From 7b224677c1707b275300eb0e302c003e1185ff30 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 24 Oct 2008 21:34:18 +0000 Subject: [PATCH] * Stop passing in unnecessary pameters to CreateNewCircuit --- .../ClientStack/LindenUDP/LLPacketServer.cs | 21 ++++++++----------- 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs index e3a02bc6b4..8d9c8b21a5 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs @@ -76,21 +76,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// Create a new client circuit /// /// - /// - /// /// /// /// - /// + /// /// /// /// /// /// - protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, - ClientManager clientManager, IScene scene, AssetCache assetCache, - LLPacketServer packServer, AuthenticateResponse sessionInfo, - UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) + protected virtual IClientAPI CreateNewCircuit( + EndPoint remoteEP, IScene scene, AssetCache assetCache, + LLPacketServer packServer, AuthenticateResponse sessionInfo, + UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) { return new LLClientView( @@ -99,10 +97,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP } /// - /// Check whether a given client is authorized to connect + /// Check whether a given client is authorized to connect. /// /// /// + /// /// public virtual bool IsClientAuthorized( UseCircuitCodePacket useCircuit, AgentCircuitManager circuitManager, out AuthenticateResponse sessionInfo) @@ -120,7 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP } /// - /// Add a new client circuit + /// Add a new client circuit. We assume that is has already passed an authorization check /// /// /// @@ -150,8 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP newuser = CreateNewCircuit( - epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, sessionInfo, - agentId, sessionId, circuitCode, proxyEP); + epSender, m_scene, assetCache, this, sessionInfo, agentId, sessionId, circuitCode, proxyEP); m_scene.ClientManager.Add(circuitCode, newuser); @@ -165,7 +163,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP public void LogoutHandler(IClientAPI client) { client.SendLogoutPacket(); - CloseClient(client); }