Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
commit
7c520cf531
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@ -5472,7 +5472,7 @@ Environment.Exit(1);
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// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
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// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
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Vector3 agent_control_v3 = new Vector3();
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Vector3 agent_control_v3 = new Vector3();
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presence.HandleMoveToTargetUpdate(ref agent_control_v3);
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presence.HandleMoveToTargetUpdate(1, ref agent_control_v3);
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presence.AddNewMovement(agent_control_v3);
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presence.AddNewMovement(agent_control_v3);
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}
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}
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}
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}
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@ -1095,7 +1095,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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///
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/// Do not call this directly. Call Scene.RequestTeleportLocation() instead.
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/// </summary>
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/// </summary>
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/// <param name="pos"></param>
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/// <param name="pos"></param>
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public void Teleport(Vector3 pos)
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public void Teleport(Vector3 pos)
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@ -1569,7 +1569,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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else if (bAllowUpdateMoveToPosition)
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else if (bAllowUpdateMoveToPosition)
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{
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{
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if (HandleMoveToTargetUpdate(ref agent_control_v3))
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// The UseClientAgentPosition is set if parcel ban is forcing the avatar to move to a
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// certain position. It's only check for tolerance on returning to that position is 0.2
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// rather than 1, at which point it removes its force target.
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if (HandleMoveToTargetUpdate(agentData.UseClientAgentPosition ? 0.2 : 1, ref agent_control_v3))
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update_movementflag = true;
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update_movementflag = true;
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}
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}
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}
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}
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@ -1631,7 +1634,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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/// </remarks>
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/// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param>
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/// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param>
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/// <returns>True if movement has been updated in some way. False otherwise.</returns>
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/// <returns>True if movement has been updated in some way. False otherwise.</returns>
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public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3)
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public bool HandleMoveToTargetUpdate(double tolerance, ref Vector3 agent_control_v3)
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{
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{
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// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
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// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
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@ -1648,7 +1651,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget);
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// Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget);
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// Check the error term of the current position in relation to the target position
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// Check the error term of the current position in relation to the target position
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if (distanceToTarget <= 1)
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if (distanceToTarget <= tolerance)
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{
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{
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// We are close enough to the target
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// We are close enough to the target
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AbsolutePosition = MoveToPositionTarget;
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AbsolutePosition = MoveToPositionTarget;
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@ -1824,7 +1827,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
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// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
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Vector3 agent_control_v3 = new Vector3();
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Vector3 agent_control_v3 = new Vector3();
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HandleMoveToTargetUpdate(ref agent_control_v3);
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HandleMoveToTargetUpdate(1, ref agent_control_v3);
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AddNewMovement(agent_control_v3);
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AddNewMovement(agent_control_v3);
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}
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}
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