Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

dsg
Dan Lake 2011-05-13 15:58:41 -07:00
commit 7b94264798
54 changed files with 2341 additions and 693 deletions

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@ -50,8 +50,8 @@ namespace OpenSim.Framework.Capabilities
public class Caps
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_httpListenerHostName;
private uint m_httpListenPort;

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@ -73,7 +73,7 @@ namespace OpenSim.Capabilities.Handlers
string textureStr = query.GetOne("texture_id");
string format = query.GetOne("format");
m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
//m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
if (m_assetService == null)
{

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@ -0,0 +1,19 @@
:VERSION 1 # --------------------------
BEGIN TRANSACTION
CREATE TABLE "GridUser" (
"UserID" VARCHAR(255) NOT NULL,
"HomeRegionID" CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
"HomePosition" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"HomeLookAt" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"LastRegionID" CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
"LastPosition" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"LastLookAt" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
"Online" CHAR(5) NOT NULL DEFAULT 'false',
"Login" CHAR(16) NOT NULL DEFAULT '0',
"Logout" CHAR(16) NOT NULL DEFAULT '0',
PRIMARY KEY ("UserID")
)
COMMIT

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MySQL
public class MySQLAvatarData : MySQLGenericTableHandler<AvatarBaseData>,
IAvatarData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySQLAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")

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@ -48,7 +48,7 @@ namespace OpenSim.Data.MySQL
private string m_connectionString;
private long m_waitTimeout;
private long m_waitTimeoutLeeway = 60 * TimeSpan.TicksPerSecond;
private long m_lastConnectionUse;
// private long m_lastConnectionUse;
private FieldInfo[] m_Fields;
private Dictionary<string, FieldInfo> m_FieldMap =
@ -127,7 +127,7 @@ namespace OpenSim.Data.MySQL
}
}
m_lastConnectionUse = DateTime.Now.Ticks;
// m_lastConnectionUse = DateTime.Now.Ticks;
m_log.DebugFormat(
"[REGION DB]: Connection wait timeout {0} seconds",

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@ -39,7 +39,7 @@ namespace OpenSim.Data.MySQL
{
public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>();

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@ -43,7 +43,7 @@ namespace OpenSim.Data.MySQL
public class MySQLPresenceData : MySQLGenericTableHandler<PresenceData>,
IPresenceData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MySQLPresenceData(string connectionString, string realm) :
base(connectionString, realm, "Presence")

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@ -189,7 +189,7 @@ namespace OpenSim.Data.MySQL
{
cmd.ExecuteNonQuery();
}
catch (Exception e)
catch (Exception)
{
return false;
}

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@ -33,7 +33,7 @@ using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
#if CSharpSqlite
using Community.CsharpSqlite.Sqlite;
#else
@ -49,7 +49,6 @@ namespace OpenSim.Data.SQLite
private string m_Realm;
private List<string> m_ColumnNames;
private int m_LastExpire;
private string m_connectionString;
protected static SqliteConnection m_Connection;
private static bool m_initialized = false;
@ -58,7 +57,6 @@ namespace OpenSim.Data.SQLite
: base(connectionString)
{
m_Realm = realm;
m_connectionString = connectionString;
if (!m_initialized)
{

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@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
IAvatarData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public SQLiteAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")

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@ -460,7 +460,7 @@ namespace OpenSim.Framework
{
info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
}
catch (IndexOutOfRangeException e)
catch (IndexOutOfRangeException)
{
m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
}

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@ -29,113 +29,13 @@ namespace OpenSim.Framework
{
public class ConfigSettings
{
private string m_physicsEngine;
public string PhysicsEngine
{
get { return m_physicsEngine; }
set { m_physicsEngine = value; }
}
private string m_meshEngineName;
public string MeshEngineName
{
get { return m_meshEngineName; }
set { m_meshEngineName = value; }
}
private bool m_see_into_region_from_neighbor;
public bool See_into_region_from_neighbor
{
get { return m_see_into_region_from_neighbor; }
set { m_see_into_region_from_neighbor = value; }
}
private string m_storageDll;
public string StorageDll
{
get { return m_storageDll; }
set { m_storageDll = value; }
}
private string m_clientstackDll;
public string ClientstackDll
{
get { return m_clientstackDll; }
set { m_clientstackDll = value; }
}
private bool m_physicalPrim;
public bool PhysicalPrim
{
get { return m_physicalPrim; }
set { m_physicalPrim = value; }
}
private bool m_standaloneAuthenticate = false;
public bool StandaloneAuthenticate
{
get { return m_standaloneAuthenticate; }
set { m_standaloneAuthenticate = value; }
}
private string m_standaloneWelcomeMessage = null;
public string StandaloneWelcomeMessage
{
get { return m_standaloneWelcomeMessage; }
set { m_standaloneWelcomeMessage = value; }
}
private string m_standaloneInventoryPlugin;
public string StandaloneInventoryPlugin
{
get { return m_standaloneInventoryPlugin; }
set { m_standaloneInventoryPlugin = value; }
}
private string m_standaloneUserPlugin;
public string StandaloneUserPlugin
{
get { return m_standaloneUserPlugin; }
set { m_standaloneUserPlugin = value; }
}
private string m_standaloneInventorySource;
public string StandaloneInventorySource
{
get { return m_standaloneInventorySource; }
set { m_standaloneInventorySource = value; }
}
private string m_standaloneUserSource;
public string StandaloneUserSource
{
get { return m_standaloneUserSource; }
set { m_standaloneUserSource = value; }
}
protected string m_librariesXMLFile;
public string LibrariesXMLFile
{
get
{
return m_librariesXMLFile;
}
set
{
m_librariesXMLFile = value;
}
}
public string PhysicsEngine { get; set; }
public string MeshEngineName { get; set; }
public bool See_into_region_from_neighbor { get; set; }
public string StorageDll { get; set; }
public string ClientstackDll { get; set; }
public bool PhysicalPrim { get; set; }
public string LibrariesXMLFile { get; set; }
public const uint DefaultAssetServerHttpPort = 8003;
public const uint DefaultRegionHttpPort = 9000;
@ -146,4 +46,4 @@ namespace OpenSim.Framework
public const uint DefaultGridServerHttpPort = 8003;
public const uint DefaultInventoryServerHttpPort = 8003;
}
}
}

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@ -77,7 +77,7 @@ namespace OpenSim.Framework
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);
public delegate void RequestMapName(IClientAPI remoteClient, string mapName);
public delegate void RequestMapName(IClientAPI remoteClient, string mapName, uint flags);
public delegate void TeleportLocationRequest(
IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags);

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@ -52,6 +52,11 @@ namespace OpenSim.Framework
return GetHttpServer(port,null);
}
public static void AddHttpServer(BaseHttpServer server)
{
m_Servers.Add(server.Port, server);
}
public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr)
{
if (port == 0)

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@ -49,6 +49,12 @@ namespace OpenSim.Framework
public string HttpSSLCN = "";
public uint httpSSLPort = 9001;
// "Out of band" managemnt https
public bool ssl_listener = false;
public uint https_port = 0;
public string cert_path = String.Empty;
public string cert_pass = String.Empty;
public string MessagingURL = String.Empty;
public NetworkServersInfo()
@ -86,6 +92,15 @@ namespace OpenSim.Framework
secureInventoryServer = config.Configs["Network"].GetBoolean("secure_inventory_server", true);
MessagingURL = config.Configs["Network"].GetString("messaging_server_url", string.Empty);
// "Out of band management https"
ssl_listener = config.Configs["Network"].GetBoolean("https_listener",false);
if( ssl_listener)
{
cert_path = config.Configs["Network"].GetString("cert_path",String.Empty);
cert_pass = config.Configs["Network"].GetString("cert_pass",String.Empty);
https_port = (uint)config.Configs["Network"].GetInt("https_port", 0);
}
}
}
}

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@ -38,7 +38,7 @@ namespace OpenSim.Framework
{
public class PriorityQueue
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);

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@ -96,251 +96,6 @@ namespace OpenSim.Framework
}
[Serializable]
public class SimpleRegionInfo
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
/// </summary>
public uint HttpPort
{
get { return m_httpPort; }
set { m_httpPort = value; }
}
protected uint m_httpPort;
/// <summary>
/// A well-formed URI for the host region server (namely "http://" + ExternalHostName)
/// </summary>
public string ServerURI
{
get {
if ( m_serverURI != string.Empty ) {
return m_serverURI;
} else {
return "http://" + m_externalHostName + ":" + m_httpPort + "/";
}
}
set {
if ( value.EndsWith("/") ) {
m_serverURI = value;
} else {
m_serverURI = value + '/';
}
}
}
protected string m_serverURI;
public string RegionName
{
get { return m_regionName; }
set { m_regionName = value; }
}
protected string m_regionName = String.Empty;
protected bool Allow_Alternate_Ports;
public bool m_allow_alternate_ports;
protected string m_externalHostName;
protected IPEndPoint m_internalEndPoint;
protected uint? m_regionLocX;
protected uint? m_regionLocY;
protected uint m_remotingPort;
public UUID RegionID = UUID.Zero;
public string RemotingAddress;
public UUID ScopeID = UUID.Zero;
public SimpleRegionInfo()
{
m_serverURI = string.Empty;
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_internalEndPoint = internalEndPoint;
m_externalHostName = externalUri;
m_serverURI = string.Empty;
}
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, uint port)
{
m_regionLocX = regionLocX;
m_regionLocY = regionLocY;
m_externalHostName = externalUri;
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port);
m_serverURI = string.Empty;
}
public SimpleRegionInfo(RegionInfo ConvertFrom)
{
m_regionName = ConvertFrom.RegionName;
m_regionLocX = ConvertFrom.RegionLocX;
m_regionLocY = ConvertFrom.RegionLocY;
m_internalEndPoint = ConvertFrom.InternalEndPoint;
m_externalHostName = ConvertFrom.ExternalHostName;
m_remotingPort = ConvertFrom.RemotingPort;
m_httpPort = ConvertFrom.HttpPort;
m_allow_alternate_ports = ConvertFrom.m_allow_alternate_ports;
RemotingAddress = ConvertFrom.RemotingAddress;
RegionID = UUID.Zero;
ServerURI = ConvertFrom.ServerURI;
}
public uint RemotingPort
{
get { return m_remotingPort; }
set { m_remotingPort = value; }
}
/// <value>
/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
///
/// XXX Isn't this really doing too much to be a simple getter, rather than an explict method?
/// </value>
public IPEndPoint ExternalEndPoint
{
get
{
// Old one defaults to IPv6
//return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
IPAddress ia = null;
// If it is already an IP, don't resolve it - just return directly
if (IPAddress.TryParse(m_externalHostName, out ia))
return new IPEndPoint(ia, m_internalEndPoint.Port);
// Reset for next check
ia = null;
try
{
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
{
if (ia == null)
ia = Adr;
if (Adr.AddressFamily == AddressFamily.InterNetwork)
{
ia = Adr;
break;
}
}
}
catch (SocketException e)
{
throw new Exception(
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
e + "' attached to this exception", e);
}
return new IPEndPoint(ia, m_internalEndPoint.Port);
}
set { m_externalHostName = value.ToString(); }
}
public string ExternalHostName
{
get { return m_externalHostName; }
set { m_externalHostName = value; }
}
public IPEndPoint InternalEndPoint
{
get { return m_internalEndPoint; }
set { m_internalEndPoint = value; }
}
public uint RegionLocX
{
get { return m_regionLocX.Value; }
set { m_regionLocX = value; }
}
public uint RegionLocY
{
get { return m_regionLocY.Value; }
set { m_regionLocY = value; }
}
public ulong RegionHandle
{
get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
}
public int getInternalEndPointPort()
{
return m_internalEndPoint.Port;
}
public Dictionary<string, object> ToKeyValuePairs()
{
Dictionary<string, object> kvp = new Dictionary<string, object>();
kvp["uuid"] = RegionID.ToString();
kvp["locX"] = RegionLocX.ToString();
kvp["locY"] = RegionLocY.ToString();
kvp["external_ip_address"] = ExternalEndPoint.Address.ToString();
kvp["external_port"] = ExternalEndPoint.Port.ToString();
kvp["external_host_name"] = ExternalHostName;
kvp["http_port"] = HttpPort.ToString();
kvp["internal_ip_address"] = InternalEndPoint.Address.ToString();
kvp["internal_port"] = InternalEndPoint.Port.ToString();
kvp["alternate_ports"] = m_allow_alternate_ports.ToString();
kvp["server_uri"] = ServerURI;
return kvp;
}
public SimpleRegionInfo(Dictionary<string, object> kvp)
{
if ((kvp["external_ip_address"] != null) && (kvp["external_port"] != null))
{
int port = 0;
Int32.TryParse((string)kvp["external_port"], out port);
IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["external_ip_address"]), port);
ExternalEndPoint = ep;
}
else
ExternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
if (kvp["external_host_name"] != null)
ExternalHostName = (string)kvp["external_host_name"];
if (kvp["http_port"] != null)
{
UInt32 port = 0;
UInt32.TryParse((string)kvp["http_port"], out port);
HttpPort = port;
}
if ((kvp["internal_ip_address"] != null) && (kvp["internal_port"] != null))
{
int port = 0;
Int32.TryParse((string)kvp["internal_port"], out port);
IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["internal_ip_address"]), port);
InternalEndPoint = ep;
}
else
InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
if (kvp["alternate_ports"] != null)
{
bool alts = false;
Boolean.TryParse((string)kvp["alternate_ports"], out alts);
m_allow_alternate_ports = alts;
}
if (kvp["server_uri"] != null)
ServerURI = (string)kvp["server_uri"];
}
}
public class RegionInfo
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -32,6 +32,7 @@ using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Reflection;
using System.Globalization;
using System.Text;
@ -72,6 +73,7 @@ namespace OpenSim.Framework.Servers.HttpServer
protected uint m_port;
protected uint m_sslport;
protected bool m_ssl;
private X509Certificate2 m_cert;
protected bool m_firstcaps = true;
protected string m_SSLCommonName = "";
@ -123,6 +125,14 @@ namespace OpenSim.Framework.Servers.HttpServer
}
}
public BaseHttpServer(uint port, bool ssl, string CPath, string CPass) : this (port, ssl)
{
if (m_ssl)
{
m_cert = new X509Certificate2(CPath, CPass);
}
}
/// <summary>
/// Add a stream handler to the http server. If the handler already exists, then nothing happens.
/// </summary>
@ -1683,6 +1693,7 @@ namespace OpenSim.Framework.Servers.HttpServer
try
{
//m_httpListener = new HttpListener();
NotSocketErrors = 0;
if (!m_ssl)
{
@ -1702,6 +1713,9 @@ namespace OpenSim.Framework.Servers.HttpServer
{
//m_httpListener.Prefixes.Add("https://+:" + (m_sslport) + "/");
//m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
m_httpListener2 = CoolHTTPListener.Create(IPAddress.Any, (int)m_port, m_cert);
m_httpListener2.ExceptionThrown += httpServerException;
m_httpListener2.LogWriter = httpserverlog;
}
m_httpListener2.RequestReceived += OnRequest;

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Collections.Specialized;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Net.Security;
using System.Reflection;
@ -140,22 +141,32 @@ namespace OpenSim.Framework
/// PUT JSON-encoded data to a web service that returns LLSD or
/// JSON data
/// </summary>
public static OSDMap PutToServiceCompressed(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url,data, "PUT", timeout, true);
}
public static OSDMap PutToService(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url,data, "PUT", timeout);
return ServiceOSDRequest(url,data, "PUT", timeout, false);
}
public static OSDMap PostToService(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url, data, "POST", timeout);
return ServiceOSDRequest(url, data, "POST", timeout, false);
}
public static OSDMap PostToServiceCompressed(string url, OSDMap data, int timeout)
{
return ServiceOSDRequest(url, data, "POST", timeout, true);
}
public static OSDMap GetFromService(string url, int timeout)
{
return ServiceOSDRequest(url, null, "GET", timeout);
return ServiceOSDRequest(url, null, "GET", timeout, false);
}
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout)
public static OSDMap ServiceOSDRequest(string url, OSDMap data, string method, int timeout, bool compressed)
{
int reqnum = m_requestNumber++;
// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
@ -180,10 +191,31 @@ namespace OpenSim.Framework
string strBuffer = OSDParser.SerializeJsonString(data);
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer);
request.ContentType = "application/json";
request.ContentLength = buffer.Length; //Count bytes to send
using (Stream requestStream = request.GetRequestStream())
requestStream.Write(buffer, 0, buffer.Length); //Send it
if (compressed)
{
request.ContentType = "application/x-gzip";
using (MemoryStream ms = new MemoryStream())
{
using (GZipStream comp = new GZipStream(ms, CompressionMode.Compress))
{
comp.Write(buffer, 0, buffer.Length);
// We need to close the gzip stream before we write it anywhere
// because apparently something important related to gzip compression
// gets written on the strteam upon Dispose()
}
byte[] buf = ms.ToArray();
request.ContentLength = buf.Length; //Count bytes to send
using (Stream requestStream = request.GetRequestStream())
requestStream.Write(buf, 0, (int)buf.Length);
}
}
else
{
request.ContentType = "application/json";
request.ContentLength = buffer.Length; //Count bytes to send
using (Stream requestStream = request.GetRequestStream())
requestStream.Write(buffer, 0, buffer.Length); //Send it
}
}
// capture how much time was spent writing, this may seem silly
@ -809,7 +841,7 @@ namespace OpenSim.Framework
{
if ((verb == "POST") || (verb == "PUT"))
{
request.ContentType = "text/www-form-urlencoded";
request.ContentType = "application/x-www-form-urlencoded";
int length = 0;
using (StreamWriter writer = new StreamWriter(buffer))
@ -886,6 +918,10 @@ namespace OpenSim.Framework
public class SynchronousRestObjectRequester
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Perform a synchronous REST request.
/// </summary>
@ -929,8 +965,9 @@ namespace OpenSim.Framework
requestStream = request.GetRequestStream();
requestStream.Write(buffer.ToArray(), 0, length);
}
catch (Exception)
catch (Exception e)
{
m_log.WarnFormat("[SynchronousRestObjectRequester]: exception in sending data to {0}: {1}", requestUrl, e);
return deserial;
}
finally
@ -944,19 +981,28 @@ namespace OpenSim.Framework
{
using (WebResponse resp = request.GetResponse())
{
if (resp.ContentLength > 0)
if (resp.ContentLength != 0)
{
Stream respStream = resp.GetResponseStream();
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
deserial = (TResponse)deserializer.Deserialize(respStream);
respStream.Close();
}
else
m_log.WarnFormat("[SynchronousRestObjectRequester]: Oops! no content found in response stream from {0} {1}", requestUrl, verb);
}
}
catch (System.InvalidOperationException)
{
// This is what happens when there is invalid XML
m_log.WarnFormat("[SynchronousRestObjectRequester]: Invalid XML {0} {1}", requestUrl, typeof(TResponse).ToString());
}
catch (Exception e)
{
m_log.WarnFormat("[SynchronousRestObjectRequester]: Exception on response from {0} {1}", requestUrl, e);
}
return deserial;
}
}

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@ -372,21 +372,7 @@ namespace OpenSim
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
}
m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
}
}
}

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@ -1363,7 +1363,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendMapBlock(List<MapBlockData> mapBlocks, uint flag)
{
MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
int maxsend = 10;
@ -1613,14 +1612,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
else
{
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
currentPacket = null;
}
}
if (currentPacket != null)
{
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending inventory folder details packet to {0} for folder {1}", Name, folderID);
OutPacket(currentPacket, ThrottleOutPacketType.Asset, false);
}
}
private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
@ -5982,7 +5986,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++)
{
m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
//m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
AvatarWearingArgs.Wearable wearable =
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
nowWearing.WearableData[i].WearableType);
@ -8264,13 +8268,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
#endregion
string mapName = Util.UTF8.GetString(map.NameData.Name, 0,
map.NameData.Name.Length - 1);
RequestMapName handlerMapNameRequest = OnMapNameRequest;
if (handlerMapNameRequest != null)
{
handlerMapNameRequest(this, mapName);
handlerMapNameRequest(this, mapName, map.AgentData.Flags);
}
return true;
}

View File

@ -96,6 +96,22 @@ namespace OpenSim.Region.ClientStack
MainServer.Instance = m_httpServer;
// "OOB" Server
if (m_networkServersInfo.ssl_listener)
{
BaseHttpServer server = null;
server = new BaseHttpServer(
m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
m_networkServersInfo.cert_pass);
// Add the server to m_Servers
if(server != null)
{
m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
MainServer.AddHttpServer(server);
server.Start();
}
}
base.StartupSpecific();
}

View File

@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
if (m_scene == null)
m_scene = scene;
m_scene = scene;
}
public void PostInitialise()
@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// one and we're done otherwise, ask for a rebake
if (checkonly) return false;
m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID);
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
client.SendRebakeAvatarTextures(face.TextureID);
}
}
m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);

View File

@ -178,6 +178,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
"POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
if (msglist == null)
m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
foreach (GridInstantMessage im in msglist)
{
// client.SendInstantMessage(im);

View File

@ -66,8 +66,8 @@ namespace OpenSim.Region.CoreModules.Framework
m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
"show capabilities",
"Shows all registered capabilities", CapabilitiesCommand);
"show caps",
"Shows all registered capabilities", CapabilitiesCommand);
}
public void RegionLoaded(Scene scene)

View File

@ -395,6 +395,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
@ -891,6 +893,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{
// region doesn't take it
ReInstantiateScripts(agent);
ResetFromTransit(agent.UUID);
return agent;
}
@ -1760,14 +1763,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected void ReInstantiateScripts(ScenePresence sp)
{
int i = 0;
sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
if (sp.InTransitScriptStates.Count > 0)
{
sog.SetState(sp.InTransitScriptStates[i++], sp.Scene);
sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
sog.ResumeScripts();
});
sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
{
if (i < sp.InTransitScriptStates.Count)
{
sog.SetState(sp.InTransitScriptStates[i++], sp.Scene);
sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
sog.ResumeScripts();
}
else
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count);
});
sp.InTransitScriptStates.Clear();
sp.InTransitScriptStates.Clear();
}
}
#endregion

View File

@ -62,8 +62,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize);
minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
FillInMap(mapBlocks, minX, minY, maxX, maxY);
//
remoteClient.SendMapBlock(mapBlocks, flag);
remoteClient.SendMapBlock(mapBlocks, 0);
}
@ -93,7 +93,7 @@ namespace OpenSim.Region.CoreModules.Hypergrid
mblock.X = (ushort)x;
mblock.Y = (ushort)y;
mblock.Name = "";
mblock.Access = 254; // not here???
mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
mblock.MapImageId = UUID.Zero;
mapBlocks.Add(mblock);
}

View File

@ -118,7 +118,15 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
return true;
}
return chain.Build(new X509Certificate2(certificate));
if ((((int)sslPolicyErrors) & ~4) != 0)
return false;
if (ServicePointManager.CertificatePolicy != null)
{
ServicePoint sp = Request.ServicePoint;
return ServicePointManager.CertificatePolicy.CheckValidationResult (sp, certificate, Request, 0);
}
return true;
}
#region IHttpRequestModule Members
@ -464,4 +472,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
}
}
}
}
}

View File

@ -78,7 +78,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
private int m_TotalUrls = 100;
private uint https_port = 0;
private IHttpServer m_HttpServer = null;
private IHttpServer m_HttpsServer = null;
private string m_ExternalHostNameForLSL = "";
@ -100,6 +102,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
public void Initialise(IConfigSource config)
{
m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
if (ssl_enabled)
{
https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
}
}
public void PostInitialise()
@ -113,6 +120,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
// There can only be one
//
m_HttpServer = MainServer.Instance;
//
// We can use the https if it is enabled
if (https_port > 0)
{
m_HttpsServer = MainServer.GetHttpServer(https_port);
}
}
scene.RegisterModuleInterface<IUrlModule>(this);
@ -171,7 +184,40 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
{
UUID urlcode = UUID.Random();
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
if (m_HttpsServer == null)
{
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
return urlcode;
}
lock (m_UrlMap)
{
if (m_UrlMap.Count >= m_TotalUrls)
{
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
return urlcode;
}
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/";
UrlData urlData = new UrlData();
urlData.hostID = host.UUID;
urlData.itemID = itemID;
urlData.engine = engine;
urlData.url = url;
urlData.urlcode = urlcode;
urlData.requests = new Dictionary<UUID, RequestData>();
m_UrlMap[url] = urlData;
string uri = "/lslhttps/" + urlcode.ToString() + "/";
m_HttpsServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll,
new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents,
urlcode));
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
}
return urlcode;
}
@ -345,7 +391,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
}
private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
{
UrlData url = null;
UrlData url = null;
RequestData requestData = null;
lock (m_RequestMap)
@ -391,11 +437,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
lock (request)
{
string uri = request["uri"].ToString();
bool is_ssl = uri.Contains("lslhttps");
try
{
Hashtable headers = (Hashtable)request["headers"];
// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
int pos1 = uri.IndexOf("/");// /lslhttp
@ -409,7 +456,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
pathInfo = uri.Substring(pos3);
UrlData url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp];
UrlData url = null;
if (!is_ssl)
url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp];
else
url = m_UrlMap["https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp];
//for llGetHttpHeader support we need to store original URI here
//to make x-path-info / x-query-string / x-script-url / x-remote-ip headers

View File

@ -64,19 +64,26 @@ namespace OpenSim.Region.CoreModules.World.Region
public void AddRegion(Scene scene)
{
m_Scene = scene;
scene.RegisterModuleInterface<IRestartModule>(this);
MainConsole.Instance.Commands.AddCommand("RestartModule",
false, "region restart bluebox",
"region restart bluebox <message> <time> ...",
"Restart the region", HandleRegionRestart);
"region restart bluebox <message> <delta seconds>+",
"Schedule a region restart",
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
HandleRegionRestart);
MainConsole.Instance.Commands.AddCommand("RestartModule",
false, "region restart notice",
"region restart notice <message> <time> ...",
"Restart the region", HandleRegionRestart);
"region restart notice <message> <delta seconds>+",
"Schedule a region restart",
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
HandleRegionRestart);
MainConsole.Instance.Commands.AddCommand("RestartModule",
false, "region restart abort",
"region restart abort [<message>]",
"Restart the region", HandleRegionRestart);
"Abort a region restart", HandleRegionRestart);
}
public void RegionLoaded(Scene scene)
@ -245,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Region
}
}
MainConsole.Instance.Output("Error: restart region <mode> <name> <time> ...");
MainConsole.Instance.Output("Error: restart region <mode> <name> <delta seconds>+");
return;
}

View File

@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
client.OnMapNameRequest += OnMapNameRequest;
}
private void OnMapNameRequest(IClientAPI remoteClient, string mapName)
private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
{
if (mapName.Length < 3)
{
@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
remoteClient.SendAlertMessage("Hyperlink could not be established.");
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
List<MapBlockData> blocks = new List<MapBlockData>();
MapBlockData data;
@ -117,7 +117,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data = new MapBlockData();
data.Agents = 0;
data.Access = info.Access;
data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2
if (flags == 2) // V2 sends this
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
@ -139,9 +142,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data.Y = 0;
blocks.Add(data);
// not sure what the flags do here, but seems to be necessary
// to set to "2" for viewer 2
remoteClient.SendMapBlock(blocks, 2);
// flags are agent flags sent from the viewer.
// they have different values depending on different viewers, apparently
remoteClient.SendMapBlock(blocks, flags);
}
// private Scene GetClientScene(IClientAPI client)

View File

@ -205,8 +205,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
//try
//{
//m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
//request, path, param,agentID.ToString());
//m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}",
// path, param, agentID.ToString());
// this is here because CAPS map requests work even beyond the 10,000 limit.
ScenePresence avatarPresence = null;
@ -784,7 +784,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="maxY"></param>
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
//m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
{
List<MapBlockData> response = new List<MapBlockData>();
@ -819,7 +820,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
MapBlockData block = new MapBlockData();
block.X = (ushort)minX;
block.Y = (ushort)minY;
block.Access = 254; // == not there
block.Access = 254; // means 'simulator is offline'
response.Add(block);
}
remoteClient.SendMapBlock(response, 0);
@ -845,7 +846,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
MapBlockFromGridRegion(block, r);
mapBlocks.Add(block);
}
remoteClient.SendMapBlock(mapBlocks, flag);
remoteClient.SendMapBlock(mapBlocks, 0);
}
protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r)

View File

@ -713,7 +713,7 @@ namespace OpenSim.Region.Framework.Scenes
newName = item.Name;
}
if (remoteClient.AgentId == oldAgentID)
if (remoteClient.AgentId == oldAgentID || (LibraryService != null && LibraryService.LibraryRootFolder != null && oldAgentID == LibraryService.LibraryRootFolder.Owner))
{
CreateNewInventoryItem(
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
@ -904,11 +904,29 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Link an inventory item to an existing item.
/// </summary>
/// <remarks>
/// The linkee item id is placed in the asset id slot. This appears to be what the viewer expects when
/// it receives inventory information.
/// </remarks>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type">/param>
/// <param name="olditemID"></param>
private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID,
uint callbackID, string description, string name,
sbyte invType, sbyte type, UUID olditemID)
{
m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID);
m_log.DebugFormat(
"[AGENT INVENTORY]: Received request from {0} to create inventory item link {1} in folder {2} pointing to {3}",
remoteClient.Name, name, folderID, olditemID);
if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
return;
@ -916,7 +934,20 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence;
if (TryGetScenePresence(remoteClient.AgentId, out presence))
{
// byte[] data = null;
bool linkAlreadyExists = false;
List<InventoryItemBase> existingItems = InventoryService.GetFolderItems(remoteClient.AgentId, folderID);
foreach (InventoryItemBase item in existingItems)
if (item.AssetID == olditemID)
linkAlreadyExists = true;
if (linkAlreadyExists)
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Ignoring request from {0} to create item link {1} in folder {2} pointing to {3} since a link already exists",
remoteClient.Name, name, folderID, olditemID);
return;
}
AssetBase asset = new AssetBase();
asset.FullID = olditemID;
@ -1351,11 +1382,28 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
containingFolder = InventoryService.GetFolder(containingFolder);
//m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
if (containingFolder != null && containingFolder != null)
{
// If the folder requested contains links, then we need to send those folders first, otherwise the links
// will be broken in the viewer.
HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
foreach (InventoryItemBase item in contents.Items)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
linkedItemFolderIdsToSend.Add(linkedItem.Folder);
}
}
foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true);
client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems);
}
}
/// <summary>

View File

@ -499,6 +499,10 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder)
{
// m_log.DebugFormat(
// "[USER INVENTORY]: HandleFetchInventoryDescendents() for {0}, folder={1}, fetchFolders={2}, fetchItems={3}, sortOrder={4}",
// remoteClient.Name, folderID, fetchFolders, fetchItems, sortOrder);
if (folderID == UUID.Zero)
return;

View File

@ -587,6 +587,19 @@ namespace OpenSim.Region.Framework.Scenes
"reload estate",
"Reload the estate data", HandleReloadEstate);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
"delete object owner <UUID>",
"Delete object by owner", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
"delete object creator <UUID>",
"Delete object by creator", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
"delete object uuid <UUID>",
"Delete object by uuid", HandleDeleteObject);
MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
"delete object name <UUID>",
"Delete object by name", HandleDeleteObject);
//Bind Storage Manager functions to some land manager functions for this scene
EventManager.OnLandObjectAdded +=
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
@ -775,6 +788,8 @@ namespace OpenSim.Region.Framework.Scenes
m_regInfo = regInfo;
m_eventManager = new EventManager();
m_permissions = new ScenePermissions(this);
m_lastUpdate = Util.EnvironmentTickCount();
}
@ -4850,6 +4865,60 @@ namespace OpenSim.Region.Framework.Scenes
}
}
private void HandleDeleteObject(string module, string[] cmd)
{
if (cmd.Length < 4)
return;
string mode = cmd[2];
string o = cmd[3];
List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
UUID match;
switch (mode)
{
case "owner":
if (!UUID.TryParse(o, out match))
return;
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.OwnerID == match && !g.IsAttachment)
deletes.Add(g);
});
break;
case "creator":
if (!UUID.TryParse(o, out match))
return;
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.RootPart.CreatorID == match && !g.IsAttachment)
deletes.Add(g);
});
break;
case "uuid":
if (!UUID.TryParse(o, out match))
return;
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.UUID == match && !g.IsAttachment)
deletes.Add(g);
});
break;
case "name":
ForEachSOG(delegate (SceneObjectGroup g)
{
if (g.RootPart.Name == o && !g.IsAttachment)
deletes.Add(g);
});
break;
}
foreach (SceneObjectGroup g in deletes)
DeleteSceneObject(g, false);
}
private void HandleReloadEstate(string module, string[] cmd)
{
if (MainConsole.Instance.ConsoleScene == null ||

View File

@ -2430,8 +2430,12 @@ namespace OpenSim.Region.Framework.Scenes
float speed = Velocity.Length();
float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
// assuming 5 ms. worst case precision for timer, use 2x that
// for distance error threshold
float distanceErrorThreshold = speed * 0.01f;
if (speed < 0.01f // allow rotation updates if avatar position is unchanged
|| Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold
|| Math.Abs(distanceError) > distanceErrorThreshold
|| velocidyDiff > 0.01f) // did velocity change from last update?
{
m_perfMonMS = currentTick;
@ -3151,7 +3155,7 @@ namespace OpenSim.Region.Framework.Scenes
{
cAgent.AttachmentObjects = new List<ISceneObject>();
cAgent.AttachmentObjectStates = new List<string>();
IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
m_InTransitScriptStates.Clear();
foreach (SceneObjectGroup sog in m_attachments)
{

View File

@ -107,11 +107,10 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
scene.AddCommand(
this, "emergency-monitoring",
"Go on/off emergency monitoring mode",
"emergency-monitoring",
"Go on/off emergency monitoring mode",
"Go on/off emergency monitoring mode",
EmergencyMonitoring);
}
public void RemoveRegion(Scene scene)
@ -190,7 +189,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
int maxNameLength = 18;
int maxRegionNameLength = 14;
int maxTypeLength = 4;
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
// int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));

View File

@ -0,0 +1,122 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
/// <summary>
/// A module that just holds commands for inspecting avatar appearance.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
public class AppearanceInfoModule : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
protected IAvatarFactory m_avatarFactory;
public string Name { get { return "Appearance Information Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
}
public void PostInitialise()
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
}
public void Close()
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes.Remove(scene.RegionInfo.RegionID);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
lock (m_scenes)
m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand(
this, "appearance show",
"appearance show",
"Show appearance information for each avatar in the simulator. At the moment, ",
ShowAppearanceInfo);
}
protected void ShowAppearanceInfo(string module, string[] cmd)
{
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
scene.ForEachClient(
delegate(IClientAPI client)
{
if (client is LLClientView && !((LLClientView)client).ChildAgentStatus())
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
MainConsole.Instance.OutputFormat(
"{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
}
});
}
}
}
}
}

View File

@ -0,0 +1,173 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules
{
/// <summary>
/// Enables Prim limits for parcel.
/// </summary>
/// <remarks>
/// This module selectivly enables parcel prim limits.
/// </remarks>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PrimLimitsModule")]
public class PrimLimitsModule : INonSharedRegionModule
{
protected IDialogModule m_dialogModule;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_enabled;
public string Name { get { return "PrimLimitsModule"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource config)
{
IConfig myConfig = config.Configs["Startup"];
string permissionModules = myConfig.GetString("permissionmodules", "DefaultPermissionsModule");
List<string> modules=new List<string>(permissionModules.Split(','));
if(!modules.Contains("PrimLimitsModule"))
return;
m_log.DebugFormat("[PRIM LIMITS]: Initialized module");
m_enabled = true;
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if(!m_enabled)
{
return;
}
scene.Permissions.OnRezObject += CanRezObject;
scene.Permissions.OnObjectEntry += CanObjectEnter;
scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
if(m_enabled)
{
return;
}
scene.Permissions.OnRezObject -= CanRezObject;
scene.Permissions.OnObjectEntry -= CanObjectEnter;
scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
}
public void RegionLoaded(Scene scene)
{
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
}
private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene)
{
// This may be a little long winded and can probably be optomized
int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total;
LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
if(objectCount + usedPrims > simulatorCapacity)
{
m_dialogModule.SendAlertToUser(owner, "Unable to rez object because the parcel is too full");
return false;
}
return true;
}
//OnMoveObject
private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene)
{
SceneObjectPart obj = scene.GetSceneObjectPart(objectID);
Vector3 oldPoint = obj.GroupPosition;
int objectCount = obj.ParentGroup.PrimCount;
ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y);
int usedPrims=newParcel.PrimCounts.Total;
LandData landData = newParcel.LandData;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
// The prim hasn't crossed a region boundry so we don't need to worry
// about prim counts here
if(oldParcel.Equals(newParcel))
{
return true;
}
// Prim counts are determined by the location of the root prim. if we're
// moving a child prim, just let it pass
if(!obj.IsRoot)
{
return true;
}
// Add Special Case here for temporary prims
if(objectCount + usedPrims > simulatorCapacity)
{
m_dialogModule.SendAlertToUser(obj.OwnerID, "Unable to move object because the destination parcel is too full");
return false;
}
return true;
}
//OnDuplicateObject
private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition)
{
// This may be a little long winded and can probably be optomized
int usedPrims = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).PrimCounts.Total;
LandData landData = scene.LandChannel.GetLandObject(objectPosition.X,objectPosition.Y).LandData;
int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) *
(float)scene.RegionInfo.ObjectCapacity * (float)scene.RegionInfo.RegionSettings.ObjectBonus);
if(objectCount + usedPrims > simulatorCapacity)
{
m_dialogModule.SendAlertToUser(owner, "Unable to duplicate object because the parcel is too full");
return false;
}
return true;
}
}
}

View File

@ -13,5 +13,6 @@
<RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" />
<RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" />
<RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" />
<RegionModule id="AutoBackupModule" type="OpenSim.Region.OptionalModules.World.AutoBackup.AutoBackupModule" />
</Extension>
</Addin>

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@ -0,0 +1,929 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Timers;
using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
/// <summary>
/// Choose between ways of naming the backup files that are generated.
/// </summary>
/// <remarks>Time: OARs are named by a timestamp.
/// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.)
/// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks>
public enum NamingType
{
Time,
Sequential,
Overwrite
}
///<summary>
/// AutoBackupModule: save OAR region backups to disk periodically
/// </summary>
/// <remarks>
/// Config Settings Documentation.
/// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options:
/// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section.
/// IMPORTANT: You may optionally specify the key name as follows for a per-region key: [Region Name].[Key Name]
/// Example: My region is named Foo.
/// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini.
/// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions.
/// Region-specific settings take precedence.
///
/// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis.
/// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings!
/// AutoBackup: True/False. Default: False. If True, activate auto backup functionality.
/// This is the only required option for enabling auto-backup; the other options have sane defaults.
/// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored.
/// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality.
/// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours).
/// The number of minutes between each backup attempt.
/// If a negative or zero value is given, it is equivalent to setting AutoBackup = False.
/// AutoBackupBusyCheck: True/False. Default: True.
/// If True, we will only take an auto-backup if a set of conditions are met.
/// These conditions are heuristics to try and avoid taking a backup when the sim is busy.
/// AutoBackupScript: String. Default: not specified (disabled).
/// File path to an executable script or binary to run when an automatic backup is taken.
/// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
/// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results!
/// argv[1] of the executed file/script will be the file name of the generated OAR.
/// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console.
/// AutoBackupNaming: string. Default: Time.
/// One of three strings (case insensitive):
/// "Time": Current timestamp is appended to file name. An existing file will never be overwritten.
/// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten.
/// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file.
/// AutoBackupDir: String. Default: "." (the current directory).
/// A directory (absolute or relative) where backups should be saved.
/// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
/// If the time dilation is below this value, don't take a backup right now.
/// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
/// If the number of agents is greater than this value, don't take a backup right now
/// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
/// Also helps if you don't want AutoBackup at all.
/// </remarks>
public class AutoBackupModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
new Dictionary<IScene, AutoBackupModuleState>(1);
private readonly Dictionary<Timer, List<IScene>> m_timerMap =
new Dictionary<Timer, List<IScene>>(1);
private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1);
private delegate T DefaultGetter<T>(string settingName, T defaultValue);
private bool m_enabled;
/// <summary>
/// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState!
/// </summary>
private bool m_closed;
private IConfigSource m_configSource;
/// <summary>
/// Required by framework.
/// </summary>
public bool IsSharedModule
{
get { return true; }
}
#region ISharedRegionModule Members
/// <summary>
/// Identifies the module to the system.
/// </summary>
string IRegionModuleBase.Name
{
get { return "AutoBackupModule"; }
}
/// <summary>
/// We don't implement an interface, this is a single-use module.
/// </summary>
Type IRegionModuleBase.ReplaceableInterface
{
get { return null; }
}
/// <summary>
/// Called once in the lifetime of the module at startup.
/// </summary>
/// <param name="source">The input config source for OpenSim.ini.</param>
void IRegionModuleBase.Initialise(IConfigSource source)
{
// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
this.m_configSource = source;
IConfig moduleConfig = source.Configs["AutoBackupModule"];
if (moduleConfig == null)
{
this.m_enabled = false;
return;
}
else
{
this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false);
if (this.m_enabled)
{
m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled");
}
else
{
return;
}
}
Timer defTimer = new Timer(43200000);
this.m_defaultState.Timer = defTimer;
this.m_timers.Add(43200000, defTimer);
defTimer.Elapsed += this.HandleElapsed;
defTimer.AutoReset = true;
defTimer.Start();
AutoBackupModuleState abms = this.ParseConfig(null, true);
m_log.Debug("[AUTO BACKUP]: Here is the default config:");
m_log.Debug(abms.ToString());
}
/// <summary>
/// Called once at de-init (sim shutting down).
/// </summary>
void IRegionModuleBase.Close()
{
if (!this.m_enabled)
{
return;
}
// We don't want any timers firing while the sim's coming down; strange things may happen.
this.StopAllTimers();
}
/// <summary>
/// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded.
/// </summary>
/// <param name="scene"></param>
void IRegionModuleBase.AddRegion(Scene scene)
{
}
/// <summary>
/// Here we just clean up some resources and stop the OAR backup (if any) for the given scene.
/// </summary>
/// <param name="scene">The scene (region) to stop performing AutoBackup on.</param>
void IRegionModuleBase.RemoveRegion(Scene scene)
{
if (!this.m_enabled)
{
return;
}
if (this.m_states.ContainsKey(scene))
{
AutoBackupModuleState abms = this.m_states[scene];
// Remove this scene out of the timer map list
Timer timer = abms.Timer;
List<IScene> list = this.m_timerMap[timer];
list.Remove(scene);
// Shut down the timer if this was the last scene for the timer
if (list.Count == 0)
{
this.m_timerMap.Remove(timer);
this.m_timers.Remove(timer.Interval);
timer.Close();
}
this.m_states.Remove(scene);
}
}
/// <summary>
/// Most interesting/complex code paths in AutoBackup begin here.
/// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc.
/// </summary>
/// <param name="scene">The scene to (possibly) perform AutoBackup on.</param>
void IRegionModuleBase.RegionLoaded(Scene scene)
{
if (!this.m_enabled)
{
return;
}
// This really ought not to happen, but just in case, let's pretend it didn't...
if (scene == null)
{
return;
}
AutoBackupModuleState abms = this.ParseConfig(scene, false);
m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
}
/// <summary>
/// Currently a no-op.
/// </summary>
void ISharedRegionModule.PostInitialise()
{
}
#endregion
/// <summary>
/// Set up internal state for a given scene. Fairly complex code.
/// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene.
/// </summary>
/// <param name="scene">The scene to look at.</param>
/// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param>
/// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns>
private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault)
{
string sRegionName;
string sRegionLabel;
string prepend;
AutoBackupModuleState state;
if (parseDefault)
{
sRegionName = null;
sRegionLabel = "DEFAULT";
prepend = "";
state = this.m_defaultState;
}
else
{
sRegionName = scene.RegionInfo.RegionName;
sRegionLabel = sRegionName;
prepend = sRegionName + ".";
state = null;
}
// Read the config settings and set variables.
IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null);
IConfig config = this.m_configSource.Configs["AutoBackupModule"];
if (config == null)
{
// defaultState would be disabled too if the section doesn't exist.
state = this.m_defaultState;
return state;
}
bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig);
if (state == null && tmpEnabled != this.m_defaultState.Enabled)
//Varies from default state
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.Enabled = tmpEnabled;
}
// If you don't want AutoBackup, we stop.
if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled))
{
return state;
}
else
{
m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
}
// Borrow an existing timer if one exists for the same interval; otherwise, make a new one.
double interval =
this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes,
config, regionConfig) * 60000.0;
if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0)
{
state = new AutoBackupModuleState();
}
if (this.m_timers.ContainsKey(interval))
{
if (state != null)
{
state.Timer = this.m_timers[interval];
}
m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " +
sRegionLabel);
}
else
{
// 0 or negative interval == do nothing.
if (interval <= 0.0 && state != null)
{
state.Enabled = false;
return state;
}
if (state == null)
{
state = new AutoBackupModuleState();
}
Timer tim = new Timer(interval);
state.Timer = tim;
//Milliseconds -> minutes
this.m_timers.Add(interval, tim);
tim.Elapsed += this.HandleElapsed;
tim.AutoReset = true;
tim.Start();
}
// Add the current region to the list of regions tied to this timer.
if (scene != null)
{
if (state != null)
{
if (this.m_timerMap.ContainsKey(state.Timer))
{
this.m_timerMap[state.Timer].Add(scene);
}
else
{
List<IScene> scns = new List<IScene>(1);
scns.Add(scene);
this.m_timerMap.Add(state.Timer, scns);
}
}
else
{
if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer))
{
this.m_timerMap[this.m_defaultState.Timer].Add(scene);
}
else
{
List<IScene> scns = new List<IScene>(1);
scns.Add(scene);
this.m_timerMap.Add(this.m_defaultState.Timer, scns);
}
}
}
bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck",
this.m_defaultState.BusyCheck, config, regionConfig);
if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.BusyCheck = tmpBusyCheck;
}
// Set file naming algorithm
string stmpNamingType = ResolveString("AutoBackupNaming",
this.m_defaultState.NamingType.ToString(), config, regionConfig);
NamingType tmpNamingType;
if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase))
{
tmpNamingType = NamingType.Time;
}
else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase))
{
tmpNamingType = NamingType.Sequential;
}
else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase))
{
tmpNamingType = NamingType.Overwrite;
}
else
{
m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " +
stmpNamingType);
tmpNamingType = NamingType.Time;
}
if (state == null && tmpNamingType != this.m_defaultState.NamingType)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.NamingType = tmpNamingType;
}
string tmpScript = ResolveString("AutoBackupScript",
this.m_defaultState.Script, config, regionConfig);
if (state == null && tmpScript != this.m_defaultState.Script)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.Script = tmpScript;
}
string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig);
if (state == null && tmpBackupDir != this.m_defaultState.BackupDir)
{
state = new AutoBackupModuleState();
}
if (state != null)
{
state.BackupDir = tmpBackupDir;
// Let's give the user some convenience and auto-mkdir
if (state.BackupDir != ".")
{
try
{
DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir);
if (!dirinfo.Exists)
{
dirinfo.Create();
}
}
catch (Exception e)
{
m_log.Warn(
"BAD NEWS. You won't be able to save backups to directory " +
state.BackupDir +
" because it doesn't exist or there's a permissions issue with it. Here's the exception.",
e);
}
}
}
return state;
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private bool ResolveBoolean(string settingName, bool defaultValue, IConfig global, IConfig local)
{
if(local != null)
{
return local.GetBoolean(settingName, global.GetBoolean(settingName, defaultValue));
}
else
{
return global.GetBoolean(settingName, defaultValue);
}
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local)
{
if (local != null)
{
return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue));
}
else
{
return global.GetDouble(settingName, defaultValue);
}
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local)
{
if (local != null)
{
return local.GetInt(settingName, global.GetInt(settingName, defaultValue));
}
else
{
return global.GetInt(settingName, defaultValue);
}
}
/// <summary>
/// Helper function for ParseConfig.
/// </summary>
/// <param name="settingName"></param>
/// <param name="defaultValue"></param>
/// <param name="global"></param>
/// <param name="local"></param>
/// <returns></returns>
private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local)
{
if (local != null)
{
return local.GetString(settingName, global.GetString(settingName, defaultValue));
}
else
{
return global.GetString(settingName, defaultValue);
}
}
/// <summary>
/// Called when any auto-backup timer expires. This starts the code path for actually performing a backup.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void HandleElapsed(object sender, ElapsedEventArgs e)
{
// TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region
// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to
// check whether the region is too busy! Especially on sims with LOTS of regions.
// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible,
// but would allow us to be semantically correct while being easier on perf.
// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi...
// Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter.
// Since this is pretty experimental, I haven't decided which alternative makes the most sense.
if (this.m_closed)
{
return;
}
bool heuristicsRun = false;
bool heuristicsPassed = false;
if (!this.m_timerMap.ContainsKey((Timer) sender))
{
m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender);
}
List<IScene> tmap = this.m_timerMap[(Timer) sender];
if (tmap != null && tmap.Count > 0)
{
foreach (IScene scene in tmap)
{
AutoBackupModuleState state = this.m_states[scene];
bool heuristics = state.BusyCheck;
// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region.
if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics)
{
this.DoRegionBackup(scene);
// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off!
}
else if (heuristicsRun)
{
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
scene.RegionInfo.RegionName + " right now.");
continue;
// Logical Deduction: heuristics are on but haven't been run
}
else
{
heuristicsPassed = this.RunHeuristics(scene);
heuristicsRun = true;
if (!heuristicsPassed)
{
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
scene.RegionInfo.RegionName + " right now.");
continue;
}
this.DoRegionBackup(scene);
}
}
}
}
/// <summary>
/// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable).
/// </summary>
/// <param name="scene"></param>
private void DoRegionBackup(IScene scene)
{
if (scene.RegionStatus != RegionStatus.Up)
{
// We won't backup a region that isn't operating normally.
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
" because its status is " + scene.RegionStatus);
return;
}
AutoBackupModuleState state = this.m_states[scene];
IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>();
string savePath = BuildOarPath(scene.RegionInfo.RegionName,
state.BackupDir,
state.NamingType);
if (savePath == null)
{
m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
return;
}
Guid guid = Guid.NewGuid();
m_pendingSaves.Add(guid, scene);
state.LiveRequests.Add(guid, savePath);
((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
iram.ArchiveRegion(savePath, guid, null);
}
/// <summary>
/// Called by the Event Manager when the OnOarFileSaved event is fired.
/// </summary>
/// <param name="guid"></param>
/// <param name="message"></param>
void EventManager_OnOarFileSaved(Guid guid, string message)
{
// Ignore if the OAR save is being done by some other part of the system
if (m_pendingSaves.ContainsKey(guid))
{
AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
ExecuteScript(abms.Script, abms.LiveRequests[guid]);
m_pendingSaves.Remove(guid);
abms.LiveRequests.Remove(guid);
}
}
/// <summary>This format may turn out to be too unwieldy to keep...
/// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
/// Sequential numbers, right? We support those, too!</summary>
private static string GetTimeString()
{
StringWriter sw = new StringWriter();
sw.Write("_");
DateTime now = DateTime.Now;
sw.Write(now.Year);
sw.Write("y_");
sw.Write(now.Month);
sw.Write("M_");
sw.Write(now.Day);
sw.Write("d_");
sw.Write(now.Hour);
sw.Write("h_");
sw.Write(now.Minute);
sw.Write("m_");
sw.Write(now.Second);
sw.Write("s");
sw.Flush();
string output = sw.ToString();
sw.Close();
return output;
}
/// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary>
private bool RunHeuristics(IScene region)
{
try
{
return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region);
}
catch (Exception e)
{
m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e);
return false;
}
}
/// <summary>
/// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5),
/// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR).
/// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy".
/// </summary>
/// <param name="region"></param>
/// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns>
private bool RunTimeDilationHeuristic(IScene region)
{
string regionName = region.RegionInfo.RegionName;
return region.TimeDilation >=
this.m_configSource.Configs["AutoBackupModule"].GetFloat(
regionName + ".AutoBackupDilationThreshold", 0.5f);
}
/// <summary>
/// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10),
/// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR).
/// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy".
/// </summary>
/// <param name="region"></param>
/// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns>
private bool RunAgentLimitHeuristic(IScene region)
{
string regionName = region.RegionInfo.RegionName;
try
{
Scene scene = (Scene) region;
// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful...
return scene.GetRootAgentCount() <=
this.m_configSource.Configs["AutoBackupModule"].GetInt(
regionName + ".AutoBackupAgentThreshold", 10);
}
catch (InvalidCastException ice)
{
m_log.Debug(
"[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!",
ice);
return true;
// Non-obstructionist safest answer...
}
}
/// <summary>
/// Run the script or executable specified by the "AutoBackupScript" config setting.
/// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script.
/// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions.
/// </summary>
/// <param name="scriptName"></param>
/// <param name="savePath"></param>
private static void ExecuteScript(string scriptName, string savePath)
{
// Do nothing if there's no script.
if (scriptName == null || scriptName.Length <= 0)
{
return;
}
try
{
FileInfo fi = new FileInfo(scriptName);
if (fi.Exists)
{
ProcessStartInfo psi = new ProcessStartInfo(scriptName);
psi.Arguments = savePath;
psi.CreateNoWindow = true;
Process proc = Process.Start(psi);
proc.ErrorDataReceived += HandleProcErrorDataReceived;
}
}
catch (Exception e)
{
m_log.Warn(
"Exception encountered when trying to run script for oar backup " + savePath, e);
}
}
/// <summary>
/// Called if a running script process writes to stderr.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
{
m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
" is yacking on stderr: " + e.Data);
}
/// <summary>
/// Quickly stop all timers from firing.
/// </summary>
private void StopAllTimers()
{
foreach (Timer t in this.m_timerMap.Keys)
{
t.Close();
}
this.m_closed = true;
}
/// <summary>
/// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType.
/// </summary>
/// <param name="dirName"></param>
/// <param name="regionName"></param>
/// <returns></returns>
private static string GetNextFile(string dirName, string regionName)
{
FileInfo uniqueFile = null;
long biggestExistingFile = GetNextOarFileNumber(dirName, regionName);
biggestExistingFile++;
// We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest.
uniqueFile =
new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" +
biggestExistingFile + ".oar");
return uniqueFile.FullName;
}
/// <summary>
/// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants.
/// </summary>
/// <param name="regionName">Name of the region to save.</param>
/// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param>
/// <param name="naming">The naming scheme for the file name.</param>
/// <returns></returns>
private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
{
FileInfo path = null;
switch (naming)
{
case NamingType.Overwrite:
path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar");
return path.FullName;
case NamingType.Time:
path =
new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName +
GetTimeString() + ".oar");
return path.FullName;
case NamingType.Sequential:
// All codepaths in GetNextFile should return a file name ending in .oar
path = new FileInfo(GetNextFile(baseDir, regionName));
return path.FullName;
default:
m_log.Warn("VERY BAD: Unhandled case element " + naming);
break;
}
return null;
}
/// <summary>
/// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile).
/// </summary>
/// <param name="dirName"></param>
/// <param name="regionName"></param>
/// <returns></returns>
private static long GetNextOarFileNumber(string dirName, string regionName)
{
long retval = 1;
DirectoryInfo di = new DirectoryInfo(dirName);
FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly);
Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name));
if (fi.LongLength > 0)
{
long subtract = 1L;
bool worked = false;
Regex reg = new Regex(regionName + "_([0-9])+" + ".oar");
while (!worked && subtract <= fi.LongLength)
{
// Pick the file with the last natural ordering
string biggestFileName = fi[fi.LongLength - subtract].Name;
MatchCollection matches = reg.Matches(biggestFileName);
long l = 1;
if (matches.Count > 0 && matches[0].Groups.Count > 0)
{
try
{
long.TryParse(matches[0].Groups[1].Value, out l);
retval = l;
worked = true;
}
catch (FormatException fe)
{
m_log.Warn(
"[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!",
fe);
subtract++;
}
}
else
{
subtract++;
}
}
}
return retval;
}
}
}

View File

@ -0,0 +1,126 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
/// </summary>
///
public class AutoBackupModuleState
{
private Dictionary<Guid, string> m_liveRequests = null;
public AutoBackupModuleState()
{
this.Enabled = false;
this.BackupDir = ".";
this.BusyCheck = true;
this.Timer = null;
this.NamingType = NamingType.Time;
this.Script = null;
}
public Dictionary<Guid, string> LiveRequests
{
get {
return this.m_liveRequests ??
(this.m_liveRequests = new Dictionary<Guid, string>(1));
}
}
public bool Enabled
{
get;
set;
}
public System.Timers.Timer Timer
{
get;
set;
}
public double IntervalMinutes
{
get
{
if (this.Timer == null)
{
return -1.0;
}
else
{
return this.Timer.Interval / 60000.0;
}
}
}
public bool BusyCheck
{
get;
set;
}
public string Script
{
get;
set;
}
public string BackupDir
{
get;
set;
}
public NamingType NamingType
{
get;
set;
}
public new string ToString()
{
string retval = "";
retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
retval += "[AUTO BACKUP]: Script: " + Script + "\n";
return retval;
}
}
}

View File

@ -97,16 +97,76 @@ namespace OpenSim.Server.Base
if (port == 0)
{
System.Console.WriteLine("Port number not specified or 0, server can't start");
Thread.CurrentThread.Abort();
}
//
bool ssl_main = networkConfig.GetBoolean("https_main",false);
bool ssl_listener = networkConfig.GetBoolean("https_listener",false);
m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
m_Port = port;
//
// This is where to make the servers:
//
//
// Make the base server according to the port, etc.
// ADD: Possibility to make main server ssl
// Then, check for https settings and ADD a server to
// m_Servers
//
if ( !ssl_main )
{
m_HttpServer = new BaseHttpServer(port);
m_HttpServer = new BaseHttpServer(port);
}
else
{
string cert_path = networkConfig.GetString("cert_path",String.Empty);
if ( cert_path == String.Empty )
{
System.Console.WriteLine("Path to X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
string cert_pass = networkConfig.GetString("cert_pass",String.Empty);
if ( cert_pass == String.Empty )
{
System.Console.WriteLine("Password for X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
m_HttpServer = new BaseHttpServer(port, ssl_main, cert_path, cert_pass);
}
MainServer.Instance = m_HttpServer;
// If https_listener = true, then add an ssl listener on the https_port...
if ( ssl_listener == true ) {
uint https_port = (uint)networkConfig.GetInt("https_port", 0);
string cert_path = networkConfig.GetString("cert_path",String.Empty);
if ( cert_path == String.Empty )
{
System.Console.WriteLine("Path to X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
string cert_pass = networkConfig.GetString("cert_pass",String.Empty);
if ( cert_pass == String.Empty )
{
System.Console.WriteLine("Password for X509 certificate is missing, server can't start.");
Thread.CurrentThread.Abort();
}
// Add our https_server
BaseHttpServer server = null;
server = new BaseHttpServer(https_port, ssl_listener, cert_path, cert_pass);
if (server != null)
{
m_Log.InfoFormat("[SERVER]: Starting HTTPS server on port {0}", https_port);
m_Servers.Add(https_port,server);
}
else
System.Console.WriteLine(String.Format("Failed to start HTTPS server on port {0}",https_port));
}
}
protected override void Initialise()
@ -114,6 +174,19 @@ namespace OpenSim.Server.Base
m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", m_HttpServer.Port);
m_HttpServer.Start();
if (m_Servers.Count > 0)
{
foreach (BaseHttpServer s in m_Servers.Values)
{
if (!s.UseSSL)
m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", s.Port);
else
m_Log.InfoFormat("[SERVER]: Starting HTTPS server on port {0}", s.Port);
s.Start();
}
}
if (MainConsole.Instance is RemoteConsole)
{
if (m_consolePort == 0)

View File

@ -49,13 +49,13 @@ using log4net;
namespace OpenSim.Server.Handlers.Hypergrid
{
public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentHandler
public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentPostHandler
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IGatekeeperService m_GatekeeperService;
public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy)
public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy) : base("/foreignagent")
{
m_GatekeeperService = gatekeeper;
m_Proxy = proxy;
@ -65,7 +65,5 @@ namespace OpenSim.Server.Handlers.Hypergrid
{
return m_GatekeeperService.LoginAgent(aCircuit, destination, out reason);
}
}
}

View File

@ -73,7 +73,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
server.AddXmlRPCHandler("link_region", hghandlers.LinkRegionRequest, false);
server.AddXmlRPCHandler("get_region", hghandlers.GetRegion, false);
server.AddHTTPHandler("/foreignagent/", new GatekeeperAgentHandler(m_GatekeeperService, m_Proxy).Handler);
server.AddStreamHandler(new GatekeeperAgentHandler(m_GatekeeperService, m_Proxy));
}
public GatekeeperServiceInConnector(IConfigSource config, IHttpServer server)

View File

@ -28,6 +28,7 @@
using System;
using System.Collections;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Net;
using System.Text;
@ -53,8 +54,6 @@ namespace OpenSim.Server.Handlers.Simulation
private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentHandler() { }
public AgentHandler(ISimulationService sim)
@ -91,17 +90,7 @@ namespace OpenSim.Server.Handlers.Simulation
// Next, let's parse the verb
string method = (string)request["http-method"];
if (method.Equals("PUT"))
{
DoAgentPut(request, responsedata);
return responsedata;
}
else if (method.Equals("POST"))
{
DoAgentPost(request, responsedata, agentID);
return responsedata;
}
else if (method.Equals("GET"))
if (method.Equals("GET"))
{
DoAgentGet(request, responsedata, agentID, regionID);
return responsedata;
@ -127,199 +116,6 @@ namespace OpenSim.Server.Handlers.Simulation
}
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(2);
string reason = String.Empty;
// This is the meaning of POST agent
//m_regionClient.AdjustUserInformation(aCircuit);
//bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
bool result = CreateAgent(destination, aCircuit, teleportFlags, out reason);
resp["reason"] = OSD.FromString(reason);
resp["success"] = OSD.FromBoolean(result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString(GetCallerIP(request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
private string GetCallerIP(Hashtable request)
{
if (!m_Proxy)
return Util.GetCallerIP(request);
// We're behind a proxy
Hashtable headers = (Hashtable)request["headers"];
//// DEBUG
//foreach (object o in headers.Keys)
// m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString()));
string xff = "X-Forwarded-For";
if (headers.ContainsKey(xff.ToLower()))
xff = xff.ToLower();
if (!headers.ContainsKey(xff) || headers[xff] == null)
{
m_log.WarnFormat("[AGENT HANDLER]: No XFF header");
return Util.GetCallerIP(request);
}
m_log.DebugFormat("[AGENT HANDLER]: XFF is {0}", headers[xff]);
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers[xff]);
if (ep != null)
return ep.Address.ToString();
// Oops
return Util.GetCallerIP(request);
}
// subclasses can override this
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
{
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
// subclasses can override this
protected virtual bool UpdateAgent(GridRegion destination, AgentData agent)
{
return m_SimulationService.UpdateAgent(destination, agent);
}
protected virtual void DoQueryAccess(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
{
if (m_SimulationService == null)
@ -434,4 +230,360 @@ namespace OpenSim.Server.Handlers.Simulation
}
public class AgentPostHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentPostHandler(ISimulationService service) :
base("POST", "/agent")
{
m_SimulationService = service;
}
public AgentPostHandler(string path) :
base("POST", path)
{
m_SimulationService = null;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
m_log.DebugFormat("[SIMULATION]: Stream handler called");
Hashtable keysvals = new Hashtable();
Hashtable headervals = new Hashtable();
string[] querystringkeys = httpRequest.QueryString.AllKeys;
string[] rHeaders = httpRequest.Headers.AllKeys;
keysvals.Add("uri", httpRequest.RawUrl);
keysvals.Add("content-type", httpRequest.ContentType);
keysvals.Add("http-method", httpRequest.HttpMethod);
foreach (string queryname in querystringkeys)
keysvals.Add(queryname, httpRequest.QueryString[queryname]);
foreach (string headername in rHeaders)
headervals[headername] = httpRequest.Headers[headername];
keysvals.Add("headers", headervals);
keysvals.Add("querystringkeys", querystringkeys);
Stream inputStream;
if (httpRequest.ContentType == "application/x-gzip")
inputStream = new GZipStream(request, CompressionMode.Decompress);
else
inputStream = request;
Encoding encoding = Encoding.UTF8;
StreamReader reader = new StreamReader(inputStream, encoding);
string requestBody = reader.ReadToEnd();
reader.Close();
keysvals.Add("body", requestBody);
httpResponse.StatusCode = 200;
httpResponse.ContentType = "text/html";
httpResponse.KeepAlive = false;
Hashtable responsedata = new Hashtable();
UUID agentID;
UUID regionID;
string action;
if (!Utils.GetParams((string)keysvals["uri"], out agentID, out regionID, out action))
{
m_log.InfoFormat("[AGENT HANDLER]: Invalid parameters for agent message {0}", keysvals["uri"]);
httpResponse.StatusCode = 404;
return encoding.GetBytes("false");
}
DoAgentPost(keysvals, responsedata, agentID);
httpResponse.StatusCode = (int)responsedata["int_response_code"];
return encoding.GetBytes((string)responsedata["str_response_string"]);
}
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(2);
string reason = String.Empty;
// This is the meaning of POST agent
//m_regionClient.AdjustUserInformation(aCircuit);
//bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
bool result = CreateAgent(destination, aCircuit, teleportFlags, out reason);
resp["reason"] = OSD.FromString(reason);
resp["success"] = OSD.FromBoolean(result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString(GetCallerIP(request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
private string GetCallerIP(Hashtable request)
{
if (!m_Proxy)
return Util.GetCallerIP(request);
// We're behind a proxy
Hashtable headers = (Hashtable)request["headers"];
//// DEBUG
//foreach (object o in headers.Keys)
// m_log.DebugFormat("XXX {0} = {1}", o.ToString(), (headers[o] == null? "null" : headers[o].ToString()));
string xff = "X-Forwarded-For";
if (headers.ContainsKey(xff.ToLower()))
xff = xff.ToLower();
if (!headers.ContainsKey(xff) || headers[xff] == null)
{
m_log.WarnFormat("[AGENT HANDLER]: No XFF header");
return Util.GetCallerIP(request);
}
m_log.DebugFormat("[AGENT HANDLER]: XFF is {0}", headers[xff]);
IPEndPoint ep = Util.GetClientIPFromXFF((string)headers[xff]);
if (ep != null)
return ep.Address.ToString();
// Oops
return Util.GetCallerIP(request);
}
// subclasses can override this
protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
{
return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
}
public class AgentPutHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private ISimulationService m_SimulationService;
protected bool m_Proxy = false;
public AgentPutHandler(ISimulationService service) :
base("PUT", "/agent")
{
m_SimulationService = service;
}
public AgentPutHandler(string path) :
base("PUT", path)
{
m_SimulationService = null;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
m_log.DebugFormat("[SIMULATION]: Stream handler called");
Hashtable keysvals = new Hashtable();
Hashtable headervals = new Hashtable();
string[] querystringkeys = httpRequest.QueryString.AllKeys;
string[] rHeaders = httpRequest.Headers.AllKeys;
keysvals.Add("uri", httpRequest.RawUrl);
keysvals.Add("content-type", httpRequest.ContentType);
keysvals.Add("http-method", httpRequest.HttpMethod);
foreach (string queryname in querystringkeys)
keysvals.Add(queryname, httpRequest.QueryString[queryname]);
foreach (string headername in rHeaders)
headervals[headername] = httpRequest.Headers[headername];
keysvals.Add("headers", headervals);
keysvals.Add("querystringkeys", querystringkeys);
Stream inputStream;
if (httpRequest.ContentType == "application/x-gzip")
inputStream = new GZipStream(request, CompressionMode.Decompress);
else
inputStream = request;
Encoding encoding = Encoding.UTF8;
StreamReader reader = new StreamReader(inputStream, encoding);
string requestBody = reader.ReadToEnd();
reader.Close();
keysvals.Add("body", requestBody);
httpResponse.StatusCode = 200;
httpResponse.ContentType = "text/html";
httpResponse.KeepAlive = false;
Hashtable responsedata = new Hashtable();
UUID agentID;
UUID regionID;
string action;
if (!Utils.GetParams((string)keysvals["uri"], out agentID, out regionID, out action))
{
m_log.InfoFormat("[AGENT HANDLER]: Invalid parameters for agent message {0}", keysvals["uri"]);
httpResponse.StatusCode = 404;
return encoding.GetBytes("false");
}
DoAgentPut(keysvals, responsedata);
httpResponse.StatusCode = (int)responsedata["int_response_code"];
return encoding.GetBytes((string)responsedata["str_response_string"]);
}
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
// subclasses can override this
protected virtual bool UpdateAgent(GridRegion destination, AgentData agent)
{
return m_SimulationService.UpdateAgent(destination, agent);
}
}
}

View File

@ -43,30 +43,16 @@ namespace OpenSim.Server.Handlers.Simulation
public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
base(config, server, String.Empty)
{
//IConfig serverConfig = config.Configs["SimulationService"];
//if (serverConfig == null)
// throw new Exception("No section 'SimulationService' in config file");
//string simService = serverConfig.GetString("LocalServiceModule",
// String.Empty);
//if (simService == String.Empty)
// throw new Exception("No SimulationService in config file");
//Object[] args = new Object[] { config };
m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
m_LocalSimulationService = m_LocalSimulationService.GetInnerService();
//ServerUtils.LoadPlugin<ISimulationService>(simService, args);
//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
//server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
//server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
// This one MUST be a stream handler because compressed fatpacks
// are pure binary and shoehorning that into a string with UTF-8
// encoding breaks it
server.AddStreamHandler(new AgentPostHandler(m_LocalSimulationService));
server.AddStreamHandler(new AgentPutHandler(m_LocalSimulationService));
server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
}
}
}

View File

@ -26,6 +26,8 @@
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using log4net;
@ -60,6 +62,13 @@ namespace OpenSim.Services.AssetService
"delete asset",
"delete asset <ID>",
"Delete asset from database", HandleDeleteAsset);
MainConsole.Instance.Commands.AddCommand("kfs", false,
"dump asset",
"dump asset <ID>",
"Dump asset to a file",
"The filename is the same as the ID given.",
HandleDumpAsset);
if (m_AssetLoader != null)
{
@ -189,6 +198,43 @@ namespace OpenSim.Services.AssetService
return false;
}
void HandleDumpAsset(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Usage is dump asset <ID>");
return;
}
string rawAssetId = args[2];
UUID assetId;
if (!UUID.TryParse(rawAssetId, out assetId))
{
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
return;
}
AssetBase asset = m_Database.GetAsset(assetId);
if (asset == null)
{
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
return;
}
string fileName = rawAssetId;
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
bw.Write(asset.Data);
}
}
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
}
void HandleShowDigest(string module, string[] args)
{
@ -208,11 +254,11 @@ namespace OpenSim.Services.AssetService
int i;
MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type));
MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
for (i = 0 ; i < 5 ; i++)
{

View File

@ -102,12 +102,21 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
args["teleport_flags"] = OSD.FromString(flags.ToString());
OSDMap result = WebUtil.PostToService(uri, args, 20000);
OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
if (result["Success"].AsBoolean())
return true;
result = WebUtil.PostToService(uri, args, 30000);
if (result["Success"].AsBoolean())
{
m_log.WarnFormat(
"[REMOTE SIMULATION CONNECTOR]: Remote simulator {0} did not accept compressed transfer, suggest updating it.", destination.RegionName);
return true;
}
m_log.WarnFormat(
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}",
"[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {2}",
aCircuit.firstname, aCircuit.lastname, destination.RegionName);
reason = result["Message"] != null ? result["Message"].AsString() : "error";
return false;
@ -207,7 +216,12 @@ namespace OpenSim.Services.Connectors.Simulation
args["destination_name"] = OSD.FromString(destination.RegionName);
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
OSDMap result = WebUtil.PutToService(uri, args, timeout);
OSDMap result = WebUtil.PutToServiceCompressed(uri, args, timeout);
if (result["Success"].AsBoolean())
return true;
result = WebUtil.PutToService(uri, args, timeout);
return result["Success"].AsBoolean();
}
catch (Exception e)
@ -274,7 +288,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000);
OSDMap result = WebUtil.ServiceOSDRequest(uri, request, "QUERYACCESS", 10000, false);
bool success = result["success"].AsBoolean();
if (result.ContainsKey("_Result"))
{
@ -326,7 +340,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000);
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
}
catch (Exception e)
{
@ -346,7 +360,7 @@ namespace OpenSim.Services.Connectors.Simulation
try
{
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000);
WebUtil.ServiceOSDRequest(uri, null, "DELETE", 10000, false);
}
catch (Exception e)
{

View File

@ -14,7 +14,7 @@
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message" />
<!-- console log with milliseconds. Useful for debugging -->
<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
<!-- <conversionPattern value="%date{HH:mm:ss.fff} - %message" /> -->
</layout>
</appender>

View File

@ -736,6 +736,10 @@
;; Enable media on a prim facilities
; Enabled = true;
[PrimLimitsModule]
;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.
; EnforcePrimLimits = false
[Architecture]
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini

View File

@ -291,6 +291,20 @@
http_listener_sslport = 9001 ; Use this port for SSL connections
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
; HTTPS for "Out of band" management applications such as the remote
; admin module
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
; Set our listener to this port
; https_port = 0
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
; Password for cert
; cert_pass = "password"
; Hostname to use in llRequestURL/llRequestSecureURL
; if not defined - default machine name is being used
; (on Windows this mean NETBIOS name - useably only inside local network)
@ -1352,6 +1366,10 @@
[GridService]
;; default standalone, overridable in StandaloneCommon.ini
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
[AutoBackupModule]
;; default is module is disabled at the top level
AutoBackupModuleEnabled = false
[Modules]
Include-modules = "addon-modules/*/config/*.ini"

View File

@ -29,6 +29,26 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[Network]
port = 8003
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console

View File

@ -21,6 +21,27 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[Network]
port = 8003
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console