From 7c468cda360b9a9382986c3a029b799fd49bf898 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 19 Jul 2011 03:38:22 +0100 Subject: [PATCH] Stop undo of just the root prim position in the linkset from shifting the whole linkset. However, what happens now is that undo just doesn't do anything when the root prim is selected on its own. This requires more code than just fiddling with undo states. --- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 10 +++++----- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 1 - OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 ++++++------ OpenSim/Region/Framework/Scenes/UndoState.cs | 11 +++++++++-- 4 files changed, 20 insertions(+), 14 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index a34ad62545..00115cc12c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -11224,8 +11224,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (multipleupdate.AgentData.SessionID != SessionId) return false; -// m_log.DebugFormat( -// "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); + m_log.DebugFormat( + "[CLIENT]: Incoming MultipleObjectUpdatePacket contained {0} blocks", multipleupdate.ObjectData.Length); Scene tScene = (Scene)m_scene; @@ -11247,9 +11247,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP } else { -// m_log.DebugFormat( -// "[CLIENT]: Processing block {0} type {1} for {2} {3}", -// i, block.Type, part.Name, part.LocalId); + m_log.DebugFormat( + "[CLIENT]: Processing block {0} type {1} for {2} {3}", + i, block.Type, part.Name, part.LocalId); // // Do this once since fetch parts creates a new array. // SceneObjectPart[] parts = part.ParentGroup.Parts; diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 8e174f58b0..26857c2601 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1296,7 +1296,6 @@ namespace OpenSim.Region.Framework.Scenes } } - /// /// /// diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 5414cf2377..af836f655a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3705,9 +3705,9 @@ namespace OpenSim.Region.Framework.Scenes m_undo.Push(nUndo); -// m_log.DebugFormat( -// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}", -// Name, LocalId, m_undo.Count); + m_log.DebugFormat( + "[SCENE OBJECT PART]: Stored undo state for {0} {1}, stack size now {2}", + Name, LocalId, m_undo.Count); } } } @@ -3740,9 +3740,9 @@ namespace OpenSim.Region.Framework.Scenes { lock (m_undo) { -// m_log.DebugFormat( -// "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", -// Name, LocalId, m_undo.Count); + m_log.DebugFormat( + "[SCENE OBJECT PART]: Handling undo request for {0} {1}, stack size {2}", + Name, LocalId, m_undo.Count); if (m_undo.Count > 0) { diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 1fa8ee2dba..faa1f9ecf2 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs @@ -59,7 +59,11 @@ namespace OpenSim.Region.Framework.Scenes { // m_log.DebugFormat( // "[UNDO STATE]: Storing undo position {0} for root part", part.ParentGroup.AbsolutePosition); - Position = part.ParentGroup.AbsolutePosition; + + if (ForGroup) + Position = part.ParentGroup.AbsolutePosition; + else + Position = part.OffsetPosition; // m_log.DebugFormat( // "[UNDO STATE]: Storing undo rotation {0} for root part", part.RotationOffset); @@ -134,7 +138,10 @@ namespace OpenSim.Region.Framework.Scenes // "[UNDO STATE]: Undoing position {0} to {1} for root part {2} {3}", // part.ParentGroup.AbsolutePosition, Position, part.Name, part.LocalId); - part.ParentGroup.AbsolutePosition = Position; + if (ForGroup) + part.ParentGroup.AbsolutePosition = Position; + else + part.OffsetPosition = Position; } // m_log.DebugFormat(