From 7c3a46cceaf9dac694b1c387f37adc2c51c6ee40 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 27 May 2013 14:38:59 -0700 Subject: [PATCH] BulletSim: default using mesh asset hulls to 'true'. This means that, if the mesh asset specifies physics hulls, BulletSim will fetch and use same rather than approximating the hulls. If physics hulls are not specified, the representation will fall back to the regular physics mesh. --- OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 0f0a494e73..2651e3b5f6 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -373,9 +373,9 @@ public static class BSParam new ParameterDefn("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims", true ), new ParameterDefn("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists", - true ), - new ParameterDefn("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info", false ), + new ParameterDefn("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info", + true ), new ParameterDefn("CrossingFailuresBeforeOutOfBounds", "How forgiving we are about getting into adjactent regions", 5 ),