diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3ccbb3abc6..b2eb585b12 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1890,14 +1890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); - if (part.ParentGroup == null) - { - if ((targetPos.z < ground) && disable_underground_movement) - targetPos.z = ground; - LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); - part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); - } - else if (part.ParentGroup.RootPart == part) + if (part.ParentGroup.RootPart == part) { if ((targetPos.z < ground) && disable_underground_movement) targetPos.z = ground; @@ -1907,7 +1900,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - //it's late... i think this is right ? if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) { part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);