HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0
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a22d0dcab9
commit
7b84942f86
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@ -3851,17 +3851,18 @@ namespace OpenSim.Region.Framework.Scenes
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(TeleportFlags.ViaLogin | TeleportFlags.ViaRegionID) ||
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(m_teleportFlags & TeleportFlags.ViaLandmark) != 0 ||
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
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(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0)
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{
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// Don't restrict gods, estate managers, or land owners to
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// the TP point. This behaviour mimics agni.
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if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
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land.LandData.UserLocation != Vector3.Zero &&
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GodLevel < 200 &&
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((land.LandData.OwnerID != m_uuid &&
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(!m_scene.Permissions.IsGod(m_uuid)) &&
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(!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid))) || (m_teleportFlags & TeleportFlags.ViaLocation) != 0) ||
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((m_teleportFlags & (TeleportFlags)Constants.TeleportFlags.ViaHGLogin) == (TeleportFlags)Constants.TeleportFlags.ViaHGLogin))
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((land.LandData.OwnerID != m_uuid &&
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!m_scene.Permissions.IsGod(m_uuid) &&
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!m_scene.RegionInfo.EstateSettings.IsEstateManager(m_uuid)) ||
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(m_teleportFlags & TeleportFlags.ViaLocation) != 0 ||
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(m_teleportFlags & Constants.TeleportFlags.ViaHGLogin) != 0))
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{
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pos = land.LandData.UserLocation;
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}
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