block some region/estate settings no longer avaiable

master
UbitUmarov 2020-06-17 12:34:38 +01:00
parent 24689f064c
commit 7a9e03876a
4 changed files with 26 additions and 47 deletions

View File

@ -115,25 +115,28 @@ namespace OpenSim.Framework
// Used by the sim // Used by the sim
// //
private bool m_UseGlobalTime = true; private bool m_UseGlobalTime = false;
public bool UseGlobalTime public bool UseGlobalTime
{ {
get { return m_UseGlobalTime; } get { return m_UseGlobalTime; }
set { m_UseGlobalTime = value; } //set { m_UseGlobalTime = value; }
set { m_UseGlobalTime = false; }
} }
private bool m_FixedSun = false; private bool m_FixedSun = false;
public bool FixedSun public bool FixedSun
{ {
get { return m_FixedSun; } get { return m_FixedSun; }
set { m_FixedSun = value; } // set { m_FixedSun = value; }
set { m_FixedSun = false; }
} }
private double m_SunPosition = 0.0; private double m_SunPosition = 0.0;
public double SunPosition public double SunPosition
{ {
get { return m_SunPosition; } get { return m_SunPosition; }
set { m_SunPosition = value; } //set { m_SunPosition = value; }
set { m_SunPosition = 0; }
} }
private bool m_AllowVoice = true; private bool m_AllowVoice = true;

View File

@ -121,7 +121,6 @@ namespace OpenSim.Framework
} }
private UUID m_RegionUUID = UUID.Zero; private UUID m_RegionUUID = UUID.Zero;
public UUID RegionUUID public UUID RegionUUID
{ {
get { return m_RegionUUID; } get { return m_RegionUUID; }
@ -131,7 +130,6 @@ namespace OpenSim.Framework
public UUID CacheID { get; set; } = UUID.Random(); public UUID CacheID { get; set; } = UUID.Random();
private bool m_BlockTerraform = false; private bool m_BlockTerraform = false;
public bool BlockTerraform public bool BlockTerraform
{ {
get { return m_BlockTerraform; } get { return m_BlockTerraform; }
@ -139,7 +137,6 @@ namespace OpenSim.Framework
} }
private bool m_BlockFly = false; private bool m_BlockFly = false;
public bool BlockFly public bool BlockFly
{ {
get { return m_BlockFly; } get { return m_BlockFly; }
@ -147,7 +144,6 @@ namespace OpenSim.Framework
} }
private bool m_AllowDamage = false; private bool m_AllowDamage = false;
public bool AllowDamage public bool AllowDamage
{ {
get { return m_AllowDamage; } get { return m_AllowDamage; }
@ -155,7 +151,6 @@ namespace OpenSim.Framework
} }
private bool m_RestrictPushing = false; private bool m_RestrictPushing = false;
public bool RestrictPushing public bool RestrictPushing
{ {
get { return m_RestrictPushing; } get { return m_RestrictPushing; }
@ -163,7 +158,6 @@ namespace OpenSim.Framework
} }
private bool m_AllowLandResell = true; private bool m_AllowLandResell = true;
public bool AllowLandResell public bool AllowLandResell
{ {
get { return m_AllowLandResell; } get { return m_AllowLandResell; }
@ -171,7 +165,6 @@ namespace OpenSim.Framework
} }
private bool m_AllowLandJoinDivide = true; private bool m_AllowLandJoinDivide = true;
public bool AllowLandJoinDivide public bool AllowLandJoinDivide
{ {
get { return m_AllowLandJoinDivide; } get { return m_AllowLandJoinDivide; }
@ -179,7 +172,6 @@ namespace OpenSim.Framework
} }
private bool m_BlockShowInSearch = false; private bool m_BlockShowInSearch = false;
public bool BlockShowInSearch public bool BlockShowInSearch
{ {
get { return m_BlockShowInSearch; } get { return m_BlockShowInSearch; }
@ -187,7 +179,6 @@ namespace OpenSim.Framework
} }
private int m_AgentLimit = 40; private int m_AgentLimit = 40;
public int AgentLimit public int AgentLimit
{ {
get { return m_AgentLimit; } get { return m_AgentLimit; }
@ -195,7 +186,6 @@ namespace OpenSim.Framework
} }
private double m_ObjectBonus = 1.0; private double m_ObjectBonus = 1.0;
public double ObjectBonus public double ObjectBonus
{ {
get { return m_ObjectBonus; } get { return m_ObjectBonus; }
@ -203,7 +193,6 @@ namespace OpenSim.Framework
} }
private int m_Maturity = 0; private int m_Maturity = 0;
public int Maturity public int Maturity
{ {
get { return m_Maturity; } get { return m_Maturity; }
@ -211,7 +200,6 @@ namespace OpenSim.Framework
} }
private bool m_DisableScripts = false; private bool m_DisableScripts = false;
public bool DisableScripts public bool DisableScripts
{ {
get { return m_DisableScripts; } get { return m_DisableScripts; }
@ -219,7 +207,6 @@ namespace OpenSim.Framework
} }
private bool m_DisableCollisions = false; private bool m_DisableCollisions = false;
public bool DisableCollisions public bool DisableCollisions
{ {
get { return m_DisableCollisions; } get { return m_DisableCollisions; }
@ -227,7 +214,6 @@ namespace OpenSim.Framework
} }
private bool m_DisablePhysics = false; private bool m_DisablePhysics = false;
public bool DisablePhysics public bool DisablePhysics
{ {
get { return m_DisablePhysics; } get { return m_DisablePhysics; }
@ -291,7 +277,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation1NW = 10; private double m_Elevation1NW = 10;
public double Elevation1NW public double Elevation1NW
{ {
get { return m_Elevation1NW; } get { return m_Elevation1NW; }
@ -299,7 +284,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation2NW = 60; private double m_Elevation2NW = 60;
public double Elevation2NW public double Elevation2NW
{ {
get { return m_Elevation2NW; } get { return m_Elevation2NW; }
@ -307,7 +291,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation1NE = 10; private double m_Elevation1NE = 10;
public double Elevation1NE public double Elevation1NE
{ {
get { return m_Elevation1NE; } get { return m_Elevation1NE; }
@ -315,7 +298,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation2NE = 60; private double m_Elevation2NE = 60;
public double Elevation2NE public double Elevation2NE
{ {
get { return m_Elevation2NE; } get { return m_Elevation2NE; }
@ -323,7 +305,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation1SE = 10; private double m_Elevation1SE = 10;
public double Elevation1SE public double Elevation1SE
{ {
get { return m_Elevation1SE; } get { return m_Elevation1SE; }
@ -331,7 +312,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation2SE = 60; private double m_Elevation2SE = 60;
public double Elevation2SE public double Elevation2SE
{ {
get { return m_Elevation2SE; } get { return m_Elevation2SE; }
@ -339,7 +319,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation1SW = 10; private double m_Elevation1SW = 10;
public double Elevation1SW public double Elevation1SW
{ {
get { return m_Elevation1SW; } get { return m_Elevation1SW; }
@ -347,7 +326,6 @@ namespace OpenSim.Framework
} }
private double m_Elevation2SW = 60; private double m_Elevation2SW = 60;
public double Elevation2SW public double Elevation2SW
{ {
get { return m_Elevation2SW; } get { return m_Elevation2SW; }
@ -355,7 +333,6 @@ namespace OpenSim.Framework
} }
private double m_WaterHeight = 20; private double m_WaterHeight = 20;
public double WaterHeight public double WaterHeight
{ {
get { return m_WaterHeight; } get { return m_WaterHeight; }
@ -363,7 +340,6 @@ namespace OpenSim.Framework
} }
private double m_TerrainRaiseLimit = 100; private double m_TerrainRaiseLimit = 100;
public double TerrainRaiseLimit public double TerrainRaiseLimit
{ {
get { return m_TerrainRaiseLimit; } get { return m_TerrainRaiseLimit; }
@ -371,7 +347,6 @@ namespace OpenSim.Framework
} }
private double m_TerrainLowerLimit = -100; private double m_TerrainLowerLimit = -100;
public double TerrainLowerLimit public double TerrainLowerLimit
{ {
get { return m_TerrainLowerLimit; } get { return m_TerrainLowerLimit; }
@ -379,7 +354,6 @@ namespace OpenSim.Framework
} }
private bool m_UseEstateSun = true; private bool m_UseEstateSun = true;
public bool UseEstateSun public bool UseEstateSun
{ {
get { return m_UseEstateSun; } get { return m_UseEstateSun; }
@ -387,23 +361,19 @@ namespace OpenSim.Framework
} }
private bool m_Sandbox = false; private bool m_Sandbox = false;
public bool Sandbox public bool Sandbox
{ {
get { return m_Sandbox; } get { return m_Sandbox; }
set { m_Sandbox = value; } set { m_Sandbox = value; }
} }
private Vector3 m_SunVector;
public Vector3 SunVector public Vector3 SunVector
{ {
get { return m_SunVector; } get { return Vector3.Zero; }
set { m_SunVector = value; } set { }
} }
private UUID m_ParcelImageID; private UUID m_ParcelImageID;
public UUID ParcelImageID public UUID ParcelImageID
{ {
get { return m_ParcelImageID; } get { return m_ParcelImageID; }
@ -411,27 +381,22 @@ namespace OpenSim.Framework
} }
private UUID m_TerrainImageID; private UUID m_TerrainImageID;
public UUID TerrainImageID public UUID TerrainImageID
{ {
get { return m_TerrainImageID; } get { return m_TerrainImageID; }
set { m_TerrainImageID = value; } set { m_TerrainImageID = value; }
} }
private bool m_FixedSun = false;
public bool FixedSun public bool FixedSun
{ {
get { return m_FixedSun; } get { return false; }
set { m_FixedSun = value; } set { }
} }
private double m_SunPosition = 0.0;
public double SunPosition public double SunPosition
{ {
get { return m_SunPosition; } get { return 0; }
set { m_SunPosition = value; } set { }
} }
private UUID m_Covenant = UUID.Zero; private UUID m_Covenant = UUID.Zero;

View File

@ -1210,6 +1210,15 @@ namespace OpenSim.Framework
return env; return env;
} }
public ViewerEnviroment Clone()
{
// im lazy need to proper clone later
OSD osd = ToOSD();
ViewerEnviroment VEnv = new ViewerEnviroment();
VEnv.FromOSD(osd);
return VEnv;
}
public static OSD DefaultToOSD(UUID regionID, int parcel) public static OSD DefaultToOSD(UUID regionID, int parcel)
{ {
OSDMap top = new OSDMap(); OSDMap top = new OSDMap();

View File

@ -866,7 +866,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
flags |= RegionFlags.BlockParcelSearch; flags |= RegionFlags.BlockParcelSearch;
if (Scene.RegionInfo.EstateSettings.DenyMinors) if (Scene.RegionInfo.EstateSettings.DenyMinors)
flags |= RegionFlags.DenyAgeUnverified; flags |= RegionFlags.DenyAgeUnverified;
if(Scene.RegionInfo.EstateSettings.AllowEnviromentOverride)
flags |= RegionFlags.AllowEnviromentOverride;
return (uint)flags; return (uint)flags;
} }
@ -6562,7 +6564,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
LLSDxmlEncode.AddEndMapAndArray(sb); LLSDxmlEncode.AddEndMapAndArray(sb);
bool allowenvovr = Scene.RegionInfo.EstateSettings.AllowEnviromentOverride; bool allowenvovr = (regionFlags & (uint)RegionFlags.AllowEnviromentOverride) != 0;
LLSDxmlEncode.AddArrayAndMap("ParcelEnvironmentBlock", sb); LLSDxmlEncode.AddArrayAndMap("ParcelEnvironmentBlock", sb);
LLSDxmlEncode.AddElem("ParcelEnvironmentVersion", allowenvovr ? -1: -1, sb); LLSDxmlEncode.AddElem("ParcelEnvironmentVersion", allowenvovr ? -1: -1, sb);
LLSDxmlEncode.AddElem("RegionAllowEnvironmentOverride", allowenvovr, sb); LLSDxmlEncode.AddElem("RegionAllowEnvironmentOverride", allowenvovr, sb);