Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev

dsg
Dan Lake 2011-03-14 12:52:52 -07:00
commit 7a89cf5a68
18 changed files with 710 additions and 193 deletions

View File

@ -64,10 +64,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// The client connection to the RegionSyncServer
private TcpClient m_client = new TcpClient();
//KittyL: Comment out m_statsTimer for now, will figure out whether we need it for PhysEngine later
//private System.Timers.Timer m_statsTimer = new System.Timers.Timer(30000);
// The queue of incoming messages which need handling
//private Queue<string> m_inQ = new Queue<string>();
@ -105,11 +101,10 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_addrString = addr;
m_port = port;
m_debugWithViewer = debugWithViewer;
//m_statsTimer.Elapsed += new System.Timers.ElapsedEventHandler(StatsTimerElapsed);
m_sysConfig = sysConfig;
SceneToPhysEngineSyncServer.logEnabled = m_sysConfig.GetBoolean("LogEnabled", false);
SceneToPhysEngineSyncServer.logDir = m_sysConfig.GetString("LogDir", ".");
SceneToPhysEngineSyncServer.logEnabled = m_sysConfig.GetBoolean("PhysLogEnabled", false);
SceneToPhysEngineSyncServer.logDir = m_sysConfig.GetString("PhysLogDir", ".");
//assume we are connecting to the whole scene as one big quark
m_subscribedQuarks = new QuarkSubsriptionInfo(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize);
@ -534,5 +529,29 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
#endregion Handlers for events/updates from Scene
public string StatisticIdentifier()
{
return "PhysEngineToSceneConnector";
}
public string StatisticLine(bool clearFlag)
{
string ret = "";
/*
lock (stats)
{
ret = String.Format("{0},{1},{2},{3},{4},{5}",
msgsIn, msgsOut, bytesIn, bytesOut
);
if (clearFlag)
msgsIn = msgsOut = bytesIn = bytesOut = 0;
}
*/
return ret;
}
public string StatisticTitle()
{
return "msgsIn,msgsOut,bytesIn,bytesOut";
}
}
}

View File

@ -27,7 +27,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// The SceneToPhysEngineConnector acts as a thread on the RegionSyncServer to handle incoming
// messages from PhysEngineToSceneConnectors that run on Physics Engines. It connects the
// authoratative Scene with remote script engines.
public class SceneToPhysEngineConnector
public class SceneToPhysEngineConnector : ISyncStatistics
{
#region SceneToPhysEngineConnector members
@ -38,9 +38,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private long bytesIn;
private long bytesOut;
private long pollBlocks;
private int lastTotalCount;
private int lastLocalCount;
private int lastRemoteCount;
private int msgCount = 0;
@ -49,7 +46,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
// Set the addr and port for TcpListener
private IPAddress m_addr;
private Int32 m_port;
private int m_connection_number;
private static int m_connection_number = 0;
private Scene m_scene;
object m_syncRoot = new object();
@ -93,32 +90,33 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
get { return m_connection_number; }
}
public string GetStats()
public string StatisticIdentifier()
{
string ret;
//lock (m_syncRoot)
// syncedAvCount = m_syncedAvatars.Count;
return "SceneToPhysEngineConnector" + ConnectionNum.ToString();
}
public string StatisticLine(bool clearFlag)
{
string ret = "";
lock (stats)
{
double secondsSinceLastStats = DateTime.Now.Subtract(lastStatTime).TotalSeconds;
lastStatTime = DateTime.Now;
// ret = String.Format("[{0,4}/{1,4}], [{2,4}/{3,4}], [{4,4}/{5,4}], [{6,4} ({7,4})], [{8,8} ({9,8:00.00})], [{10,4} ({11,4})], [{12,8} ({13,8:00.00})], [{14,8} ({15,4}]",
ret = String.Format("[{0,4}/{1,4}], [{2,6}/{3,6}], [{4,4}/{5,4}], [{6,6} ({7,6})], [{8,4} ({9,4})]",
//lastTotalCount, totalAvCount, // TOTAL AVATARS
//lastLocalCount, syncedAvCount, // LOCAL TO THIS CLIENT VIEW
//lastRemoteCount, totalAvCount - syncedAvCount, // REMOTE (SHOULD = TOTAL - LOCAL)
msgsIn, (int)(msgsIn / secondsSinceLastStats),
bytesIn, 8 * (bytesIn / secondsSinceLastStats / 1000000), // IN
msgsOut, (int)(msgsOut / secondsSinceLastStats),
bytesOut, 8 * (bytesOut / secondsSinceLastStats / 1000000), // OUT
pollBlocks, (int)(pollBlocks / secondsSinceLastStats)); // NUMBER OF TIMES WE BLOCKED WRITING TO SOCKET
ret = String.Format("{0},{1},{2},{3},{4}",
msgsIn, msgsOut, bytesIn, bytesOut, pollBlocks
);
if (clearFlag)
msgsIn = msgsOut = bytesIn = bytesOut = pollBlocks = 0;
}
return ret;
}
public string StatisticTitle()
{
return "msgsIn,msgsOut,bytesIn,bytesOut,pollBlocks";
}
// Check if the client is connected
public bool Connected
{ get { return m_tcpclient.Connected; } }
@ -163,6 +161,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//m_log.WarnFormat("{0} Started thread: {1}", LogHeader, m_receive_loop.Name);
m_receive_loop.Start();
SyncStatisticCollector.Register(this);
//tell the remote script engine about the locX, locY of this authoritative scene
// SendSceneLoc();
m_log.DebugFormat("{0}: SceneToPhysEngineConnector initialized", LogHeader);

View File

@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Warn(LogHeader + " Synchronized");
foreach (SceneToPhysEngineConnector pec in m_physEngineConnectors)
{
m_log.Warn(pec.GetStats());
m_log.Warn(pec.StatisticLine(true));
}
}
}
@ -681,7 +681,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
#region Message Logging
public static bool logInput = false;
public static bool logOutput = true;
public static bool logEnabled = true;
public static bool logEnabled = false;
private class PhysMsgLogger
{
public DateTime startTime;

View File

@ -31,7 +31,7 @@ using OpenMetaverse.StructuredData;
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
public class RegionSyncModule : INonSharedRegionModule, IRegionSyncModule, ICommandableModule
public class RegionSyncModule : INonSharedRegionModule, IRegionSyncModule, ICommandableModule, ISyncStatistics
//public class RegionSyncModule : IRegionModule, IRegionSyncModule, ICommandableModule
{
#region INonSharedRegionModule
@ -73,6 +73,13 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Warn("[REGION SYNC MODULE] Initialised for actor "+ m_actorID);
//The ActorType configuration will be read in and process by an ActorSyncModule, not here.
// parameters for statistic logging
SyncStatisticCollector.LogEnabled = m_sysConfig.GetBoolean("SyncLogEnabled", false);
SyncStatisticCollector.LogDirectory = m_sysConfig.GetString("SyncLogDirectory", ".");
SyncStatisticCollector.LogInterval = m_sysConfig.GetInt("SyncLogInterval", 5000);
SyncStatisticCollector.LogMaxFileTimeMin = m_sysConfig.GetInt("SyncLogMaxFileTimeMin", 5);
SyncStatisticCollector.LogFileHeader = m_sysConfig.GetString("SyncLogFileHeader", "sync-");
}
//Called after Initialise()
@ -123,6 +130,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Start symmetric synchronization initialization automatically
//SyncStart(null);
// connect to statistics system
SyncStatisticCollector.Register(this);
}
public void RemoveRegion(Scene scene)
@ -198,15 +208,16 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
foreach (string bucketName in m_propertyBucketNames)
{
if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName))
//if (m_isSyncRelay || part.HasPropertyUpdatedLocallyInGivenBucket(bucketName))
if(ToSendoutUpdate(part, bucketName))
{
lock (m_primUpdateLocks[bucketName])
{
m_log.Debug("Queueing to bucket " + bucketName + " with part " + part.Name + ", " + part.UUID);
m_primUpdates[bucketName][part.UUID] = part;
}
}
}
}
@ -245,6 +256,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (m_primUpdates[bucketName].Count > 0)
{
//m_log.Debug(m_primUpdates[bucketName].Count + " updated parts in bucket " + bucketName);
lock (m_primUpdateLocks[bucketName])
{
updated = true;
@ -299,6 +311,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
* */
//m_log.Debug(LogHeader + " calling update sender for bucket " + bucketName);
m_primUpdatesPerBucketSender[bucketName](bucketName, primUpdates[bucketName]);
}
}
@ -373,6 +386,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
}
}
/// <summary>
/// Send a sync message to add the given object to other sync nodes.
/// </summary>
/// <param name="sog"></param>
public void SendNewObject(SceneObjectGroup sog)
{
if (!IsSyncingWithOtherActors())
{
//no SyncConnector connected. Do nothing.
return;
}
m_log.DebugFormat(LogHeader + "SendNewObject called for object {0}, {1}", sog.Name, sog.UUID);
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.NewObject, sogxml);
SendObjectUpdateToRelevantSyncConnectors(sog, rsm);
}
/// <summary>
/// Send a sync message to remove the given objects in all connected actors.
/// UUID is used for identified a removed object. This function now should
@ -432,6 +463,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
partNum++;
}
m_log.Debug(LogHeader + " to SendLinkObject to link " + children.Count + " parts to " + root.Name);
m_log.Debug("LinkedObject: "+sogxml);
SymmetricSyncMessage rsm = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.LinkObject, OSDParser.SerializeJsonString(data));
SendObjectUpdateToRelevantSyncConnectors(linkedGroup, rsm);
}
@ -522,20 +556,29 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
OnLocalScriptReset((uint)evArgs[0], (UUID)evArgs[1]);
return;
case EventManager.EventNames.ChatFromClient:
if (evArgs.Length < 2)
/*if (evArgs.Length < 2)
{
m_log.Error(LogHeader + " not enough event args for ChatFromClient");
return;
}
OnLocalChatFromClient(evArgs[0], (OSChatMessage)evArgs[1]);
return;
return;*/
case EventManager.EventNames.ChatFromWorld:
if (evArgs.Length < 2)
/*if (evArgs.Length < 2)
{
m_log.Error(LogHeader + " not enough event args for ChatFromWorld");
return;
}
OnLocalChatFromWorld(evArgs[0], (OSChatMessage)evArgs[1]);
return;*/
case EventManager.EventNames.ChatBroadcast:
if (evArgs.Length < 2)
{
m_log.Error(LogHeader + " not enough event args for ChatFromWorld");
return;
}
//OnLocalChatBroadcast(evArgs[0], (OSChatMessage)evArgs[1]);
OnLocalChatEvents(ev, evArgs[0], (OSChatMessage)evArgs[1]);
return;
case EventManager.EventNames.ObjectGrab:
OnLocalGrabObject((uint)evArgs[0], (uint)evArgs[1], (Vector3)evArgs[2], (IClientAPI)evArgs[3], (SurfaceTouchEventArgs)evArgs[4]);
@ -581,10 +624,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//for debugging purpose
Command cmdSyncDebug = new Command("debug", CommandIntentions.COMMAND_HAZARDOUS, SyncDebug, "Trigger some debugging functions");
//for sync state comparison,
Command cmdSyncStateReport = new Command("state", CommandIntentions.COMMAND_HAZARDOUS, SyncStateReport, "Trigger synchronization state comparision functions");
m_commander.RegisterCommand("start", cmdSyncStart);
m_commander.RegisterCommand("stop", cmdSyncStop);
m_commander.RegisterCommand("status", cmdSyncStatus);
m_commander.RegisterCommand("debug", cmdSyncDebug);
m_commander.RegisterCommand("state", cmdSyncStateReport);
lock (m_scene)
{
@ -671,6 +718,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private delegate void PrimUpdatePerBucketSender(string bucketName, List<SceneObjectPart> primUpdates);
private Dictionary<string, PrimUpdatePerBucketSender> m_primUpdatesPerBucketSender = new Dictionary<string, PrimUpdatePerBucketSender>();
//Timestamps that record the last time each any updates have been sent out for a given bucket
private Dictionary<string, long> m_lastUpdateSentTime = new Dictionary<string, long>();
private object m_updateScenePresenceLock = new object();
private Dictionary<UUID, ScenePresence> m_presenceUpdates = new Dictionary<UUID, ScenePresence>();
@ -698,6 +747,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Going forward, we may serialize the properties differently, e.g. using OSDMap
private void PrimUpdatesGeneralBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
{
UpdateBucektLastSentTime(bucketName);
Dictionary<UUID, SceneObjectGroup> updatedObjects = new Dictionary<UUID, SceneObjectGroup>();
foreach (SceneObjectPart part in primUpdates)
{
@ -708,24 +759,24 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
sog.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks); //this update the timestamp and clear the taint info of the bucket
string sogxml = SceneObjectSerializer.ToXml2Format(sog);
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
lock (m_stats) m_statSOGBucketOut++;
SendObjectUpdateToRelevantSyncConnectors(sog, syncMsg);
}
}
private void PrimUpdatesPhysicsBucketSender(string bucketName, List<SceneObjectPart> primUpdates)
{
UpdateBucektLastSentTime(bucketName);
foreach (SceneObjectPart updatedPart in primUpdates)
{
updatedPart.UpdateTaintedBucketSyncInfo(bucketName, DateTime.Now.Ticks);
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
if (pa == null)
return;
OSDMap data = new OSDMap();
// data["UUID"] = OSD.FromUUID(updatedPart.UUID);
data["UUID"] = OSD.FromUUID(pa.UUID);
data["UUID"] = OSD.FromUUID(updatedPart.UUID);
//data["UUID"] = OSD.FromUUID(pa.UUID);
data["Bucket"] = OSD.FromString(bucketName);
data["GroupPosition"] = OSD.FromVector3(updatedPart.GroupPosition);
@ -733,6 +784,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["Scale"] = OSD.FromVector3(updatedPart.Scale);
data["AngularVelocity"] = OSD.FromVector3(updatedPart.AngularVelocity);
data["RotationOffset"] = OSD.FromQuaternion(updatedPart.RotationOffset);
Physics.Manager.PhysicsActor pa = updatedPart.PhysActor;
if (pa != null)
{
data["Size"] = OSD.FromVector3(pa.Size);
data["Position"] = OSD.FromVector3(pa.Position);
data["Force"] = OSD.FromVector3(pa.Force);
@ -747,15 +803,51 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["Buoyancy"] = OSD.FromReal(pa.Buoyancy);
data["CollidingGround"] = OSD.FromBoolean(pa.CollidingGround);
data["IsColliding"] = OSD.FromBoolean(pa.IsColliding);
}
data["LastUpdateTimeStamp"] = OSD.FromLong(updatedPart.BucketSyncInfoList[bucketName].LastUpdateTimeStamp);
data["LastUpdateActorID"] = OSD.FromString(updatedPart.BucketSyncInfoList[bucketName].LastUpdateActorID);
//m_log.Debug(LogHeader + " Send out Physics Bucket updates for " + updatedPart.Name + ". GroupPosition: " + updatedPart.GroupPosition.ToString());
SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedBucketProperties, OSDParser.SerializeJsonString(data));
//m_log.DebugFormat("{0}: PhysBucketSender for {1}, pos={2}", LogHeader, updatedPart.UUID.ToString(), pa.Position.ToString());
lock (m_stats) m_statPhysBucketOut++;
SendObjectUpdateToRelevantSyncConnectors(updatedPart, syncMsg);
}
}
private void UpdateBucektLastSentTime(string bucketName)
{
long timeStamp = DateTime.Now.Ticks;
/*
if (m_lastUpdateSentTime.ContainsKey(bucketName))
{
m_lastUpdateSentTime[bucketName] = timeStamp;
}
else
{
m_lastUpdateSentTime.Add(bucketName, timeStamp);
}
* */
m_lastUpdateSentTime[bucketName] = timeStamp;
}
private bool ToSendoutUpdate(SceneObjectPart part, string bucketName)
{
if (!m_isSyncRelay)
{
return part.HasPropertyUpdatedLocallyInGivenBucket(bucketName);
}
//if this is a relay node, forward out the updates that have not been sent out since lastUpdateSentTime
if (m_lastUpdateSentTime[bucketName] <= part.BucketSyncInfoList[bucketName].LastUpdateTimeStamp)
return true;
else
return false;
}
//If nothing configured in the config file, this is the default settings for grouping properties into different bucket
private void PopulatePropertyBuketMapByDefault()
{
@ -770,6 +862,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_primUpdatesPerBucketSender.Add("General", PrimUpdatesGeneralBucketSender);
m_primUpdatesPerBucketSender.Add("Physics", PrimUpdatesPhysicsBucketSender);
m_lastUpdateSentTime.Add("General", 0);
m_lastUpdateSentTime.Add("Physics", 0);
//Mapping properties to buckets.
foreach (SceneObjectPartProperties property in Enum.GetValues(typeof(SceneObjectPartProperties)))
{
@ -825,6 +920,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
//string sogxml = SceneObjectSerializer.ToXml2Format(sog);
//SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedObject, sogxml);
connector.EnqueueOutgoingUpdate(sog.UUID, syncMsg.ToBytes());
}
}
@ -1156,15 +1252,41 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.EventManager.TriggerOnSymmetricSyncStop();
}
}
}
private void SyncStatus(Object[] args)
{
//TO BE IMPLEMENTED
m_log.Warn("[REGION SYNC MODULE]: SyncStatus() TO BE IMPLEMENTED !!!");
int connectorCount = 0;
m_log.Warn(LogHeader + ": " + this.StatisticTitle());
m_log.Warn(LogHeader + ": " + this.StatisticLine(true));
ForEachSyncConnector(delegate(SyncConnector connector)
{
if (connectorCount++ == 0)
m_log.WarnFormat("[REGION SYNC MODULE]: Description: {0}", connector.StatisticTitle());
m_log.WarnFormat("{0}: {1}: {2}", "[REGION SYNC MODULE}", connector.Description, connector.StatisticLine(true));
});
}
private void SyncStateReport(Object[] args)
{
//Preliminary implementation
EntityBase[] entities = m_scene.GetEntities();
List<SceneObjectGroup> sogList = new List<SceneObjectGroup>();
foreach (EntityBase entity in entities)
{
if (entity is SceneObjectGroup)
{
sogList.Add((SceneObjectGroup)entity);
}
}
int primCount = 0;
foreach (SceneObjectGroup sog in sogList)
{
primCount += sog.Parts.Length;
}
m_log.WarnFormat("SyncStateReport -- Object count: {0}, Prim Count {1} ", sogList.Count, primCount);
}
private void SyncDebug(Object[] args)
@ -1374,6 +1496,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
/// <param name="senderActorID">ActorID of the sender</param>
public void HandleIncomingMessage(SymmetricSyncMessage msg, string senderActorID)
{
lock (m_stats) m_statMsgsIn++;
//Added senderActorID, so that we don't have to include actorID in sync messages -- TODO
switch (msg.Type)
{
@ -1410,6 +1533,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
case SymmetricSyncMessage.MsgType.NewObject:
HandleAddNewObject(msg, senderActorID);
break;
case SymmetricSyncMessage.MsgType.UpdatedObject:
{
HandleAddOrUpdateObjectBySynchronization(msg, senderActorID);
@ -1442,6 +1567,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
case SymmetricSyncMessage.MsgType.ScriptReset:
case SymmetricSyncMessage.MsgType.ChatFromClient:
case SymmetricSyncMessage.MsgType.ChatFromWorld:
case SymmetricSyncMessage.MsgType.ChatBroadcast:
case SymmetricSyncMessage.MsgType.ObjectGrab:
case SymmetricSyncMessage.MsgType.ObjectGrabbing:
case SymmetricSyncMessage.MsgType.ObjectDeGrab:
@ -1476,10 +1602,31 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Debug(LogHeader + ": Synchronized terrain");
}
private void HandleAddNewObject(SymmetricSyncMessage msg, string senderActorID)
{
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
m_log.DebugFormat("{0}: received NewObject sync message from {1}, for object {1}, {2}", LogHeader, senderActorID, sog.Name, sog.UUID);
Scene.ObjectUpdateResult updateResult = m_scene.AddOrUpdateObjectBySynchronization(sog);
}
private void HandleAddOrUpdateObjectBySynchronization(SymmetricSyncMessage msg, string senderActorID)
{
string sogxml = Encoding.ASCII.GetString(msg.Data, 0, msg.Length);
SceneObjectGroup sog = SceneObjectSerializer.FromXml2Format(sogxml);
lock (m_stats) m_statSOGBucketIn++;
//SYNC DEBUG
/*
string partnames = "";
foreach (SceneObjectPart part in sog.Parts)
{
partnames += "(" + part.Name + ", " + part.UUID + ")";
}
m_log.Debug(LogHeader+" received "+msg.Type.ToString()+" from "+senderActorID+" about obj "+sog.Name+", "+sog.UUID+"; parts -- "+partnames);
* */
if (sog.IsDeleted)
{
@ -1520,6 +1667,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
lock (m_stats) m_statPhysBucketIn++;
UUID partUUID = data["UUID"].AsUUID();
string bucketName = data["Bucket"].AsString();
@ -1603,6 +1752,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return data;
}
/*
private void HandleAddNewObject(SceneObjectGroup sog)
{
//RegionSyncModule only add object to SceneGraph. Any actor specific actions will be implemented
@ -1614,6 +1764,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_log.Debug(LogHeader + ": added obj " + sog.UUID);
}
}
* */
private void HandleRemovedObject(SymmetricSyncMessage msg, string senderActorID)
{
@ -1657,6 +1808,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void HandleLinkObject(SymmetricSyncMessage msg, string senderActorID)
{
// Get the data from message and error check
OSDMap data = DeserializeMessage(msg);
if (data == null)
@ -1678,6 +1830,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
childrenIDs.Add(data[partTempID].AsUUID());
}
m_log.Debug(LogHeader + " received LinkObject from " + senderActorID);
//m_log.Debug("LinkedObject: " + sogxml);
m_scene.LinkObjectBySync(linkedGroup, rootID, childrenIDs);
//if this is a relay node, forwards the event
@ -1752,6 +1907,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
return;
}
lock (m_stats) m_statEventIn++;
string init_actorID = data["actorID"].AsString();
ulong evSeqNum = data["seqNum"].AsULong();
@ -1767,10 +1923,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
HandleRemoteEvent_OnScriptReset(init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.ChatFromClient:
HandleRemoteEvent_OnChatFromClient(init_actorID, evSeqNum, data);
break;
//HandleRemoteEvent_OnChatFromClient(init_actorID, evSeqNum, data);
//break;
case SymmetricSyncMessage.MsgType.ChatFromWorld:
HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
//HandleRemoteEvent_OnChatFromWorld(init_actorID, evSeqNum, data);
//break;
case SymmetricSyncMessage.MsgType.ChatBroadcast:
//HandleRemoteEvent_OnChatBroadcast(init_actorID, evSeqNum, data);
HandleRemoveEvent_OnChatEvents(msg.Type, init_actorID, evSeqNum, data);
break;
case SymmetricSyncMessage.MsgType.ObjectGrab:
HandleRemoteEvent_OnObjectGrab(init_actorID, evSeqNum, data);
@ -1878,6 +2038,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_scene.EventManager.TriggerScriptResetLocally(part.LocalId, itemID);
}
/*
/// <summary>
/// Special actions for remote event ChatFromClient
/// </summary>
@ -1918,16 +2079,59 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//ScenePresence sp;
//m_scene.TryGetScenePresence(id, out sp);
m_log.Debug(LogHeader + " TriggerOnChatFromWorldLocally ");
m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
}
private void HandleRemoteEvent_OnChatBroadcast(string actorID, ulong evSeqNum, OSDMap data)
{
}
* */
/// <summary>
/// Handlers for remote chat events: ChatFromClient, ChatFromWorld, ChatBroadcast
/// </summary>
/// <param name="msgType"></param>
/// <param name="actorID"></param>
/// <param name="evSeqNum"></param>
/// <param name="data">The args of the event</param>
private void HandleRemoveEvent_OnChatEvents(SymmetricSyncMessage.MsgType msgType, string actorID, ulong evSeqNum, OSDMap data)
{
OSChatMessage args = new OSChatMessage();
args.Channel = data["channel"].AsInteger();
args.Message = data["msg"].AsString();
args.Position = data["pos"].AsVector3();
args.From = data["name"].AsString();
UUID id = data["id"].AsUUID();
args.Scene = m_scene;
args.Type = (ChatTypeEnum)data["type"].AsInteger();
switch (msgType)
{
case SymmetricSyncMessage.MsgType.ChatFromClient:
ScenePresence sp;
m_scene.TryGetScenePresence(id, out sp);
m_scene.EventManager.TriggerOnChatFromClientLocally(sp, args); //Let WorldCommModule and other modules to catch the event
m_scene.EventManager.TriggerOnChatFromWorldLocally(sp, args); //This is to let ChatModule to get the event and deliver it to avatars
break;
case SymmetricSyncMessage.MsgType.ChatFromWorld:
m_scene.EventManager.TriggerOnChatFromWorldLocally(m_scene, args);
break;
case SymmetricSyncMessage.MsgType.ChatBroadcast:
m_scene.EventManager.TriggerOnChatBroadcastLocally(m_scene, args);
break;
}
}
/// <summary>
/// Special actions for remote event ChatFromClient
/// </summary>
/// <param name="data">OSDMap data of event args</param>
private void HandleRemoteEvent_OnObjectGrab(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
// m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
UUID agentID = data["agentID"].AsUUID();
@ -1964,7 +2168,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void HandleRemoteEvent_OnObjectGrabbing(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
// m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
@ -2001,7 +2205,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void HandleRemoteEvent_OnObjectDeGrab(string actorID, ulong evSeqNum, OSDMap data)
{
m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
// m_log.Debug(LogHeader + ", " + m_actorID + ": received GrabObject from " + actorID + ", seq " + evSeqNum);
UUID agentID = data["agentID"].AsUUID();
UUID primID = data["primID"].AsUUID();
@ -2129,7 +2333,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SendSceneEvent(SymmetricSyncMessage.MsgType.ScriptReset, data);
}
/*
private void OnLocalChatFromClient(Object sender, OSChatMessage chat)
{
ScenePresence avatar = m_scene.GetScenePresence(chat.SenderUUID);
@ -2162,6 +2366,37 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
data["id"] = OSD.FromUUID(chat.SenderUUID);
data["type"] = OSD.FromInteger((int)chat.Type);
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
}
* */
private void OnLocalChatBroadcast(Object sender, OSChatMessage chat)
{
}
private void OnLocalChatEvents(EventManager.EventNames evType, Object sender, OSChatMessage chat)
{
OSDMap data = new OSDMap();
data["channel"] = OSD.FromInteger(chat.Channel);
data["msg"] = OSD.FromString(chat.Message);
data["pos"] = OSD.FromVector3(chat.Position);
data["name"] = OSD.FromString(chat.From); //note this is different from OnLocalChatFromClient
data["id"] = OSD.FromUUID(chat.SenderUUID);
data["type"] = OSD.FromInteger((int)chat.Type);
switch (evType)
{
case EventManager.EventNames.ChatFromClient:
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromClient, data);
break;
case EventManager.EventNames.ChatFromWorld:
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatFromWorld, data);
break;
case EventManager.EventNames.ChatBroadcast:
SendSceneEvent(SymmetricSyncMessage.MsgType.ChatBroadcast, data);
break;
}
}
private void OnLocalAttach(uint localID, UUID itemID, UUID avatarID)
@ -2300,6 +2535,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
SymmetricSyncMessage rsm = new SymmetricSyncMessage(msgType, OSDParser.SerializeJsonString(data));
//send to actors who are interested in the event
lock (m_stats) m_statEventOut++;
SendSceneEventToRelevantSyncConnectors(m_actorID, rsm);
}
@ -2321,6 +2557,50 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
#endregion //RegionSyncModule members and functions
#region ISyncStatistics
private object m_stats = new object();
private int m_statMsgsIn = 0;
private int m_statMsgsOut = 0;
private int m_statSOGBucketIn = 0;
private int m_statSOGBucketOut = 0;
private int m_statPhysBucketIn = 0;
private int m_statPhysBucketOut = 0;
private int m_statEventIn = 0;
private int m_statEventOut = 0;
public string StatisticIdentifier()
{
// RegionSyncModule(actor/region)
return "RegionSyncModule" + "(" + ActorID + "/" + m_scene.RegionInfo.RegionName + ")";
}
public string StatisticLine(bool clearFlag)
{
string statLine = "";
lock (m_stats)
{
statLine = String.Format("{0},{1},{2},{3},{4},{5},{6},{7}",
m_statMsgsIn, m_statMsgsOut,
m_statSOGBucketIn, m_statSOGBucketOut,
m_statPhysBucketIn, m_statPhysBucketOut,
m_statEventIn, m_statEventOut
);
if (clearFlag)
{
m_statMsgsIn = m_statMsgsOut = 0;
m_statSOGBucketIn = m_statSOGBucketOut = 0;
m_statPhysBucketIn = m_statPhysBucketOut = 0;
m_statEventIn = m_statEventOut = 0;
}
}
return statLine;
}
public string StatisticTitle()
{
return "MsgsIn,MsgsOut,SOGIn,SOGOut,PhysIn,PhysOut,EventIn,EventOut";
}
#endregion ISyncStatistics
}
public class RegionSyncListenerInfo

View File

@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
if (entity is SceneObjectGroup)
{
m_log.Warn(LogHeader + ": start script for obj " + entity.UUID);
m_log.Debug(LogHeader + ": start script for obj " + entity.UUID);
SceneObjectGroup sog = (SceneObjectGroup)entity;
sog.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
sog.ResumeScripts();

View File

@ -42,6 +42,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
ScriptReset,
ChatFromClient,
ChatFromWorld,
ChatBroadcast,
ObjectGrab,
ObjectGrabbing,
ObjectDeGrab,

View File

@ -14,7 +14,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
// For implementations, a lot was copied from RegionSyncClientView, especially the SendLoop/ReceiveLoop.
public class SyncConnector
public class SyncConnector : ISyncStatistics
{
private TcpClient m_tcpConnection = null;
private RegionSyncListenerInfo m_remoteListenerInfo = null;
@ -33,13 +33,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private long msgsOut=0;
private long bytesIn=0;
private long bytesOut=0;
private int msgCount = 0;
private DateTime lastStatTime;
// A queue for outgoing traffic.
private BlockingUpdateQueue m_outQ = new BlockingUpdateQueue();
private RegionSyncModule m_regionSyncModule = null;
private int m_connectorNum;
// unique connector number across all regions
private static int m_connectorNum = 0;
public int ConnectorNum
{
get { return m_connectorNum; }
@ -69,8 +70,9 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
get
{
if (m_syncOtherSideRegionName == null)
return String.Format("SyncConnector #{0}", m_connectorNum);
return String.Format("SyncConnector #{0} (Actor {2}, Region {1:10})", m_connectorNum, m_syncOtherSideRegionName, m_syncOtherSideActorID);
return String.Format("SyncConnector{0}", m_connectorNum);
return String.Format("SyncConnector{0}({2}/{1:10})",
m_connectorNum, m_syncOtherSideRegionName, m_syncOtherSideActorID);
}
}
@ -84,6 +86,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_tcpConnection = tcpclient;
m_connectorNum = connectorNum;
m_regionSyncModule = syncModule;
lastStatTime = DateTime.Now;
SyncStatisticCollector.Register(this);
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
}
@ -97,6 +101,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
m_remoteListenerInfo = listenerInfo;
m_connectorNum = connectorNum;
m_regionSyncModule = syncModule;
lastStatTime = DateTime.Now;
SyncStatisticCollector.Register(this);
m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
}
@ -261,7 +267,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
private void HandleMessage(SymmetricSyncMessage msg)
{
msgCount++;
msgsIn++;
bytesIn += msg.Data.Length;
switch (msg.Type)
{
case SymmetricSyncMessage.MsgType.RegionName:
@ -294,5 +301,32 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
//Later on, we may deliver messages to different modules, say sync message to RegionSyncModule and event message to ActorSyncModule.
m_regionSyncModule.HandleIncomingMessage(msg, m_syncOtherSideActorID);
}
public string StatisticIdentifier()
{
return this.Description;
}
public string StatisticLine(bool clearFlag)
{
string statLine = "";
lock (stats)
{
double secondsSinceLastStats = DateTime.Now.Subtract(lastStatTime).TotalSeconds;
lastStatTime = DateTime.Now;
statLine = String.Format("{0},{1},{2},{3},{4},{5},{6}",
msgsIn, msgsOut, bytesIn, bytesOut, m_outQ.Count,
8 * (bytesIn / secondsSinceLastStats / 1000000),
8 * (bytesOut / secondsSinceLastStats / 1000000) );
if (clearFlag)
msgsIn = msgsOut = bytesIn = bytesOut = 0;
}
return statLine;
}
public string StatisticTitle()
{
return "msgsIn,msgsOut,bytesIn,bytesOut,queueSize,Mbps In,Mbps Out";
}
}
}

View File

@ -0,0 +1,162 @@
/* Copyright 2011 (c) Intel Corporation
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * The name of the copyright holder may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Timers;
namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{
public interface ISyncStatistics
{
// return an identifier for this statistics source
string StatisticIdentifier();
// a line of comma separated values
string StatisticLine(bool clearFlag);
// a line of comma separated field descriptions (describes what StatisticLine returns)
string StatisticTitle();
}
public class SyncStatisticCollector
{
public static bool LogEnabled = false;
public static string LogDirectory = ".";
public static int LogInterval = 5000;
public static int LogMaxFileTimeMin = 5; // 5 minutes
public static string LogFileHeader = "stats-";
private static List<ISyncStatistics> s_staters = new List<ISyncStatistics>();
private static object s_statersLock = new object();
private static Timer s_timer = null;
static SyncStatisticCollector()
{
}
public SyncStatisticCollector()
{
}
/// <summary>
/// Any implementor of ISyncStatistics will call Register to put themselves in
/// the list of routines to collect statistics from. This will run periodically
/// and suck statistics from the registered routines.
/// </summary>
/// <param name="stat"></param>
public static void Register(ISyncStatistics stat)
{
if (!LogEnabled) return;
lock (SyncStatisticCollector.s_statersLock)
{
// set up logging timer
if (SyncStatisticCollector.s_timer == null)
{
SyncStatisticCollector.s_timer = new Timer();
SyncStatisticCollector.s_timer.Interval = LogInterval;
SyncStatisticCollector.s_timer.Enabled = true;
SyncStatisticCollector.s_timer.Elapsed += Tick;
}
SyncStatisticCollector.s_staters.Add(stat);
}
return;
}
public static void Close()
{
lock (SyncStatisticCollector.s_statersLock)
{
SyncStatisticCollector.LogEnabled = false;
if (SyncStatisticCollector.s_timer != null)
{
SyncStatisticCollector.s_timer.Enabled = false;
SyncStatisticCollector.s_timer.Dispose();
SyncStatisticCollector.s_timer = null;
}
if (SyncStatisticCollector.LogFile != null)
{
SyncStatisticCollector.LogFile.Close();
SyncStatisticCollector.LogFile.Dispose();
SyncStatisticCollector.LogFile = null;
}
}
}
private static void Tick(object sender, EventArgs e)
{
if (!LogEnabled) return;
lock (SyncStatisticCollector.s_statersLock)
{
foreach (ISyncStatistics iss in s_staters)
{
LogWriter(iss.StatisticIdentifier() + "," + iss.StatisticLine(true));
}
}
return;
}
private static DateTime LogStartTime;
private static System.IO.TextWriter LogFile = null;
private static void LogWriter(string line)
{
try
{
DateTime now = DateTime.Now;
if (LogFile == null || (now > (LogStartTime + new TimeSpan(0, LogMaxFileTimeMin, 0))))
{
if (LogFile != null)
{
LogFile.Close();
LogFile.Dispose();
LogFile = null;
}
// First log file or time has expired, start writing to a new log file
LogStartTime = now;
string path = (LogDirectory.Length > 0 ? LogDirectory
+ System.IO.Path.DirectorySeparatorChar.ToString() : "")
+ String.Format("{0}{1}.log", LogFileHeader, now.ToString("yyyyMMddHHmmss"));
LogFile = new StreamWriter(File.Open(path, FileMode.Append, FileAccess.Write));
}
if (LogFile != null)
{
StringBuilder buff = new StringBuilder();
// buff.Append(now.ToString("yyyyMMddHHmmssfff"));
buff.Append(now.ToString("yyyyMMddHHmmss"));
buff.Append(",");
buff.Append(line);
buff.Append("\r\n");
LogFile.Write(buff.ToString());
}
}
catch (Exception e)
{
// m_log.ErrorFormat("{0}: FAILURE WRITING TO LOGFILE: {1}", LogHeader, e);
LogEnabled = false;
}
return;
}
}
}

View File

@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
SetPartMediaFlags(part, face, me != null);
//part.ScheduleFullUpdate();
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl});
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.MediaUrl, SceneObjectPartProperties.Shape});
part.TriggerScriptChangedEvent(Changed.MEDIA);
}

View File

@ -72,6 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces
//The folloiwng calls deal with object updates, and will insert each update into an outgoing queue of each SyncConnector
void SendSceneUpdates();
void SendNewObject(SceneObjectGroup sog);
void SendDeleteObject(SceneObjectGroup sog, bool softDelete);
void SendLinkObject(SceneObjectGroup linkedGroup, SceneObjectPart root, List<SceneObjectPart> children);
void SendDeLinkObject(List<SceneObjectPart> prims, List<SceneObjectGroup> beforeDelinkGroups, List<SceneObjectGroup> afterDelinkGroups);

View File

@ -55,6 +55,7 @@ namespace OpenSim.Region.Framework.Scenes
ScriptReset,
ChatFromClient, //chats from avatars
ChatFromWorld, //chats from objects
ChatBroadcast, //broadcast
ObjectGrab,
ObjectGrabbing,
ObjectDeGrab,
@ -154,10 +155,26 @@ namespace OpenSim.Region.Framework.Scenes
}
#endregion //ChatFromClient
#region ChatBroadcast
public override void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
if (m_scene.RegionSyncModule != null)
{
Object[] eventArgs = new Object[2];
eventArgs[0] = sender;
eventArgs[1] = (Object)chat;
m_scene.RegionSyncModule.PublishSceneEvent(EventNames.ChatBroadcast, eventArgs);
}
TriggerOnChatBroadcastLocally(sender, chat);
}
public void TriggerOnChatBroadcastLocally(Object sender, OSChatMessage chat)
{
base.TriggerOnChatBroadcast(sender, chat);
}
#endregion
#region ChatFromWorld
@ -1874,7 +1891,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
//public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
public virtual void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
if (handlerChatBroadcast != null)

View File

@ -333,11 +333,13 @@ namespace OpenSim.Region.Framework.Scenes
ArrayList errors = new ArrayList();
//In the old async model, this function is supposed to be executed only on a remote script engine, not an authorative Scene
/*
if (RegionSyncModule==null && !IsSyncedScriptEngine())
{
m_log.Warn("This is not the script engine. Should not have received OnUpdateScript event.");
return errors;
}
* */
SceneObjectPart part = GetSceneObjectPart(primID);
SceneObjectGroup group = part.ParentGroup;
if (isScriptRunning)
@ -2195,6 +2197,13 @@ namespace OpenSim.Region.Framework.Scenes
AddNewSceneObject(group, true, pos, rot, vel);
//SYNC DEBUG
string partnames = "";
foreach (SceneObjectPart part in group.Parts){
partnames += "(" + part.Name + ", " + part.UUID + ")";
}
m_log.DebugFormat("[SCENE] RezObject {0} with InvItem name {1} at pos {2} with parts {3}", group.UUID.ToString(), item.Name, group.RootPart.GroupPosition.ToString(), partnames);
// We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all.
group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);

View File

@ -509,6 +509,7 @@ namespace OpenSim.Region.Framework.Scenes
return IsSyncedServer();
}
///////////////////////////////////////////////////////////////////////////////////////////////
//RA: Physics Engine
///////////////////////////////////////////////////////////////////////////////////////////////
@ -543,12 +544,15 @@ namespace OpenSim.Region.Framework.Scenes
///////////////////////////////////////////////////////////////////////////////////////////////
//!!! Obsolete function. Shouldn't be used anymore.
//This function should only be called by an actor who's local Scene is just a cache of the authorative Scene.
//If the object already exists, use the new copy to replace it.
//Return true if added, false if just updated
public bool AddOrUpdateObjectInLocalScene(SceneObjectGroup sog, bool debugWithViewer)
{
return m_sceneGraph.AddOrUpdateObjectInScene(sog, debugWithViewer);
return false;
//return m_sceneGraph.AddOrUpdateObjectInScene(sog, debugWithViewer);
}
@ -790,11 +794,14 @@ namespace OpenSim.Region.Framework.Scenes
continue;
}
m_log.Debug("to link part " + part.DebugObjectPartProperties());
//m_log.Debug("to link part " + part.DebugObjectPartProperties());
m_log.Debug("to link part " + part.Name + "," + part.UUID + "; its SOG has " + part.ParentGroup.Parts + " parts");
children.Add(part);
}
//m_log.Debug("to link " + children.Count + " parts with " + root.Name);
//Leverage the LinkObject implementation to get the book keeping of Group and Parts relations right
m_sceneGraph.LinkObjectsBySync(root, children);

View File

@ -383,10 +383,6 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.AttachToScene(m_parentScene);
if (sendClientUpdates)
//sceneObject.ScheduleGroupForFullUpdate();
sceneObject.ScheduleGroupForFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.None});
Entities.Add(sceneObject);
if (attachToBackup)
@ -409,6 +405,16 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
}
//SYMMETRIC SYNC: sending NewObject event, and sending it before calling ScheduleGroupForFullUpdate
if (m_parentScene.RegionSyncModule != null)
{
m_parentScene.RegionSyncModule.SendNewObject(sceneObject);
}
if (sendClientUpdates)
//sceneObject.ScheduleGroupForFullUpdate();
sceneObject.ScheduleGroupForFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.None });
return true;
}
@ -468,7 +474,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_updateList)
{
m_updateList[obj.UUID] = obj;
//m_log.Debug("added " + obj.UUID + " to m_updateList");
//m_log.Debug("added " + obj.Name+","+ obj.UUID + " to m_updateList");
}
}
@ -489,12 +495,12 @@ namespace OpenSim.Region.Framework.Scenes
{
updates = new List<SceneObjectGroup>(m_updateList.Values);
/*
if (updates.Count > 0)
{
m_log.Debug("SceneGraph: " + updates.Count + " objects to send updates for");
//m_log.Debug("SceneGraph.UpdateObjectGroups: " + updates.Count + " objects to send updates for");
}
* */
m_updateList.Clear();
@ -1948,6 +1954,7 @@ namespace OpenSim.Region.Framework.Scenes
//Return false if the entity with the UUID is not a SceneObjectGroup,
//otherwise, return true.
/*
protected internal bool AddOrUpdateObjectInScene(SceneObjectGroup updatedSog, bool debugWithViewer)
{
UUID sogID = updatedSog.UUID;
@ -1989,6 +1996,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
* */
#endregion // REGION SYNC
@ -2018,7 +2026,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
m_log.Debug("AddSceneObjectByStateSynch to be called");
m_log.Debug(updatedSog.Name+" "+updatedSog.UUID+" not found in Entities list. Need to add");
AddSceneObjectByStateSynch(updatedSog);
updateResult = Scene.ObjectUpdateResult.New;
}
@ -2062,6 +2070,8 @@ namespace OpenSim.Region.Framework.Scenes
}
m_numPrim += children.Length;
m_log.Debug("Attached obj " + sceneObject.Name + "," + sceneObject.UUID + " to Scene");
sceneObject.AttachToScene(m_parentScene);
//Take some special care of the case of this object being an attachment

View File

@ -2795,7 +2795,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.AbsolutePosition = newpos;
return;
}
m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString());
// m_log.DebugFormat("[PHYSICS]: TerseUpdate: UUID={0}, newpos={1}", PhysActor.UUID.ToString(), newpos.ToString());
//m_parentGroup.RootPart.m_groupPosition = newpos;
}
//ScheduleTerseUpdate();
@ -5504,16 +5504,32 @@ namespace OpenSim.Region.Framework.Scenes
//buckets may not be filled at all in "updatedPart".
private void PhysicsBucketUpdateProcessor(Object updatedPartO, string bucketName)
{
SceneObjectPart localPart = this;
if (updatedPartO is SceneObjectPart)
{
SceneObjectPart updatedPart = (SceneObjectPart)updatedPartO;
localPart.GroupPosition = updatedPart.GroupPosition;
localPart.OffsetPosition = updatedPart.OffsetPosition;
localPart.Scale = updatedPart.Scale;
localPart.Velocity = updatedPart.Velocity;
localPart.AngularVelocity = updatedPart.AngularVelocity;
localPart.RotationOffset = updatedPart.RotationOffset;
return;
}
if (!(updatedPartO is OSDMap)) return;
OSDMap data = (OSDMap)updatedPartO;
//If needed, we could define new set functions for these properties, and cast this SOP to SOPBase to
//invoke the set functions in SOPBase
//SceneObjectPartBase localPart = (SceneObjectPartBase)this;
SceneObjectPart localPart = this;
//SceneObjectPart localPart = this;
PhysicsActor pa = localPart.PhysActor;
m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString());
//m_log.Debug("Received Physics Bucket updates for " + localPart.Name + ". GroupPosition: " + data["GroupPosition"].AsVector3().ToString()
// + ", Position = " + data["Position"].AsVector3().ToString());
lock (m_bucketUpdateLocks[bucketName])
{
@ -5612,12 +5628,15 @@ namespace OpenSim.Region.Framework.Scenes
{
bucketSynInfo.TaintBucket();
}
// m_log.DebugFormat("{0}: TaintBucketSyncInfo: FullUpdate", "[SCENE OBJECT PART]");
}
else
{
string bucketName = m_primPropertyBucketMap[property];
//m_bucketSyncTainted[bucketName] = true;
m_bucketSyncInfoList[bucketName].TaintBucket();
// m_log.DebugFormat("{0}: TaintBucketSyncInfo: tainting bucket {1} for {2}",
// "[SCENE OBJECT PART]", bucketName, property.ToString());
}
}
}
@ -5758,6 +5777,8 @@ namespace OpenSim.Region.Framework.Scenes
//Second, if need to update local properties, call each bucket's update process
if (m_bucketUpdateProcessors.ContainsKey(bucketName))
{
//m_log.Debug("Update properties in " + bucketName + " buckets");
m_bucketUpdateProcessors[bucketName](updatedPart, bucketName);
partUpdateResult = Scene.ObjectUpdateResult.Updated;
}

View File

@ -1353,7 +1353,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetScale(m_host, scale);
}
//REGION SYNC TOUCHED -- set via sync'ing with remote Scene
protected void SetScale(SceneObjectPart part, LSL_Vector scale)
{
// TODO: this needs to trigger a persistance save as well
@ -1383,9 +1382,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (scale.z > World.m_maxNonphys)
scale.z = World.m_maxNonphys;
if (World.ScriptEngineToSceneConnectorModule==null)
{
//If Script engine is local to Scene (REGION SYNC mode=server, and XEngine enabled=true, and no remote Script Engine connected)
Vector3 tmp = part.Scale;
tmp.X = (float)scale.x;
tmp.Y = (float)scale.y;
@ -1393,12 +1389,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Scale = tmp;
part.SendFullUpdateToAllClients();
}
else
{
//set via sync'ing with remote Scene
World.ScriptEngineToSceneConnectorModule.SendSetPrimProperties(part.ParentGroup.LocX, part.ParentGroup.LocY, part.UUID, "scale", scale);
}
}
public LSL_Vector llGetScale()
{
@ -1416,7 +1406,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
//REGION SYNC TOUCHED -- set via sync'ing with remote Scene
public void llSetColor(LSL_Vector color, int face)
{
m_host.AddScriptLPS(1);
@ -1424,23 +1413,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (face == ScriptBaseClass.ALL_SIDES)
face = SceneObjectPart.ALL_SIDES;
// REGION SYNC
if (World.ScriptEngineToSceneConnectorModule == null)
{
m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
}
else
{
object[] valParams = new object[2];
//valParams[0] = (object)color.x;
//valParams[1] = (object)color.y;
//valParams[2] = (object)color.z;
Vector3 vcolor = new Vector3((float)color.x, (float)color.y, (float)color.z);
valParams[0] = (object)vcolor;
valParams[1] = (object)face;
World.ScriptEngineToSceneConnectorModule.SendSetPrimProperties(m_host.ParentGroup.LocX, m_host.ParentGroup.LocY, m_host.UUID, "color", (object)valParams);
}
}
public void SetTexGen(SceneObjectPart part, int face,int style)
{
@ -2766,7 +2740,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(100);
}
//REGION SYNC TOUCHED -- set via sync'ing with remote Scene
public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
{
m_host.AddScriptLPS(1);
@ -2778,10 +2751,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (dist > m_ScriptDistanceFactor * 10.0f)
return;
if (World.ScriptEngineToSceneConnectorModule == null)
{
//if Scene co-locates with Script Engine
TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@ -2836,26 +2805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
llSay(0, "Could not find object " + inventory);
}
else
{
//Scene does not co-locate with Script Engine
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
Quaternion llrot = Rot2Quaternion(rot);
object[] valParams = new object[5];
valParams[0] = (object)inventory;
valParams[1] = (object)llpos;
valParams[2] = (object)llpos;
valParams[3] = (object)llrot;
valParams[4] = (object)param;
//we borrow the implementation SendSetPrimProperties to send the message to Scene
World.ScriptEngineToSceneConnectorModule.SendSetPrimProperties(m_host.ParentGroup.LocX, m_host.ParentGroup.LocY, m_host.UUID, "object_rez", (object)valParams);
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
//ScriptSleep((int)((groupmass * velmag) / 10));
ScriptSleep(100);
}
}
public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
{
@ -3412,8 +3362,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
item = m_host.TaskInventory[invItemID];
}
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
{
//if (agentID == UUID.Zero || perm == 0) // Releasing permissions
//{
llReleaseControls();
item.PermsGranter = UUID.Zero;
@ -3425,7 +3375,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
new DetectParams[0]));
return;
}
//}
if (item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls();
@ -3635,6 +3585,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return; // Fail silently if attached
SceneObjectGroup parentPrim = null, childPrim = null;
//SYEMMETRIC SYNC
List<SceneObjectPart> children = new List<SceneObjectPart>();
if (targetPart != null)
{
if (parent != 0) {
@ -3646,6 +3599,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parentPrim = targetPart.ParentGroup;
childPrim = m_host.ParentGroup;
}
children.Add(childPrim.RootPart);
// byte uf = childPrim.RootPart.UpdateFlag;
childPrim.RootPart.UpdateFlag = 0;
parentPrim.LinkToGroup(childPrim);
@ -3664,7 +3619,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
//Tell other actors to link the SceneObjectParts together as a new group.
//parentGroup.SyncInfoUpdate();
World.RegionSyncModule.SendLinkObject(parentPrim, parentPrim.RootPart, new List<SceneObjectPart>(childPrim.Parts));
World.RegionSyncModule.SendLinkObject(parentPrim, parentPrim.RootPart, children);
}
m_host.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.None}); //SendLinkObject above will synchronize the link operation, no need to taint updates here
//end of SYMMETRIC SYNC