* Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y) * See terrain help from the command prompt * This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability) * Thanks jonc!0.6.1-post-fixes
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@ -55,6 +55,7 @@ Patches
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* jhurliman
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* jhurliman
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* jimbo2120 (IBM)
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* jimbo2120 (IBM)
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* John R Sohn (XenReborn)
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* John R Sohn (XenReborn)
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* jonc
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* Junta Kohime
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* Junta Kohime
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* Kayne
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* Kayne
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* Kevin Cozens
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* Kevin Cozens
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@ -64,6 +65,7 @@ Patches
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* M.Igarashi
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* M.Igarashi
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* Mic Bowman
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* Mic Bowman
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* mikkopa/_someone - RealXtend
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* mikkopa/_someone - RealXtend
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* Mircea Kitsune
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* nlin
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* nlin
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* nornalbion
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* nornalbion
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* openlifegrid.com
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* openlifegrid.com
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@ -80,7 +82,6 @@ Patches
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* Y. Nitta
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* Y. Nitta
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* YZh
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* YZh
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* Zha Ewry
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* Zha Ewry
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* Mircea Kitsune
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LSL Devs
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LSL Devs
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@ -753,6 +753,47 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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CheckForTerrainUpdates();
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CheckForTerrainUpdates();
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}
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}
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private void InterfaceFlipTerrain(Object[] args)
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{
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String direction = (String)args[0];
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if( direction.ToLower().StartsWith("y"))
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{
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for (int x = 0; x < Constants.RegionSize; x++)
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{
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for (int y = 0; y < Constants.RegionSize / 2; y++)
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{
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double height = m_channel[x, y];
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double flippedHeight = m_channel[x, (int)Constants.RegionSize - 1 - y];
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m_channel[x, y] = flippedHeight;
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m_channel[x, (int)Constants.RegionSize - 1 - y] = height;
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}
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}
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}
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else if (direction.ToLower().StartsWith("x"))
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{
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for (int y = 0; y < Constants.RegionSize; y++)
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{
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for (int x = 0; x < Constants.RegionSize / 2; x++)
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{
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double height = m_channel[x, y];
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double flippedHeight = m_channel[(int)Constants.RegionSize - 1 - x, y];
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m_channel[x, y] = flippedHeight;
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m_channel[(int)Constants.RegionSize - 1 - x, y] = height;
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}
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}
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}
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else
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{
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m_log.Error("Unrecognised direction - need x or y");
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}
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CheckForTerrainUpdates();
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}
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private void InterfaceElevateTerrain(Object[] args)
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private void InterfaceElevateTerrain(Object[] args)
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{
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{
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int x, y;
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int x, y;
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@ -911,6 +952,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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Command revertRegionCommand =
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Command revertRegionCommand =
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new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
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new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
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Command flipCommand =
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new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis");
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flipCommand.AddArgument("direction", "[x|y] the direction to flip the terrain in", "String");
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// Debug
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// Debug
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Command showDebugStatsCommand =
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Command showDebugStatsCommand =
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new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats,
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new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats,
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@ -938,6 +983,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
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m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
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m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
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m_commander.RegisterCommand("stats", showDebugStatsCommand);
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m_commander.RegisterCommand("stats", showDebugStatsCommand);
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m_commander.RegisterCommand("effect", pluginRunCommand);
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m_commander.RegisterCommand("effect", pluginRunCommand);
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m_commander.RegisterCommand("flip", flipCommand);
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// Add this to our scene so scripts can call these functions
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// Add this to our scene so scripts can call these functions
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m_scene.RegisterModuleCommander("Terrain", m_commander);
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m_scene.RegisterModuleCommander("Terrain", m_commander);
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