diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 019a0d9986..ef4d6ec81b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -699,7 +699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // If min event delay is set then ignore any events untill the time has expired // This currently only allows 1 event of any type in the given time period. // This may need extending to allow for a time for each individual event type. - if (m_eventDelayTicks != 0) + if (m_eventDelayTicks != 0 && data.EventName != "state" && data.EventName != "state_entry" && data.EventName != "state_exit") { if (DateTime.Now.Ticks < m_nextEventTimeTicks) return;