Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
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b30c23eba4
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7bd274b3d3
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@ -2383,8 +2383,10 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 up = new Vector3((float)x, (float)y, (float)z);
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Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
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// m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
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m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
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Rotation = sitTargetOrient;
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ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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@ -7959,13 +7959,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
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pos -= sitpart.OffsetPosition; // remove sit part offset
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Quaternion rot = sitpart.RotationOffset;
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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// Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
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// pos += sitOffset;
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if (sitpart != sitpart.ParentGroup.RootPart)
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{
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pos -= sitpart.OffsetPosition; // remove sit part offset
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Quaternion rot = sitpart.RotationOffset;
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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}
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f * 2.0f);
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pos += sitOffset;
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finalPos = pos;
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positionChanged = true;
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@ -7990,8 +7991,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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rot = sitgrp.RootPart.RotationOffset * rot;
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}
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Quaternion srot = sitpart.GetWorldRotation();
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rot = Quaternion.Conjugate(srot) * rot; // removed sit part world rotation
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Quaternion srot = sitpart.RotationOffset;
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rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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}
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@ -8007,10 +8008,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Rotation r = rules.GetQuaternionItem(idx++);
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
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Quaternion srot = sitpart.RotationOffset;
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rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
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if (sitpart != sitpart.ParentGroup.RootPart)
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{
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Quaternion srot = sitpart.RotationOffset;
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rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
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}
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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}
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@ -8956,12 +8958,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_POSITION:
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// can't use Abs pos to extract offset...
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// Vector3 pos = avatar.AbsolutePosition;
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Vector3 pos = avatar.OffsetPosition;
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// Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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// pos -= sitOffset;
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Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
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pos -= sitOffset;
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if( sitPart != null)
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pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
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@ -9151,7 +9151,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
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Quaternion lrot = avatar.Rotation;
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if (sitPart != null)
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if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
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{
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lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset
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}
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@ -9160,10 +9161,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part
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// Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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// lpos -= lsitOffset;
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Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
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lpos -= lsitOffset;
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if (sitPart != null)
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if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart)
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{
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lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
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}
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@ -11819,12 +11820,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ret.Add(new LSL_String(""));
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break;
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case ScriptBaseClass.OBJECT_POS:
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Vector3 avpos = av.AbsolutePosition;
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Vector3 avpos;
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if (av.ParentID != 0 && av.ParentPart != null)
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{
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avpos = av.OffsetPosition;
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
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avpos -= sitOffset;
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avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation();
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}
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else
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avpos = av.AbsolutePosition;
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ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
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break;
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case ScriptBaseClass.OBJECT_ROT:
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Quaternion avrot = av.Rotation;
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if(av.ParentID != 0 && av.ParentPart != null)
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if (av.ParentID != 0 && av.ParentPart != null)
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{
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avrot = av.ParentPart.GetWorldRotation() * avrot;
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}
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@ -11896,8 +11910,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
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break;
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case ScriptBaseClass.OBJECT_ROT:
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Quaternion orot = obj.RotationOffset;
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ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
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// Quaternion orot = obj.RotationOffset;
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// ret.Add(new LSL_Rotation(orot.X, orot.Y, orot.Z, orot.W));
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LSL_Rotation objrot = GetPartRot(obj);
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ret.Add(objrot);
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break;
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case ScriptBaseClass.OBJECT_VELOCITY:
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Vector3 ovel = obj.Velocity;
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