Merge branch 'avination' into careminster
commit
7ad082f7c3
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@ -68,7 +68,7 @@ namespace OpenSim.Capabilities.Handlers
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ret["content_type"] = "text/plain";
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ret["keepalive"] = false;
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ret["reusecontext"] = false;
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ret["int_bytes"] = 0;
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string textureStr = (string)request["texture_id"];
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string format = (string)request["format"];
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@ -237,6 +237,7 @@ namespace OpenSim.Capabilities.Handlers
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{
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response["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
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response["bin_response_data"] = texture.Data;
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response["int_bytes"] = texture.Data.Length;
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}
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else
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{
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@ -246,6 +247,7 @@ namespace OpenSim.Capabilities.Handlers
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byte[] d = new byte[len];
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Array.Copy(texture.Data, start, d, 0, len);
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response["bin_response_data"] = d;
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response["int_bytes"] = len;
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}
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// response.Body.Write(texture.Data, start, len);
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}
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@ -266,6 +268,8 @@ namespace OpenSim.Capabilities.Handlers
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response["content_type"] = "image/" + format;
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response["bin_response_data"] = texture.Data;
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response["int_bytes"] = texture.Data.Length;
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// response.Body.Write(texture.Data, 0, texture.Data.Length);
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}
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@ -1053,7 +1053,7 @@ namespace OpenSim.Framework
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event MuteListEntryRemove OnRemoveMuteListEntry;
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event GodlikeMessage onGodlikeMessage;
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event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
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event GenericCall2 OnUpdateThrottles;
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/// <summary>
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/// Set the debug level at which packet output should be printed to console.
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/// </summary>
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@ -58,6 +58,13 @@ namespace OpenSim.Region.ClientStack.Linden
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public Hashtable request;
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}
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public class aPollResponse
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{
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public Hashtable response;
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public int bytes;
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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@ -72,6 +79,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
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new OpenMetaverse.BlockingQueue<aPollRequest>();
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private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
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#region ISharedRegionModule Members
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public void Initialise(IConfigSource source)
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@ -88,6 +97,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_scene = null;
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}
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@ -98,6 +108,7 @@ namespace OpenSim.Region.ClientStack.Linden
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
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if (m_workerThreads == null)
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{
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@ -115,6 +126,56 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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private int ExtractImageThrottle(byte[] pthrottles)
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{
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byte[] adjData;
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int pos = 0;
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if (!BitConverter.IsLittleEndian)
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{
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byte[] newData = new byte[7 * 4];
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Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
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for (int i = 0; i < 7; i++)
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Array.Reverse(newData, i * 4, 4);
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adjData = newData;
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}
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else
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{
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adjData = pthrottles;
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}
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// 0.125f converts from bits to bytes
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//int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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//pos += 4;
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// int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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//pos += 4;
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// int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
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// int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
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// int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
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pos = pos + 20;
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int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
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//int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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return texture;
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
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UUID user = p.UUID;
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int imagethrottle = ExtractImageThrottle(throttles);
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PollServiceTextureEventArgs args;
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if (m_pollservices.TryGetValue(user,out args))
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{
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args.UpdateThrottle(imagethrottle);
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}
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}
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public void PostInitialise()
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{
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@ -142,20 +203,25 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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private List<Hashtable> requests =
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new List<Hashtable>();
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private Dictionary<UUID, Hashtable> responses =
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new Dictionary<UUID, Hashtable>();
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private Dictionary<UUID, aPollResponse> responses =
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new Dictionary<UUID, aPollResponse>();
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private Scene m_scene;
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private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
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public PollServiceTextureEventArgs(UUID pId, Scene scene) :
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base(null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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// x is request id, y is userid
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HasEvents = (x, y) =>
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{
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lock (responses)
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return responses.ContainsKey(x);
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{
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bool ret = m_throttler.hasEvents(x, responses);
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m_throttler.ProcessTime();
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return ret;
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}
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};
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GetEvents = (x, y) =>
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{
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@ -163,7 +229,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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try
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{
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return responses[x];
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return responses[x].response;
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}
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finally
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{
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@ -171,7 +237,7 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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};
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// x is request id, y is request data hashtable
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Request = (x, y) =>
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{
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aPollRequest reqinfo = new aPollRequest();
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@ -222,14 +288,27 @@ namespace OpenSim.Region.ClientStack.Linden
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response["reusecontext"] = false;
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lock (responses)
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responses[requestID] = response;
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responses[requestID] = new aPollResponse() {bytes = 0, response = response};
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return;
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}
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response = m_getTextureHandler.Handle(requestinfo.request);
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lock (responses)
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responses[requestID] = response;
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{
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responses[requestID] = new aPollResponse()
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{
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bytes = (int) response["int_bytes"],
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response = response
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};
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|
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}
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m_throttler.ProcessTime();
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}
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internal void UpdateThrottle(int pimagethrottle)
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{
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m_throttler.ThrottleBytes = pimagethrottle;
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}
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}
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@ -254,19 +333,23 @@ namespace OpenSim.Region.ClientStack.Linden
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protocol = "https";
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}
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caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
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m_pollservices.Add(agentID, args);
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m_capsDict[agentID] = capUrl;
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}
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private void DeregisterCaps(UUID agentID, Caps caps)
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{
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string capUrl;
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PollServiceTextureEventArgs args;
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if (m_capsDict.TryGetValue(agentID, out capUrl))
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{
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MainServer.Instance.RemoveHTTPHandler("", capUrl);
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m_capsDict.Remove(agentID);
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}
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if (m_pollservices.TryGetValue(agentID, out args))
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{
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m_pollservices.Remove(agentID);
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}
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}
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private void DoTextureRequests()
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@ -279,4 +362,79 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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internal sealed class CapsDataThrottler
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{
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private volatile int currenttime = 0;
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private volatile int lastTimeElapsed = 0;
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private volatile int BytesSent = 0;
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private int oversizedImages = 0;
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public CapsDataThrottler(int pBytes, int max, int min)
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{
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ThrottleBytes = pBytes;
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lastTimeElapsed = Util.EnvironmentTickCount();
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}
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public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
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{
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PassTime();
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// Note, this is called IN LOCK
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bool haskey = responses.ContainsKey(key);
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if (!haskey)
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{
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return false;
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}
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GetTextureModule.aPollResponse response;
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if (responses.TryGetValue(key,out response))
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{
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// Normal
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if (BytesSent + response.bytes <= ThrottleBytes)
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{
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BytesSent += response.bytes;
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//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
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//m_actions.Add(timeBasedAction);
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return true;
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}
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// Big textures
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else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes%50000) + 1))
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{
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Interlocked.Increment(ref oversizedImages);
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BytesSent += response.bytes;
|
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//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
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//m_actions.Add(timeBasedAction);
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return true;
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}
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else
|
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{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return haskey;
|
||||
}
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public void ProcessTime()
|
||||
{
|
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PassTime();
|
||||
}
|
||||
|
||||
|
||||
private void PassTime()
|
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{
|
||||
currenttime = Util.EnvironmentTickCount();
|
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int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
|
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//processTimeBasedActions(responses);
|
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if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
|
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{
|
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lastTimeElapsed = Util.EnvironmentTickCount();
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BytesSent -= ThrottleBytes;
|
||||
if (BytesSent < 0) BytesSent = 0;
|
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if (BytesSent < ThrottleBytes)
|
||||
{
|
||||
oversizedImages = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
public int ThrottleBytes;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -296,6 +296,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
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public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
public event GenericCall2 OnUpdateThrottles;
|
||||
|
||||
#endregion Events
|
||||
|
||||
|
@ -6753,6 +6754,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
#endregion
|
||||
|
||||
m_udpClient.SetThrottles(atpack.Throttle.Throttles);
|
||||
GenericCall2 handler = OnUpdateThrottles;
|
||||
if (handler != null)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -11906,6 +11912,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void SetChildAgentThrottle(byte[] throttles)
|
||||
{
|
||||
m_udpClient.SetThrottles(throttles);
|
||||
GenericCall2 handler = OnUpdateThrottles;
|
||||
if (handler != null)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -136,19 +136,28 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
|
||||
if (XferID == xferID)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
int assetLength = m_asset.Data.Length;
|
||||
int dataLength = data.Length;
|
||||
|
||||
if (m_asset.Data.Length > 1)
|
||||
{
|
||||
byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
|
||||
Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
|
||||
Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
|
||||
byte[] destinationArray = new byte[assetLength + dataLength];
|
||||
Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength);
|
||||
Array.Copy(data, 0, destinationArray, assetLength, dataLength);
|
||||
m_asset.Data = destinationArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] buffer2 = new byte[data.Length - 4];
|
||||
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
|
||||
if (dataLength > 4)
|
||||
{
|
||||
byte[] buffer2 = new byte[dataLength - 4];
|
||||
Array.Copy(data, 4, buffer2, 0, dataLength - 4);
|
||||
m_asset.Data = buffer2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ourClient.SendConfirmXfer(xferID, packetID);
|
||||
|
||||
|
|
|
@ -816,6 +816,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
|
||||
public event GetScriptRunning OnGetScriptRunning;
|
||||
|
||||
public delegate void ThrottleUpdate(ScenePresence scenePresence);
|
||||
|
||||
public event ThrottleUpdate OnThrottleUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// RegisterCapsEvent is called by Scene after the Caps object
|
||||
/// has been instantiated and before it is return to the
|
||||
|
@ -3130,5 +3134,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerThrottleUpdate(ScenePresence scenePresence)
|
||||
{
|
||||
ThrottleUpdate handler = OnThrottleUpdate;
|
||||
if (handler != null)
|
||||
{
|
||||
handler(scenePresence);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private long timeLastChanged = 0;
|
||||
private long m_maxPersistTime = 0;
|
||||
private long m_minPersistTime = 0;
|
||||
private Random m_rand;
|
||||
// private Random m_rand;
|
||||
private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>();
|
||||
|
||||
/// <summary>
|
||||
|
@ -130,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (value)
|
||||
{
|
||||
|
||||
if (m_isBackedUp)
|
||||
{
|
||||
m_scene.SceneGraph.FireChangeBackup(this);
|
||||
|
@ -139,19 +140,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
timeFirstChanged = DateTime.Now.Ticks;
|
||||
if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null)
|
||||
{
|
||||
/*
|
||||
if (m_rand == null)
|
||||
{
|
||||
byte[] val = new byte[16];
|
||||
m_rootPart.UUID.ToBytes(val, 0);
|
||||
m_rand = new Random(BitConverter.ToInt32(val, 0));
|
||||
}
|
||||
|
||||
*/
|
||||
if (m_scene.GetRootAgentCount() == 0)
|
||||
{
|
||||
//If the region is empty, this change has been made by an automated process
|
||||
//and thus we delay the persist time by a random amount between 1.5 and 2.5.
|
||||
|
||||
float factor = 1.5f + (float)(m_rand.NextDouble());
|
||||
// float factor = 1.5f + (float)(m_rand.NextDouble());
|
||||
float factor = 2.0f;
|
||||
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
|
||||
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
|
||||
}
|
||||
|
@ -159,8 +162,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
//If the region is not empty, we want to obey the minimum and maximum persist times
|
||||
//but add a random factor so we stagger the object persistance a little
|
||||
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
|
||||
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
|
||||
// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
|
||||
// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
|
||||
m_maxPersistTime = m_scene.m_persistAfter;
|
||||
m_minPersistTime = m_scene.m_dontPersistBefore;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -794,6 +794,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.OnChangeAnim += avnHandleChangeAnim;
|
||||
ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
|
||||
ControllingClient.OnAutoPilotGo += MoveToTarget;
|
||||
ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
|
||||
|
||||
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
|
||||
// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
|
||||
|
@ -3174,6 +3175,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
|
||||
private void RaiseUpdateThrottles()
|
||||
{
|
||||
m_scene.EventManager.TriggerThrottleUpdate(this);
|
||||
}
|
||||
/// <summary>
|
||||
/// This updates important decision making data about a child agent
|
||||
/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
|
||||
|
|
|
@ -873,6 +873,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
public event GenericCall2 OnUpdateThrottles;
|
||||
|
||||
#pragma warning restore 67
|
||||
|
||||
|
|
|
@ -121,27 +121,14 @@ namespace OpenSim.Region.OptionalModules
|
|||
|
||||
private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
|
||||
{
|
||||
if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f))
|
||||
if (newPoint.X < -1f || newPoint.X > (float)(Constants.RegionSize + 1) ||
|
||||
newPoint.Y < -1f || newPoint.Y > (float)(Constants.RegionSize + 1))
|
||||
return true;
|
||||
|
||||
SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
|
||||
Vector3 oldPoint = obj.GroupPosition;
|
||||
int objectCount = obj.ParentGroup.PrimCount;
|
||||
ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
|
||||
ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
|
||||
|
||||
if (newParcel == null)
|
||||
return true;
|
||||
|
||||
int usedPrims = newParcel.PrimCounts.Total;
|
||||
int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
|
||||
|
||||
// The prim hasn't crossed a region boundry so we don't need to worry
|
||||
// about prim counts here
|
||||
if(oldParcel.Equals(newParcel))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (obj == null)
|
||||
return false;
|
||||
|
||||
// Prim counts are determined by the location of the root prim. if we're
|
||||
// moving a child prim, just let it pass
|
||||
|
@ -150,6 +137,25 @@ namespace OpenSim.Region.OptionalModules
|
|||
return true;
|
||||
}
|
||||
|
||||
ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
|
||||
|
||||
if (newParcel == null)
|
||||
return true;
|
||||
|
||||
Vector3 oldPoint = obj.GroupPosition;
|
||||
ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
|
||||
|
||||
// The prim hasn't crossed a region boundry so we don't need to worry
|
||||
// about prim counts here
|
||||
if(oldParcel != null && oldParcel.Equals(newParcel))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int objectCount = obj.ParentGroup.PrimCount;
|
||||
int usedPrims = newParcel.PrimCounts.Total;
|
||||
int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount();
|
||||
|
||||
// TODO: Add Special Case here for temporary prims
|
||||
|
||||
if(objectCount + usedPrims > simulatorCapacity)
|
||||
|
|
|
@ -473,7 +473,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
public event GenericCall2 OnUpdateThrottles;
|
||||
#pragma warning restore 67
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -1403,8 +1403,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
if (vertexCount == 0 || indexCount == 0)
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1}",
|
||||
Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh");
|
||||
m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
|
||||
Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
|
||||
|
||||
m_hasOBB = false;
|
||||
m_OBBOffset = Vector3.Zero;
|
||||
|
|
|
@ -320,7 +320,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
public event GenericCall2 OnUpdateThrottles;
|
||||
#pragma warning restore 67
|
||||
|
||||
/// <value>
|
||||
|
|
Loading…
Reference in New Issue