Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
						commit
						7aab85bed8
					
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			@ -407,6 +407,24 @@ namespace OpenSim.Region.Framework.Scenes
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            //blah.Port = region.RemotingPort;
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        }
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        public List<SimpleRegionInfo> RequestNeighbors(Scene pScene, uint pRegionLocX, uint pRegionLocY)
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        {
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            Border[] northBorders = pScene.NorthBorders.ToArray();
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            Border[] southBorders = pScene.SouthBorders.ToArray();
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            Border[] eastBorders = pScene.EastBorders.ToArray();
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            Border[] westBorders = pScene.WestBorders.ToArray();
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            // Legacy one region.  Provided for simplicity while testing the all inclusive method in the else statement.
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            if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
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            {
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                return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
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            }
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            else
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            {
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                return m_commsProvider.GridService.RequestNeighbours(pRegionLocX, pRegionLocY);
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            }
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        }
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        /// <summary>
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        /// This informs all neighboring regions about agent "avatar".
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        /// Calls an asynchronous method to do so..  so it doesn't lag the sim.
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			@ -429,7 +447,7 @@ namespace OpenSim.Region.Framework.Scenes
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            if (m_regionInfo != null)
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            {
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                neighbours =
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                m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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                RequestNeighbors(avatar.Scene,m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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            }
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            else
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            {
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