On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is currently being used as a flag to orchestrate destination simulator threads on teleport.
If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.bullet-2.82
parent
2f7539a25b
commit
7c12dfe185
|
@ -1328,6 +1328,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
|
||||
|
||||
// Reset the m_originRegionID as it has dual use as a flag to signal that the UpdateAgent() call orignating
|
||||
// from the source simulator has completed on a V2 teleport.
|
||||
lock (m_originRegionIDAccessLock)
|
||||
m_originRegionID = UUID.Zero;
|
||||
|
||||
// Reset these so that teleporting in and walking out isn't seen
|
||||
// as teleporting back
|
||||
TeleportFlags = TeleportFlags.Default;
|
||||
|
|
Loading…
Reference in New Issue