no all mono versions know DnsRefreshTimeout

0.9.0-post-fixes
UbitUmarov 2017-05-23 00:52:40 +01:00
parent c080d9fa23
commit 7b80bcc57a
2 changed files with 5 additions and 2 deletions

View File

@ -79,7 +79,8 @@ namespace OpenSim
else
{
ServicePointManager.DefaultConnectionLimit = 12;
ServicePointManager.DnsRefreshTimeout = 120000; // just is case crazy mono decides to have it infinity
try { ServicePointManager.DnsRefreshTimeout = 120000; } // just is case crazy some mono decides to have it infinity
catch { }
}
ServicePointManager.Expect100Continue = false;

View File

@ -55,10 +55,12 @@ namespace OpenSim.Server
public static int Main(string[] args)
{
ServicePointManager.DefaultConnectionLimit = 64;
ServicePointManager.DnsRefreshTimeout = 120000; // just is case mono decides to have it infinity
ServicePointManager.Expect100Continue = false;
ServicePointManager.UseNagleAlgorithm = false;
try { ServicePointManager.DnsRefreshTimeout = 120000; } // just is case some mono decides to have it infinity
catch { }
m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
string registryLocation;