don't recoil attachments doing llRezObject()
parent
58b4417140
commit
7ab8bc0a60
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@ -3129,13 +3129,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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new_group.RootPart.UUID.ToString()) },
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new DetectParams[0]));
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float groupmass = new_group.GetMass();
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// do recoil
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SceneObjectGroup hostgrp = m_host.ParentGroup;
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if (hostgrp == null)
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return;
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if (hostgrp.IsAttachment) // don't recoil avatars
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return;
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PhysicsActor pa = new_group.RootPart.PhysActor;
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if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
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{
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// recoil
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float groupmass = new_group.GetMass();
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llvel *= -groupmass;
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llApplyImpulse(new LSL_Vector(llvel.X, llvel.Y,llvel.Z), 0);
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}
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