Added calling ScheduleFullUpdate() after SendFullUpdateToAllClients() is called in
several places in LSL_Api.cs.dsg
parent
2dccc3205d
commit
7c033f9d08
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@ -1388,6 +1388,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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tmp.Z = (float)scale.z;
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part.Scale = tmp;
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part.SendFullUpdateToAllClients();
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//DSG SYNC
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part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.Scale });
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}
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public LSL_Vector llGetScale()
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@ -5677,6 +5680,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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part.AddTextureAnimation(pTexAnim);
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part.SendFullUpdateToAllClients();
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part.ParentGroup.HasGroupChanged = true;
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//DSG SYNC
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part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.TextureAnimation });
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}
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public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
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@ -6189,6 +6195,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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part.ParentGroup.HasGroupChanged = true;
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}
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part.SendFullUpdateToAllClients();
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//DSG SYNC
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part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.ParticleSystem });
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}
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public void llGroundRepel(double height, int water, double tau)
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