* Make load/save oar and load/save xml2 behave a little better when there is an io problem * Thanks dslakeGenericGridServerConcept
parent
5254c1dfa7
commit
7b04d1da5e
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@ -1006,9 +1006,16 @@ namespace OpenSim
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protected void SaveXml2(string module, string[] cmdparams)
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protected void SaveXml2(string module, string[] cmdparams)
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{
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{
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if (cmdparams.Length > 2)
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if (cmdparams.Length > 2)
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{
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try
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{
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{
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m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
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m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
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}
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}
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catch
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{
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m_console.Error("Unable to save xml. Usage: save xml2 <filename>");
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}
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}
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else
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else
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{
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{
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m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
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@ -1018,9 +1025,16 @@ namespace OpenSim
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protected void LoadXml2(string module, string[] cmdparams)
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protected void LoadXml2(string module, string[] cmdparams)
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{
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{
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if (cmdparams.Length > 2)
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if (cmdparams.Length > 2)
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{
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try
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{
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{
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m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
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m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
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}
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}
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catch
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{
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m_console.Error("Specified xml not found. Usage: load xml2 <filename>");
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}
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}
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else
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else
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{
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{
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try
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try
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@ -1041,9 +1055,16 @@ namespace OpenSim
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protected void LoadOar(string module, string[] cmdparams)
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protected void LoadOar(string module, string[] cmdparams)
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{
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{
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if (cmdparams.Length > 2)
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if (cmdparams.Length > 2)
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{
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try
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{
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{
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m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
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m_sceneManager.LoadArchiveToCurrentScene(cmdparams[2]);
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}
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}
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catch
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{
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m_console.Error("Specified oar not found. Usage: load oar <filename>");
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}
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}
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else
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else
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{
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{
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try
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try
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@ -1052,7 +1073,7 @@ namespace OpenSim
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}
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}
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catch
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catch
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{
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{
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m_console.Error("Default oar not found. Usage: load-oar <filename>");
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m_console.Error("Default oar not found. Usage: load oar <filename>");
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}
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}
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}
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}
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}
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}
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@ -1064,9 +1085,16 @@ namespace OpenSim
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protected void SaveOar(string module, string[] cmdparams)
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protected void SaveOar(string module, string[] cmdparams)
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{
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{
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if (cmdparams.Length > 2)
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if (cmdparams.Length > 2)
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{
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try
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{
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{
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m_sceneManager.SaveCurrentSceneToArchive(cmdparams[2]);
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m_sceneManager.SaveCurrentSceneToArchive(cmdparams[2]);
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}
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}
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catch
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{
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m_console.Error("Unable to save oar. Usage: save oar <filename>");
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}
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}
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else
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else
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{
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{
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m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
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m_sceneManager.SaveCurrentSceneToArchive(DEFAULT_OAR_BACKUP_FILENAME);
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