Replaced OpenMetaverse libs/xmls with new ones. Also added a file in openmetaverse_data that was added recently to libomv and was missing.
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bin/OpenMetaverse.XML
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bin/OpenMetaverse.XML
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@ -252,8 +252,7 @@
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<summary>Link to a location in world</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Clothing">
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<summary>Collection of textures and parameters that can be
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worn by an avatar</summary>
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<summary>Collection of textures and parameters that can be worn by an avatar</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Object">
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<summary>Primitive that can contain textures, sounds,
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@ -263,10 +262,7 @@
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<summary>Notecard asset</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Folder">
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<summary>Holds a collection of inventory items</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.RootFolder">
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<summary>Root inventory folder</summary>
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<summary>Holds a collection of inventory items. "Category" in the Linden viewer</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.LSLText">
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<summary>Linden scripting language script</summary>
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@ -278,17 +274,7 @@
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<summary>Uncompressed TGA texture</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Bodypart">
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<summary>Collection of textures and shape parameters that can
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be worn</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.TrashFolder">
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<summary>Trash folder</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.SnapshotFolder">
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<summary>Snapshot folder</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
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<summary>Lost and found folder</summary>
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<summary>Collection of textures and shape parameters that can be worn</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.SoundWAV">
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<summary>Uncompressed sound</summary>
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@ -310,44 +296,109 @@
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<member name="F:OpenMetaverse.AssetType.Simstate">
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<summary>Simstate file</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.FavoriteFolder">
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<summary>Contains landmarks for favorites</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Link">
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<summary>Asset is a link to another inventory item</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.LinkFolder">
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<summary>Asset is a link to another inventory folder</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.EnsembleStart">
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<summary>Beginning of the range reserved for ensembles</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.EnsembleEnd">
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<summary>End of the range reserved for ensembles</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
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<summary>Folder containing inventory links to wearables and attachments
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that are part of the current outfit</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.OutfitFolder">
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<summary>Folder containing inventory items or links to
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inventory items of wearables and attachments
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together make a full outfit</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
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<summary>Root folder for the folders of type OutfitFolder</summary>
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<member name="F:OpenMetaverse.AssetType.MarketplaceFolder">
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<summary>Marketplace Folder. Same as an Category but different display methods.</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Mesh">
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<summary>Linden mesh format</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Inbox">
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<member name="T:OpenMetaverse.FolderType">
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<summary>
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The different types of folder.
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</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.None">
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<summary>None folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Texture">
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<summary>Texture folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Sound">
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<summary>Sound folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.CallingCard">
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<summary>Calling card folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Landmark">
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<summary>Landmark folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Clothing">
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<summary>Clothing folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Object">
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<summary>Object folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Notecard">
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<summary>Notecard folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Root">
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<summary>The root folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.LSLText">
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<summary>LSLText folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.BodyPart">
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<summary>Bodyparts folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Trash">
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<summary>Trash folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Snapshot">
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<summary>Snapshot folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.LostAndFound">
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<summary>Lost And Found folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Animation">
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<summary>Animation folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Gesture">
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<summary>Gesture folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Favorites">
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<summary>Favorites folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.EnsembleStart">
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<summary>Ensemble beginning range</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.EnsembleEnd">
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<summary>Ensemble ending range</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.CurrentOutfit">
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<summary>Current outfit folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Outfit">
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<summary>Outfit folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.MyOutfits">
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<summary>My outfits folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Mesh">
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<summary>Mesh folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Inbox">
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<summary>Marketplace direct delivery inbox ("Received Items")</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Outbox">
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<member name="F:OpenMetaverse.FolderType.Outbox">
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<summary>Marketplace direct delivery outbox</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.BasicRoot">
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<summary></summary>
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<member name="F:OpenMetaverse.FolderType.BasicRoot">
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<summary>Basic root folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.MarketplaceListings">
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<summary>Marketplace listings folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.MarkplaceStock">
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<summary>Marketplace stock folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Suitcase">
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<summary>Hypergrid Suitcase folder</summary>
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</member>
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<member name="T:OpenMetaverse.InventoryType">
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<summary>
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@ -1071,38 +1122,6 @@
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multiple writers
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</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.head">
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<summary>Queue head</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.tail">
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<summary>Queue tail</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.count">
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<summary>Queue item count</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
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<summary>
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Constructor
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</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
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<summary>
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Enqueue an item
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</summary>
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<param name="item">Item to enqeue</param>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
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<summary>
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Try to dequeue an item
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</summary>
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<param name="item">Dequeued item if the dequeue was successful</param>
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<returns>True if an item was successfully deqeued, otherwise false</returns>
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</member>
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<member name="P:OpenMetaverse.LocklessQueue`1.Count">
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<summary>Gets the current number of items in the queue. Since this
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is a lockless collection this value should be treated as a close
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estimate</summary>
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</member>
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<member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
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<summary>
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Provides a node container for data in a singly linked list
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@ -1124,6 +1143,38 @@
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Constructor
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</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.head">
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<summary>Queue head</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.tail">
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<summary>Queue tail</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.count">
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<summary>Queue item count</summary>
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</member>
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<member name="P:OpenMetaverse.LocklessQueue`1.Count">
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<summary>Gets the current number of items in the queue. Since this
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is a lockless collection this value should be treated as a close
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estimate</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
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<summary>
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Constructor
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</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
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<summary>
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Enqueue an item
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</summary>
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<param name="item">Item to enqeue</param>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
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<summary>
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Try to dequeue an item
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</summary>
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<param name="item">Dequeued item if the dequeue was successful</param>
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<returns>True if an item was successfully deqeued, otherwise false</returns>
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</member>
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<member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
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<summary>
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Convert this matrix to euler rotations
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<member name="F:OpenMetaverse.TokenBucket.lastDrip">
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<summary>Time of the last drip, in system ticks</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.Parent">
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<summary>
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The parent bucket of this bucket, or null if this bucket has no
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parent. The parent bucket will limit the aggregate bandwidth of all
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of its children buckets
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</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.MaxBurst">
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<summary>
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Maximum burst rate in bytes per second. This is the maximum number
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of tokens that can accumulate in the bucket at any one time
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</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.DripRate">
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<summary>
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The speed limit of this bucket in bytes per second. This is the
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number of tokens that are added to the bucket per second
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</summary>
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<remarks>Tokens are added to the bucket any time
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<seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
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the system tick interval (typically around 15-22ms)</remarks>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.Content">
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<summary>
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The number of bytes that can be sent at this moment. This is the
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current number of tokens in the bucket
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<remarks>If this bucket has a parent bucket that does not have
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enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
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return false regardless of the content of this bucket</remarks>
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</summary>
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</member>
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<member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
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<summary>
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Default constructor
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</summary>
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<returns>True if tokens were added to the bucket, otherwise false</returns>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.Parent">
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<member name="T:OpenMetaverse.Utils.Platform">
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<summary>
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The parent bucket of this bucket, or null if this bucket has no
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parent. The parent bucket will limit the aggregate bandwidth of all
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of its children buckets
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Operating system
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</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.MaxBurst">
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<member name="F:OpenMetaverse.Utils.Platform.Unknown">
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<summary>Unknown</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Windows">
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<summary>Microsoft Windows</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
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<summary>Microsoft Windows CE</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Linux">
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<summary>Linux</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.OSX">
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<summary>Apple OSX</summary>
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</member>
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<member name="T:OpenMetaverse.Utils.Runtime">
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<summary>
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Maximum burst rate in bytes per second. This is the maximum number
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of tokens that can accumulate in the bucket at any one time
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Runtime platform
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</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.DripRate">
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<summary>
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The speed limit of this bucket in bytes per second. This is the
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number of tokens that are added to the bucket per second
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</summary>
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<remarks>Tokens are added to the bucket any time
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<seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
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the system tick interval (typically around 15-22ms)</remarks>
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<member name="F:OpenMetaverse.Utils.Runtime.Windows">
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<summary>.NET runtime</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.Content">
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<summary>
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The number of bytes that can be sent at this moment. This is the
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current number of tokens in the bucket
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<remarks>If this bucket has a parent bucket that does not have
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enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
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return false regardless of the content of this bucket</remarks>
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</summary>
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<member name="F:OpenMetaverse.Utils.Runtime.Mono">
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<summary>Mono runtime: http://www.mono-project.com/</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
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<summary>Used for converting degrees to radians</summary>
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<param name="type">A string containing the AssetType name</param>
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<returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
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</member>
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<member name="M:OpenMetaverse.Utils.FolderTypeToString(OpenMetaverse.FolderType)">
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<summary>
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Takes a FolderType and returns the string representation
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</summary>
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<param name="type">The source <seealso cref="T:OpenMetaverse.FolderType"/></param>
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<returns>The string version of the FolderType</returns>
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</member>
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<member name="M:OpenMetaverse.Utils.StringToFolderType(System.String)">
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<summary>
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Translate a string name of an FolderType into the proper Type
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</summary>
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<param name="type">A string containing the FolderType name</param>
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<returns>The FolderType which matches the string name, or FolderType. None if no match was found</returns>
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</member>
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<member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
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<summary>
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Convert an InventoryType to a string
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<returns>Converted IP address object, or null if the conversion
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failed</returns>
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</member>
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<member name="T:OpenMetaverse.Utils.Platform">
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<summary>
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Operating system
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</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Unknown">
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<summary>Unknown</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Windows">
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<summary>Microsoft Windows</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
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<summary>Microsoft Windows CE</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Linux">
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<summary>Linux</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.OSX">
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<summary>Apple OSX</summary>
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</member>
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<member name="T:OpenMetaverse.Utils.Runtime">
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<summary>
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Runtime platform
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</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Runtime.Windows">
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<summary>.NET runtime</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Runtime.Mono">
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<summary>Mono runtime: http://www.mono-project.com/</summary>
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</member>
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<member name="T:OpenMetaverse.UUID">
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<summary>
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A 128-bit Universally Unique Identifier, used throughout the Second
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Binary file not shown.
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@ -0,0 +1,81 @@
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<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
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<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
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<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
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<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
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||||
<collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
|
||||
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
|
||||
<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
|
||||
<collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
|
||||
<collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
|
||||
<collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
|
||||
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
|
||||
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
|
||||
<collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
|
||||
<collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
|
||||
<collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
|
||||
<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
|
||||
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
|
||||
<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
|
||||
<collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/>
|
||||
<bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000">
|
||||
</bone>
|
||||
<bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000">
|
||||
</bone>
|
||||
<bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000">
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396">
|
||||
<collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
|
||||
<bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000">
|
||||
<collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
|
||||
<bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000">
|
||||
<collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
|
||||
<bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000">
|
||||
<collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396">
|
||||
<collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/>
|
||||
<bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000">
|
||||
<collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/>
|
||||
<bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000">
|
||||
<collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/>
|
||||
<bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000">
|
||||
<collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086">
|
||||
<collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
|
||||
<bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922">
|
||||
<collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
|
||||
<bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494">
|
||||
<collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
|
||||
<bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637">
|
||||
<bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104">
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998">
|
||||
<collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/>
|
||||
<bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053">
|
||||
<collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/>
|
||||
<bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449">
|
||||
<collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/>
|
||||
<bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620">
|
||||
<bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871">
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</linden_skeleton>
|
Loading…
Reference in New Issue