If we fail to gather asset uuids for a particular asset, log the failing asset id and type

0.6.9-post-fixes
Justin Clark-Casey (justincc) 2010-11-27 00:46:02 +00:00
parent 21bb27193a
commit 7c2e34e5f6
1 changed files with 25 additions and 15 deletions

View File

@ -85,6 +85,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="assetType">The type of the asset for the uuid given</param> /// <param name="assetType">The type of the asset for the uuid given</param>
/// <param name="assetUuids">The assets gathered</param> /// <param name="assetUuids">The assets gathered</param>
public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids) public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, int> assetUuids)
{
try
{ {
assetUuids[assetUuid] = 1; assetUuids[assetUuid] = 1;
@ -105,6 +107,14 @@ namespace OpenSim.Region.Framework.Scenes
GetSceneObjectAssetUuids(assetUuid, assetUuids); GetSceneObjectAssetUuids(assetUuid, assetUuids);
} }
} }
catch (Exception e)
{
m_log.ErrorFormat(
"[UUID GATHERER]: Failed to gathering uuids for asset id {0}, type {1}",
assetUuid, assetType);
throw e;
}
}
/// <summary> /// <summary>
/// Gather all the asset uuids associated with a given object. /// Gather all the asset uuids associated with a given object.