 * (bytesIn / secondsSinceLastStats / 1000000),
|
||||
8 * (bytesOut / secondsSinceLastStats / 1000000) );
|
||||
if (clearFlag)
|
||||
msgsIn = msgsOut = bytesIn = bytesOut = 0;
|
||||
}
|
||||
return statLine;
|
||||
}
|
||||
|
||||
public string StatisticTitle()
|
||||
{
|
||||
return "msgsIn,msgsOut,bytesIn,bytesOut,queueSize,Mbps In,Mbps Out";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,162 @@
|
|||
/* Copyright 2011 (c) Intel Corporation
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * The name of the copyright holder may not be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Timers;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
|
||||
{
|
||||
public interface ISyncStatistics
|
||||
{
|
||||
// return an identifier for this statistics source
|
||||
string StatisticIdentifier();
|
||||
// a line of comma separated values
|
||||
string StatisticLine(bool clearFlag);
|
||||
// a line of comma separated field descriptions (describes what StatisticLine returns)
|
||||
string StatisticTitle();
|
||||
}
|
||||
|
||||
public class SyncStatisticCollector
|
||||
{
|
||||
public static bool LogEnabled = false;
|
||||
public static string LogDirectory = ".";
|
||||
public static int LogInterval = 5000;
|
||||
public static int LogMaxFileTimeMin = 5; // 5 minutes
|
||||
public static string LogFileHeader = "stats-";
|
||||
|
||||
private static List<ISyncStatistics> s_staters = new List<ISyncStatistics>();
|
||||
private static object s_statersLock = new object();
|
||||
private static Timer s_timer = null;
|
||||
|
||||
static SyncStatisticCollector()
|
||||
{
|
||||
}
|
||||
|
||||
public SyncStatisticCollector()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Any implementor of ISyncStatistics will call Register to put themselves in
|
||||
/// the list of routines to collect statistics from. This will run periodically
|
||||
/// and suck statistics from the registered routines.
|
||||
/// </summary>
|
||||
/// <param name="stat"></param>
|
||||
public static void Register(ISyncStatistics stat)
|
||||
{
|
||||
if (!LogEnabled) return;
|
||||
lock (SyncStatisticCollector.s_statersLock)
|
||||
{
|
||||
// set up logging timer
|
||||
if (SyncStatisticCollector.s_timer == null)
|
||||
{
|
||||
SyncStatisticCollector.s_timer = new Timer();
|
||||
SyncStatisticCollector.s_timer.Interval = LogInterval;
|
||||
SyncStatisticCollector.s_timer.Enabled = true;
|
||||
SyncStatisticCollector.s_timer.Elapsed += Tick;
|
||||
|
||||
}
|
||||
SyncStatisticCollector.s_staters.Add(stat);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public static void Close()
|
||||
{
|
||||
lock (SyncStatisticCollector.s_statersLock)
|
||||
{
|
||||
SyncStatisticCollector.LogEnabled = false;
|
||||
if (SyncStatisticCollector.s_timer != null)
|
||||
{
|
||||
SyncStatisticCollector.s_timer.Enabled = false;
|
||||
SyncStatisticCollector.s_timer.Dispose();
|
||||
SyncStatisticCollector.s_timer = null;
|
||||
}
|
||||
if (SyncStatisticCollector.LogFile != null)
|
||||
{
|
||||
SyncStatisticCollector.LogFile.Close();
|
||||
SyncStatisticCollector.LogFile.Dispose();
|
||||
SyncStatisticCollector.LogFile = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void Tick(object sender, EventArgs e)
|
||||
{
|
||||
if (!LogEnabled) return;
|
||||
lock (SyncStatisticCollector.s_statersLock)
|
||||
{
|
||||
foreach (ISyncStatistics iss in s_staters)
|
||||
{
|
||||
LogWriter(iss.StatisticIdentifier() + "," + iss.StatisticLine(true));
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
private static DateTime LogStartTime;
|
||||
private static System.IO.TextWriter LogFile = null;
|
||||
private static void LogWriter(string line)
|
||||
{
|
||||
try
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
if (LogFile == null || (now > (LogStartTime + new TimeSpan(0, LogMaxFileTimeMin, 0))))
|
||||
{
|
||||
if (LogFile != null)
|
||||
{
|
||||
LogFile.Close();
|
||||
LogFile.Dispose();
|
||||
LogFile = null;
|
||||
}
|
||||
|
||||
// First log file or time has expired, start writing to a new log file
|
||||
LogStartTime = now;
|
||||
string path = (LogDirectory.Length > 0 ? LogDirectory
|
||||
+ System.IO.Path.DirectorySeparatorChar.ToString() : "")
|
||||
+ String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss"));
|
||||
LogFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write));
|
||||
}
|
||||
if (LogFile != null)
|
||||
{
|
||||
StringBuilder buff = new StringBuilder();
|
||||
// buff.Append(now.ToString("yyyyMMddHHmmssfff"));
|
||||
buff.Append(now.ToString("yyyyMMddHHmmss"));
|
||||
buff.Append(",");
|
||||
buff.Append(line);
|
||||
buff.Append("\r\n");
|
||||
LogFile.Write(buff.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// m_log.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e);
|
||||
LogEnabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
|
|||
|
||||
SetPartMediaFlags(part, face, me != null);
|
||||
//part.ScheduleFullUpdate();
|
||||
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl});
|
||||
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.MediaUrl, SceneObjectPartProperties.Shape});
|
||||
|
||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||
}
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
|
||||
//The folloiwng calls deal with object updates, and will insert each update into an outgoing queue of each SyncConnector
|
||||
void SendSceneUpdates();
|
||||
void SendNewObject(SceneObjectGroup sog);
|
||||
void SendDeleteObject(SceneObjectGroup sog, bool softDelete);
|
||||
void SendLinkObject(SceneObjectGroup linkedGroup, SceneObjectPart root, List<SceneObjectPart> children);
|
||||
void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups);
|
||||
|
|
|
@ -55,6 +55,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScriptReset,
|
||||
ChatFromClient, //chats from avatars
|
||||
ChatFromWorld, //chats from objects
|
||||
ChatBroadcast, //broadcast
|
||||
ObjectGrab,
|
||||
ObjectGrabbing,
|
||||
ObjectDeGrab,
|
||||
|
@ -154,10 +155,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
#endregion //ChatFromClient
|
||||
|
||||
#region ChatBroadcast
|
||||
|
||||
public override void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
||||
{
|
||||
if (m_scene.RegionSyncModule != null)
|
||||
{
|
||||
Object[] eventArgs = new Object[2];
|
||||
eventArgs[0] = sender;
|
||||
eventArgs[1] = (Object)chat;
|
||||
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ChatBroadcast, eventArgs);
|
||||
}
|
||||
TriggerOnChatBroadcastLocally(sender, chat);
|
||||
}
|
||||
|
||||
public void TriggerOnChatBroadcastLocally(Object sender, OSChatMessage chat)
|
||||
{
|
||||
base.TriggerOnChatBroadcast(sender, chat);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region ChatFromWorld
|
||||
|
||||
|
@ -1874,7 +1891,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
||||
//public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
||||
public virtual void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
||||
{
|
||||
ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
|
||||
if (handlerChatBroadcast != null)
|
||||
|
|
|
@ -333,11 +333,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ArrayList errors = new ArrayList();
|
||||
|
||||
//In the old async model, this function is supposed to be executed only on a remote script engine, not an authorative Scene
|
||||
/*
|
||||
if (RegionSyncModule==null && !IsSyncedScriptEngine())
|
||||
{
|
||||
m_log.Warn("This is not the script engine. Should not have received OnUpdateScript event.");
|
||||
return errors;
|
||||
}
|
||||
* */
|
||||
SceneObjectPart part = GetSceneObjectPart(primID);
|
||||
SceneObjectGroup group = part.ParentGroup;
|
||||
if (isScriptRunning)
|
||||
|
@ -2194,7 +2196,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
AddNewSceneObject(group, true, pos, rot, vel);
|
||||
|
||||
|
||||
//SYNC DEBUG
|
||||
string partnames = "";
|
||||
foreach (SceneObjectPart part in group.Parts){
|
||||
partnames += "(" + part.Name + ", " + part.UUID + ")";
|
||||
}
|
||||
m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames);
|
||||
|
||||
// We can only call this after adding the scene object, since the scene object references the scene
|
||||
// to find out if scripts should be activated at all.
|
||||
group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
|
||||
|
|
|
@ -508,6 +508,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//Only Auth. Scene should trigger scritp rez by remote script engine.
|
||||
return IsSyncedServer();
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//RA: Physics Engine
|
||||
|
@ -543,12 +544,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//!!! Obsolete function. Shouldn't be used anymore.
|
||||
|
||||
//This function should only be called by an actor who's local Scene is just a cache of the authorative Scene.
|
||||
//If the object already exists, use the new copy to replace it.
|
||||
//Return true if added, false if just updated
|
||||
public bool AddOrUpdateObjectInLocalScene(SceneObjectGroup sog, bool debugWithViewer)
|
||||
{
|
||||
return m_sceneGraph.AddOrUpdateObjectInScene(sog, debugWithViewer);
|
||||
return false;
|
||||
//return m_sceneGraph.AddOrUpdateObjectInScene(sog, debugWithViewer);
|
||||
|
||||
}
|
||||
|
||||
|
@ -790,11 +794,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
continue;
|
||||
}
|
||||
|
||||
m_log.Debug("to link part " + part.DebugObjectPartProperties());
|
||||
//m_log.Debug("to link part " + part.DebugObjectPartProperties());
|
||||
m_log.Debug("to link part " + part.Name + "," + part.UUID + "; its SOG has " + part.ParentGroup.Parts + " parts");
|
||||
|
||||
children.Add(part);
|
||||
}
|
||||
|
||||
//m_log.Debug("to link " + children.Count + " parts with " + root.Name);
|
||||
|
||||
//Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right
|
||||
m_sceneGraph.LinkObjectsBySync(root, children);
|
||||
|
||||
|
|
|
@ -382,10 +382,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_numPrim += children.Length;
|
||||
|
||||
sceneObject.AttachToScene(m_parentScene);
|
||||
|
||||
if (sendClientUpdates)
|
||||
//sceneObject.ScheduleGroupForFullUpdate();
|
||||
sceneObject.ScheduleGroupForFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.None});
|
||||
|
||||
Entities.Add(sceneObject);
|
||||
|
||||
|
@ -409,6 +405,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
//SYMMETRIC SYNC: sending NewObject event, and sending it before calling ScheduleGroupForFullUpdate
|
||||
if (m_parentScene.RegionSyncModule != null)
|
||||
{
|
||||
m_parentScene.RegionSyncModule.SendNewObject(sceneObject);
|
||||
}
|
||||
|
||||
if (sendClientUpdates)
|
||||
//sceneObject.ScheduleGroupForFullUpdate();
|
||||
sceneObject.ScheduleGroupForFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.None });
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -468,7 +474,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
lock (m_updateList)
|
||||
{
|
||||
m_updateList[obj.UUID] = obj;
|
||||
//m_log.Debug("added " + obj.UUID + " to m_updateList");
|
||||
//m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -489,12 +495,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
||||
|
||||
/*
|
||||
|
||||
if (updates.Count > 0)
|
||||
{
|
||||
m_log.Debug("SceneGraph: " + updates.Count + " objects to send updates for");
|
||||
//m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
|
||||
}
|
||||
* */
|
||||
|
||||
|
||||
|
||||
m_updateList.Clear();
|
||||
|
@ -1948,6 +1954,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//Return false if the entity with the UUID is not a SceneObjectGroup,
|
||||
//otherwise, return true.
|
||||
/*
|
||||
protected internal bool AddOrUpdateObjectInScene(SceneObjectGroup updatedSog, bool debugWithViewer)
|
||||
{
|
||||
UUID sogID = updatedSog.UUID;
|
||||
|
@ -1989,6 +1996,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
* */
|
||||
|
||||
#endregion // REGION SYNC
|
||||
|
||||
|
@ -2018,7 +2026,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("AddSceneObjectByStateSynch to be called");
|
||||
m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add");
|
||||
AddSceneObjectByStateSynch(updatedSog);
|
||||
updateResult = Scene.ObjectUpdateResult.New;
|
||||
}
|
||||
|
@ -2062,6 +2070,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
m_numPrim += children.Length;
|
||||
|
||||
m_log.Debug("Attached obj " + sceneObject.Name + "," + sceneObject.UUID + " to Scene");
|
||||
|
||||
sceneObject.AttachToScene(m_parentScene);
|
||||
|
||||
//Take some special care of the case of this object being an attachment
|
||||
|
|
|
@ -1950,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//public void ScheduleGroupForTerseUpdate()
|
||||
public void ScheduleGroupForTerseUpdate(List<SceneObjectPartProperties> updatedProperties)
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
|
||||
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
|
|
|
@ -2795,7 +2795,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_parentGroup.AbsolutePosition = newpos;
|
||||
return;
|
||||
}
|
||||
m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString());
|
||||
// m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString());
|
||||
//m_parentGroup.RootPart.m_groupPosition = newpos;
|
||||
}
|
||||
//ScheduleTerseUpdate();
|
||||
|
@ -2980,9 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 1;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
|
||||
// UUID, Name, TimeStampTerse);
|
||||
//m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
|
||||
// UUID, Name, TimeStampTerse);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3203,7 +3203,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//SYMMETRIC SYNC
|
||||
if (m_parentGroup.Scene.RegionSyncModule != null)
|
||||
{
|
||||
{
|
||||
m_parentGroup.Scene.RegionSyncModule.QueueSceneObjectPartForUpdate((SceneObjectPart)this);
|
||||
}
|
||||
//end of SYMMETRIC SYNC
|
||||
|
@ -5504,16 +5504,32 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//buckets may not be filled at all in "updatedPart".
|
||||
private void PhysicsBucketUpdateProcessor(Object updatedPartO, string bucketName)
|
||||
{
|
||||
SceneObjectPart localPart = this;
|
||||
|
||||
if (updatedPartO is SceneObjectPart)
|
||||
{
|
||||
SceneObjectPart updatedPart = (SceneObjectPart)updatedPartO;
|
||||
|
||||
localPart.GroupPosition = updatedPart.GroupPosition;
|
||||
localPart.OffsetPosition = updatedPart.OffsetPosition;
|
||||
localPart.Scale = updatedPart.Scale;
|
||||
localPart.Velocity = updatedPart.Velocity;
|
||||
localPart.AngularVelocity = updatedPart.AngularVelocity;
|
||||
localPart.RotationOffset = updatedPart.RotationOffset;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(updatedPartO is OSDMap)) return;
|
||||
OSDMap data = (OSDMap)updatedPartO;
|
||||
|
||||
//If needed, we could define new set functions for these properties, and cast this SOP to SOPBase to
|
||||
//invoke the set functions in SOPBase
|
||||
//SceneObjectPartBase localPart = (SceneObjectPartBase)this;
|
||||
SceneObjectPart localPart = this;
|
||||
//SceneObjectPart localPart = this;
|
||||
PhysicsActor pa = localPart.PhysActor;
|
||||
|
||||
m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString());
|
||||
//m_log.Debug("Received Physics Bucket updates for " + localPart.Name + ". GroupPosition: " + data["GroupPosition"].AsVector3().ToString()
|
||||
// + ", Position = " + data["Position"].AsVector3().ToString());
|
||||
|
||||
lock (m_bucketUpdateLocks[bucketName])
|
||||
{
|
||||
|
@ -5612,12 +5628,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
bucketSynInfo.TaintBucket();
|
||||
}
|
||||
// m_log.DebugFormat("{0}: TaintBucketSyncInfo: FullUpdate", "[SCENE OBJECT PART]");
|
||||
}
|
||||
else
|
||||
{
|
||||
string bucketName = m_primPropertyBucketMap[property];
|
||||
//m_bucketSyncTainted[bucketName] = true;
|
||||
m_bucketSyncInfoList[bucketName].TaintBucket();
|
||||
// m_log.DebugFormat("{0}: TaintBucketSyncInfo: tainting bucket {1} for {2}",
|
||||
// "[SCENE OBJECT PART]", bucketName, property.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5758,6 +5777,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//Second, if need to update local properties, call each bucket's update process
|
||||
if (m_bucketUpdateProcessors.ContainsKey(bucketName))
|
||||
{
|
||||
//m_log.Debug("Update properties in " + bucketName + " buckets");
|
||||
|
||||
m_bucketUpdateProcessors[bucketName](updatedPart, bucketName);
|
||||
partUpdateResult = Scene.ObjectUpdateResult.Updated;
|
||||
}
|
||||
|
|
|
@ -1353,7 +1353,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
SetScale(m_host, scale);
|
||||
}
|
||||
|
||||
//REGION SYNC TOUCHED -- set via sync'ing with remote Scene
|
||||
protected void SetScale(SceneObjectPart part, LSL_Vector scale)
|
||||
{
|
||||
// TODO: this needs to trigger a persistance save as well
|
||||
|
@ -1383,21 +1382,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (scale.z > World.m_maxNonphys)
|
||||
scale.z = World.m_maxNonphys;
|
||||
|
||||
if (World.ScriptEngineToSceneConnectorModule==null)
|
||||
{
|
||||
//If Script engine is local to Scene (REGION SYNC mode=server, and XEngine enabled=true, and no remote Script Engine connected)
|
||||
Vector3 tmp = part.Scale;
|
||||
tmp.X = (float)scale.x;
|
||||
tmp.Y = (float)scale.y;
|
||||
tmp.Z = (float)scale.z;
|
||||
part.Scale = tmp;
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
else
|
||||
{
|
||||
//set via sync'ing with remote Scene
|
||||
World.ScriptEngineToSceneConnectorModule.SendSetPrimProperties(part.ParentGroup.LocX, part.ParentGroup.LocY, part.UUID, "scale", scale);
|
||||
}
|
||||
Vector3 tmp = part.Scale;
|
||||
tmp.X = (float)scale.x;
|
||||
tmp.Y = (float)scale.y;
|
||||
tmp.Z = (float)scale.z;
|
||||
part.Scale = tmp;
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public LSL_Vector llGetScale()
|
||||
|
@ -1416,7 +1406,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
|
||||
//REGION SYNC TOUCHED -- set via sync'ing with remote Scene
|
||||
public void llSetColor(LSL_Vector color, int face)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -1424,22 +1413,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (face == ScriptBaseClass.ALL_SIDES)
|
||||
face = SceneObjectPart.ALL_SIDES;
|
||||
|
||||
// REGION SYNC
|
||||
if (World.ScriptEngineToSceneConnectorModule == null)
|
||||
{
|
||||
m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
|
||||
}
|
||||
else
|
||||
{
|
||||
object[] valParams = new object[2];
|
||||
//valParams[0] = (object)color.x;
|
||||
//valParams[1] = (object)color.y;
|
||||
//valParams[2] = (object)color.z;
|
||||
Vector3 vcolor = new Vector3((float)color.x, (float)color.y, (float)color.z);
|
||||
valParams[0] = (object)vcolor;
|
||||
valParams[1] = (object)face;
|
||||
World.ScriptEngineToSceneConnectorModule.SendSetPrimProperties(m_host.ParentGroup.LocX, m_host.ParentGroup.LocY, m_host.UUID, "color", (object)valParams);
|
||||
}
|
||||
m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
|
||||
}
|
||||
|
||||
public void SetTexGen(SceneObjectPart part, int face,int style)
|
||||
|
@ -2766,7 +2740,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
//REGION SYNC TOUCHED -- set via sync'ing with remote Scene
|
||||
public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -2778,39 +2751,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (dist > m_ScriptDistanceFactor * 10.0f)
|
||||
return;
|
||||
|
||||
if (World.ScriptEngineToSceneConnectorModule == null)
|
||||
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
|
||||
{
|
||||
//if Scene co-locates with Script Engine
|
||||
|
||||
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
|
||||
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
|
||||
if (inv.Value.Name == inventory)
|
||||
{
|
||||
if (inv.Value.Name == inventory)
|
||||
// make sure we're an object.
|
||||
if (inv.Value.InvType != (int)InventoryType.Object)
|
||||
{
|
||||
// make sure we're an object.
|
||||
if (inv.Value.InvType != (int)InventoryType.Object)
|
||||
{
|
||||
llSay(0, "Unable to create requested object. Object is missing from database.");
|
||||
return;
|
||||
}
|
||||
llSay(0, "Unable to create requested object. Object is missing from database.");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
|
||||
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
|
||||
|
||||
// need the magnitude later
|
||||
float velmag = (float)Util.GetMagnitude(llvel);
|
||||
// need the magnitude later
|
||||
float velmag = (float)Util.GetMagnitude(llvel);
|
||||
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param);
|
||||
|
||||
// If either of these are null, then there was an unknown error.
|
||||
if (new_group == null)
|
||||
continue;
|
||||
if (new_group.RootPart == null)
|
||||
continue;
|
||||
// If either of these are null, then there was an unknown error.
|
||||
if (new_group == null)
|
||||
continue;
|
||||
if (new_group.RootPart == null)
|
||||
continue;
|
||||
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
new_group.RootPart.SetDieAtEdge(true);
|
||||
// objects rezzed with this method are die_at_edge by default.
|
||||
new_group.RootPart.SetDieAtEdge(true);
|
||||
|
||||
new_group.ResumeScripts();
|
||||
|
||||
|
@ -2818,45 +2787,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
"object_rez", new Object[] {
|
||||
new LSL_String(
|
||||
new_group.RootPart.UUID.ToString()) },
|
||||
new DetectParams[0]));
|
||||
new DetectParams[0]));
|
||||
|
||||
float groupmass = new_group.GetMass();
|
||||
float groupmass = new_group.GetMass();
|
||||
|
||||
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
|
||||
{
|
||||
//Recoil.
|
||||
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
ScriptSleep((int)((groupmass * velmag) / 10));
|
||||
ScriptSleep(100);
|
||||
return;
|
||||
if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero)
|
||||
{
|
||||
//Recoil.
|
||||
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
||||
}
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
ScriptSleep((int)((groupmass * velmag) / 10));
|
||||
ScriptSleep(100);
|
||||
return;
|
||||
}
|
||||
|
||||
llSay(0, "Could not find object " + inventory);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Scene does not co-locate with Script Engine
|
||||
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
||||
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
|
||||
Quaternion llrot = Rot2Quaternion(rot);
|
||||
object[] valParams = new object[5];
|
||||
valParams[0] = (object)inventory;
|
||||
valParams[1] = (object)llpos;
|
||||
valParams[2] = (object)llpos;
|
||||
valParams[3] = (object)llrot;
|
||||
valParams[4] = (object)param;
|
||||
//we borrow the implementation SendSetPrimProperties to send the message to Scene
|
||||
World.ScriptEngineToSceneConnectorModule.SendSetPrimProperties(m_host.ParentGroup.LocX, m_host.ParentGroup.LocY, m_host.UUID, "object_rez", (object)valParams);
|
||||
|
||||
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
||||
//ScriptSleep((int)((groupmass * velmag) / 10));
|
||||
ScriptSleep(100);
|
||||
}
|
||||
llSay(0, "Could not find object " + inventory);
|
||||
}
|
||||
|
||||
|
||||
public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
|
||||
{
|
||||
llRezAtRoot(inventory, pos, vel, rot, param);
|
||||
|
@ -3412,8 +3362,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
item = m_host.TaskInventory[invItemID];
|
||||
}
|
||||
|
||||
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
|
||||
{
|
||||
//if (agentID == UUID.Zero || perm == 0) // Releasing permissions
|
||||
//{
|
||||
llReleaseControls();
|
||||
|
||||
item.PermsGranter = UUID.Zero;
|
||||
|
@ -3425,7 +3375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
new DetectParams[0]));
|
||||
|
||||
return;
|
||||
}
|
||||
//}
|
||||
|
||||
if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
|
||||
llReleaseControls();
|
||||
|
@ -3635,6 +3585,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return; // Fail silently if attached
|
||||
SceneObjectGroup parentPrim = null, childPrim = null;
|
||||
|
||||
//SYEMMETRIC SYNC
|
||||
List<SceneObjectPart> children = new List<SceneObjectPart>();
|
||||
|
||||
if (targetPart != null)
|
||||
{
|
||||
if (parent != 0) {
|
||||
|
@ -3646,6 +3599,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parentPrim = targetPart.ParentGroup;
|
||||
childPrim = m_host.ParentGroup;
|
||||
}
|
||||
children.Add(childPrim.RootPart);
|
||||
|
||||
// byte uf = childPrim.RootPart.UpdateFlag;
|
||||
childPrim.RootPart.UpdateFlag = 0;
|
||||
parentPrim.LinkToGroup(childPrim);
|
||||
|
@ -3664,7 +3619,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
//Tell other actors to link the SceneObjectParts together as a new group.
|
||||
//parentGroup.SyncInfoUpdate();
|
||||
World.RegionSyncModule.SendLinkObject(parentPrim, parentPrim.RootPart, new List<SceneObjectPart>(childPrim.Parts));
|
||||
World.RegionSyncModule.SendLinkObject(parentPrim, parentPrim.RootPart, children);
|
||||
}
|
||||
m_host.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.None}); //SendLinkObject above will synchronize the link operation, no need to taint updates here
|
||||
//end of SYMMETRIC SYNC
|
||||
|
|
|
@ -741,7 +741,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
|
||||
m_InEvent = false;
|
||||
m_CurrentEvent = String.Empty;
|
||||
|
||||
|
|
Loading…
Reference in New Issue