Merge branch 'integration' of /home/opensim/var/repo/opensim into integration

integration
BlueWall 2012-04-13 20:15:56 -04:00
commit 7bcd6a6842
12 changed files with 194 additions and 51 deletions

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@ -162,7 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
protected void InitModule(IConfigSource config) protected virtual void InitModule(IConfigSource config)
{ {
IConfig friendsConfig = config.Configs["Friends"]; IConfig friendsConfig = config.Configs["Friends"];
if (friendsConfig != null) if (friendsConfig != null)
@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
} }
} }
private void OnInstantMessage(IClientAPI client, GridInstantMessage im) protected virtual void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{ {
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{ {

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@ -50,6 +50,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private int m_levelHGFriends = 0;
IUserManagement m_uMan; IUserManagement m_uMan;
public IUserManagement UserManagementModule public IUserManagement UserManagementModule
{ {
@ -87,6 +89,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
m_StatusNotifier = new HGStatusNotifier(this); m_StatusNotifier = new HGStatusNotifier(this);
} }
protected override void InitModule(IConfigSource config)
{
base.InitModule(config);
// Additionally to the base method
IConfig friendsConfig = config.Configs["HGFriendsModule"];
if (friendsConfig != null)
{
m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
// TODO: read in all config variables pertaining to
// HG friendship permissions
}
}
#endregion #endregion
#region IFriendsSimConnector #region IFriendsSimConnector
@ -105,6 +122,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion #endregion
protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
{
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
{
// we got a friendship offer
UUID principalID = new UUID(im.fromAgentID);
UUID friendID = new UUID(im.toAgentID);
// Check if friendID is foreigner and if principalID has the permission
// to request friendships with foreigners. If not, return immediately.
if (!UserManagementModule.IsLocalGridUser(friendID))
{
ScenePresence avatar = null;
((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
if (avatar == null)
return;
if (avatar.UserLevel < m_levelHGFriends)
{
client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
return;
}
}
}
base.OnInstantMessage(client, im);
}
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders) protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
{ {
// Update the local cache. Yes, we need to do it right here // Update the local cache. Yes, we need to do it right here

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@ -173,6 +173,16 @@ namespace OpenSim.Region.Framework.Interfaces
/// </returns> /// </returns>
List<TaskInventoryItem> GetInventoryItems(string name); List<TaskInventoryItem> GetInventoryItems(string name);
/// <summary>
/// Get inventory items by type.
/// </summary>
/// <param type="name"></param>
/// <returns>
/// A list of inventory items of that type.
/// If no inventory items of that type then an empty list is returned.
/// </returns>
List<TaskInventoryItem> GetInventoryItems(InventoryType type);
/// <summary> /// <summary>
/// Get the scene object referenced by an inventory item. /// Get the scene object referenced by an inventory item.
/// </summary> /// </summary>

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@ -82,6 +82,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary> /// </summary>
void StartProcessing(); void StartProcessing();
/// <summary>
/// Get the execution times of all scripts in the given array if they are currently running.
/// </summary>
/// <returns>
/// A float the value is a representative execution time in milliseconds of all scripts in that Array.
/// </returns>
float GetScriptExecutionTime(List<UUID> itemIDs);
/// <summary> /// <summary>
/// Get the execution times of all scripts in each object. /// Get the execution times of all scripts in each object.
/// </summary> /// </summary>

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@ -3269,6 +3269,45 @@ namespace OpenSim.Region.Framework.Scenes
return count; return count;
} }
/// <summary>
/// A float the value is a representative execution time in milliseconds of all scripts in the link set.
/// </summary>
public float ScriptExecutionTime()
{
IScriptModule[] engines = Scene.RequestModuleInterfaces<IScriptModule>();
if (engines.Length == 0) // No engine at all
return 0.0f;
float time = 0.0f;
// get all the scripts in all parts
SceneObjectPart[] parts = m_parts.GetArray();
List<TaskInventoryItem> scripts = new List<TaskInventoryItem>();
for (int i = 0; i < parts.Length; i++)
{
scripts.AddRange(parts[i].Inventory.GetInventoryItems(InventoryType.LSL));
}
// extract the UUIDs
List<UUID> ids = new List<UUID>(scripts.Count);
foreach (TaskInventoryItem script in scripts)
{
if (!ids.Contains(script.ItemID))
{
ids.Add(script.ItemID);
}
}
// Offer the list of script UUIDs to each engine found and accumulate the time
foreach (IScriptModule e in engines)
{
if (e != null)
{
time += e.GetScriptExecutionTime(ids);
}
}
return time;
}
/// <summary> /// <summary>
/// Returns a count of the number of running scripts in this groups parts. /// Returns a count of the number of running scripts in this groups parts.
/// </summary> /// </summary>

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@ -222,7 +222,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{ {
List<TaskInventoryItem> scripts = GetInventoryScripts(); List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts) foreach (TaskInventoryItem item in scripts)
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
} }
@ -255,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public void RemoveScriptInstances(bool sceneObjectBeingDeleted) public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
{ {
List<TaskInventoryItem> scripts = GetInventoryScripts(); List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts) foreach (TaskInventoryItem item in scripts)
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
} }
@ -1116,7 +1116,7 @@ namespace OpenSim.Region.Framework.Scenes
return 0; return 0;
int count = 0; int count = 0;
List<TaskInventoryItem> scripts = GetInventoryScripts(); List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts) foreach (TaskInventoryItem item in scripts)
{ {
@ -1157,14 +1157,14 @@ namespace OpenSim.Region.Framework.Scenes
return ret; return ret;
} }
public List<TaskInventoryItem> GetInventoryScripts() public List<TaskInventoryItem> GetInventoryItems(InventoryType type)
{ {
List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items) lock (m_items)
{ {
foreach (TaskInventoryItem item in m_items.Values) foreach (TaskInventoryItem item in m_items.Values)
if (item.InvType == (int)InventoryType.LSL) if (item.InvType == (int)type)
ret.Add(item); ret.Add(item);
} }
@ -1183,7 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes
if (engines.Length == 0) // No engine at all if (engines.Length == 0) // No engine at all
return ret; return ret;
List<TaskInventoryItem> scripts = GetInventoryScripts(); List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts) foreach (TaskInventoryItem item in scripts)
{ {
@ -1211,7 +1211,7 @@ namespace OpenSim.Region.Framework.Scenes
if (engines.Length == 0) if (engines.Length == 0)
return; return;
List<TaskInventoryItem> scripts = GetInventoryScripts(); List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts) foreach (TaskInventoryItem item in scripts)
{ {

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@ -3437,6 +3437,25 @@ namespace OpenSim.Region.Framework.Scenes
return count; return count;
} }
/// <summary>
/// A float the value is a representative execution time in milliseconds of all scripts in all attachments.
/// </summary>
public float ScriptExecutionTime()
{
float time = 0.0f;
lock (m_attachments)
{
foreach (SceneObjectGroup gobj in m_attachments)
{
if (gobj != null)
{
time += gobj.ScriptExecutionTime();
}
}
}
return time;
}
/// <summary> /// <summary>
/// Returns the total count of running scripts in all parts. /// Returns the total count of running scripts in all parts.
/// </summary> /// </summary>

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@ -10367,7 +10367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384));
break; break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME: case ScriptBaseClass.OBJECT_SCRIPT_TIME:
ret.Add(new LSL_Float(0)); ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f));
break; break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
ret.Add(new LSL_Integer(1)); ret.Add(new LSL_Integer(1));
@ -10435,9 +10435,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384));
break; break;
case ScriptBaseClass.OBJECT_SCRIPT_TIME: case ScriptBaseClass.OBJECT_SCRIPT_TIME:
// Average cpu time per simulator frame expended on all scripts in the object // Average cpu time in seconds per simulator frame expended on all scripts in the object
// Not currently available at Object level ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f));
ret.Add(new LSL_Float(0));
break; break;
case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
// according to the SL wiki A prim or linkset will have prim // according to the SL wiki A prim or linkset will have prim

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@ -1907,19 +1907,40 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (!topScripts.ContainsKey(si.LocalID)) if (!topScripts.ContainsKey(si.LocalID))
topScripts[si.RootLocalID] = 0; topScripts[si.RootLocalID] = 0;
// long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; topScripts[si.RootLocalID] += CalculateAdjustedExectionTime(si, tickNow);
// float framesElapsed = ticksElapsed / (18.1818 * TimeSpan.TicksPerMillisecond); }
}
// Execution time of the script adjusted by it's measurement period to make scripts started at return topScripts;
// different times comparable. }
// float adjustedExecutionTime
// = (float)si.MeasurementPeriodExecutionTime
// / ((float)(tickNow - si.MeasurementPeriodTickStart) / ScriptInstance.MaxMeasurementPeriod)
// / TimeSpan.TicksPerMillisecond;
public float GetScriptExecutionTime(List<UUID> itemIDs)
{
if (itemIDs == null|| itemIDs.Count == 0)
{
return 0.0f;
}
float time = 0.0f;
long tickNow = Util.EnvironmentTickCount();
IScriptInstance si;
// Calculate the time for all scripts that this engine is executing
// Ignore any others
foreach (UUID id in itemIDs)
{
si = GetInstance(id);
if (si != null && si.Running)
{
time += CalculateAdjustedExectionTime(si, tickNow);
}
}
return time;
}
private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow)
{
long ticksElapsed = tickNow - si.MeasurementPeriodTickStart; long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
// Avoid divide by zerp // Avoid divide by zero
if (ticksElapsed == 0) if (ticksElapsed == 0)
ticksElapsed = 1; ticksElapsed = 1;
@ -1938,14 +1959,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect // 4) Hence, we scale execution time to an idealised frame time (55 fps). This is also not perfect
// since the figure does not represent actual execution time and very hard running scripts will // since the figure does not represent actual execution time and very hard running scripts will
// never exceed 18ms (though this is a very high number for script execution so is a warning sign). // never exceed 18ms (though this is a very high number for script execution so is a warning sign).
float adjustedExecutionTime return ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
= ((float)si.MeasurementPeriodExecutionTime / ticksElapsed) * 18.1818f;
topScripts[si.RootLocalID] += adjustedExecutionTime;
}
}
return topScripts;
} }
public void SuspendScript(UUID itemID) public void SuspendScript(UUID itemID)

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@ -36,7 +36,7 @@
; How often {in hours} should the disk be checked for expired filed ; How often {in hours} should the disk be checked for expired filed
; Specify 0 to disable expiration checking ; Specify 0 to disable expiration checking
FileCleanupTimer = .166 ;roughly every 10 minutes FileCleanupTimer = 1.0 ;every hour
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete ; long (in miliseconds) to block a request thread while trying to complete
@ -60,4 +60,4 @@
; cache, and request all assets that are found that are not already cached (this ; cache, and request all assets that are found that are not already cached (this
; will cause those assets to be cached) ; will cause those assets to be cached)
; ;
; DeepScanBeforePurge = false DeepScanBeforePurge = true

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@ -137,6 +137,10 @@
;; uncomment the next line. You may want to do this on sims that have licensed content. ;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False ; OutboundPermission = False
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
[UserAgentService] [UserAgentService]
; ;
; === HG ONLY === ; === HG ONLY ===

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@ -61,6 +61,10 @@
;; uncomment the next line. You may want to do this on sims that have licensed content. ;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False ; OutboundPermission = False
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
[GridService] [GridService]
;; For in-memory region storage (default) ;; For in-memory region storage (default)
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"