Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
parent
af58631f00
commit
7bd42fc42f
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@ -218,6 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
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// inventory transfer. There needs to be a way for a module to register a method without assuming a
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// Scene.EventManager is present.
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// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
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// still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs
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GatherMaterialsUuids(part, assetUuids);
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}
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catch (Exception e)
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{
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@ -241,6 +245,75 @@ namespace OpenSim.Region.Framework.Scenes
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// Monitor.Pulse(this);
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// }
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// }
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/// <summary>
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/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
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/// stored in legacy format in part.DynAttrs
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/// </summary>
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/// <param name="part"></param>
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/// <param name="assetUuids"></param>
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//public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
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public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, sbyte> assetUuids)
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{
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// scan thru the dynAttrs map of this part for any textures used as materials
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OSD osdMaterials = null;
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lock (part.DynAttrs)
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{
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if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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{
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OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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if (materialsStore == null)
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return;
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materialsStore.TryGetValue("Materials", out osdMaterials);
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}
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if (osdMaterials != null)
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{
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//m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
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if (osdMaterials is OSDArray)
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{
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OSDArray matsArr = osdMaterials as OSDArray;
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foreach (OSDMap matMap in matsArr)
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{
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try
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{
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if (matMap.ContainsKey("Material"))
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{
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OSDMap mat = matMap["Material"] as OSDMap;
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if (mat.ContainsKey("NormMap"))
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{
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UUID normalMapId = mat["NormMap"].AsUUID();
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if (normalMapId != UUID.Zero)
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{
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assetUuids[normalMapId] = (sbyte)AssetType.Texture;
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//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
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}
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}
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if (mat.ContainsKey("SpecMap"))
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{
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UUID specularMapId = mat["SpecMap"].AsUUID();
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if (specularMapId != UUID.Zero)
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{
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assetUuids[specularMapId] = (sbyte)AssetType.Texture;
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//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Get an asset synchronously, potentially using an asynchronous callback. If the
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