Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-21 00:02:08 +00:00
parent 4c41b53a4b
commit 7bf628ab31
1 changed files with 14 additions and 7 deletions

View File

@ -190,7 +190,11 @@ namespace OpenSim.Region.Framework.Scenes
private int backupMS;
private int terrainMS;
private int landMS;
private int lastCompletedFrame;
/// <summary>
/// Tick at which the last frame was processed.
/// </summary>
private int m_lastFrameTick;
/// <summary>
/// Signals whether temporary objects are currently being cleaned up. Needed because this is launched
@ -464,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
public int MonitorBackupTime { get { return backupMS; } }
public int MonitorTerrainTime { get { return terrainMS; } }
public int MonitorLandTime { get { return landMS; } }
public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
public int MonitorLastFrameTick { get { return m_lastFrameTick; } }
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
@ -1202,6 +1206,7 @@ namespace OpenSim.Region.Framework.Scenes
float physicsFPS = 0f;
int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS;
int previousFrameTick;
int maintc;
List<Vector3> coarseLocations;
List<UUID> avatarUUIDs;
@ -1305,10 +1310,9 @@ namespace OpenSim.Region.Framework.Scenes
// UpdateLand();
// landMS = Util.EnvironmentTickCountSubtract(ldMS);
//}
frameMS = Util.EnvironmentTickCountSubtract(maintc);
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
lastCompletedFrame = Util.EnvironmentTickCount();
// if (Frame%m_update_avatars == 0)
// UpdateInWorldTime();
@ -1378,16 +1382,19 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the watchdog that this thread is still alive
Watchdog.UpdateThread();
maintc = Util.EnvironmentTickCountSubtract(maintc);
// previousFrameTick = m_lastFrameTick;
m_lastFrameTick = Util.EnvironmentTickCount();
maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
maintc = (int)(MinFrameTime * 1000) - maintc;
if (maintc > 0)
Thread.Sleep(maintc);
// if (frameMS > (int)(MinFrameTime * 1000))
// Optionally warn if a frame takes double the amount of time that it should.
// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
// m_log.WarnFormat(
// "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
// frameMS,
// Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
// MinFrameTime * 1000,
// RegionInfo.RegionName);
}