The new Constant: integer OBJECT_REZZER_KEY = 32;
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>melanie
parent
fcd1e36ed6
commit
7c566dca5a
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@ -167,7 +167,7 @@ namespace OpenSim.Data.MySQL
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"SitTargetOrientY, SitTargetOrientZ, " +
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"SitTargetOrientY, SitTargetOrientZ, " +
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"RegionUUID, CreatorID, " +
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"RegionUUID, CreatorID, " +
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"OwnerID, GroupID, " +
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"OwnerID, GroupID, " +
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"LastOwnerID, SceneGroupID, " +
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"LastOwnerID, RezzerID, SceneGroupID, " +
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"PayPrice, PayButton1, " +
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"PayPrice, PayButton1, " +
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"PayButton2, PayButton3, " +
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"PayButton2, PayButton3, " +
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"PayButton4, LoopedSound, " +
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"PayButton4, LoopedSound, " +
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@ -207,7 +207,7 @@ namespace OpenSim.Data.MySQL
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"?SitTargetOrientW, ?SitTargetOrientX, " +
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"?SitTargetOrientW, ?SitTargetOrientX, " +
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"?SitTargetOrientY, ?SitTargetOrientZ, " +
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"?SitTargetOrientY, ?SitTargetOrientZ, " +
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"?RegionUUID, ?CreatorID, ?OwnerID, " +
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"?RegionUUID, ?CreatorID, ?OwnerID, " +
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"?GroupID, ?LastOwnerID, ?SceneGroupID, " +
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"?GroupID, ?LastOwnerID, ?RezzerID, ?SceneGroupID, " +
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"?PayPrice, ?PayButton1, ?PayButton2, " +
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"?PayPrice, ?PayButton1, ?PayButton2, " +
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"?PayButton3, ?PayButton4, ?LoopedSound, " +
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"?PayButton3, ?PayButton4, ?LoopedSound, " +
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"?LoopedSoundGain, ?TextureAnimation, " +
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"?LoopedSoundGain, ?TextureAnimation, " +
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@ -1279,6 +1279,10 @@ namespace OpenSim.Data.MySQL
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prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
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prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
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prim.GroupID = DBGuid.FromDB(row["GroupID"]);
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prim.GroupID = DBGuid.FromDB(row["GroupID"]);
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prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]);
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prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]);
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if (row["RezzerID"] != DBNull.Value)
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prim.RezzerID = DBGuid.FromDB(row["RezzerID"]);
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else
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prim.RezzerID = UUID.Zero;
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// explicit conversion of integers is required, which sort
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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// of sucks. No idea if there is a shortcut here or not.
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@ -1682,6 +1686,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
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cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
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cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
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cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
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cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
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cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
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cmd.Parameters.AddWithValue("RezzerID", prim.RezzerID.ToString());
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cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
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cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
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cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
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cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
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cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
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cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
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@ -453,3 +453,11 @@ MODIFY `cloud_scroll_x` float(9,7) NOT NULL DEFAULT '0.20',
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MODIFY `cloud_scroll_y` float(9,7) NOT NULL DEFAULT '0.01';
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MODIFY `cloud_scroll_y` float(9,7) NOT NULL DEFAULT '0.01';
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COMMIT;
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COMMIT;
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:VERSION 56 #----- Add RezzerID field in table prims
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BEGIN;
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ALTER TABLE `prims` ADD COLUMN `RezzerID` char(36) DEFAULT NULL;
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COMMIT;
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@ -363,3 +363,11 @@ CREATE TABLE IF NOT EXISTS bakedterrain(
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Heightfield blob);
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Heightfield blob);
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COMMIT;
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COMMIT;
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:VERSION 35 #----- Add RezzerID field in table prims
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BEGIN;
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ALTER TABLE `prims` ADD COLUMN `RezzerID` char(36) DEFAULT NULL;
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COMMIT;
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@ -1216,6 +1216,7 @@ namespace OpenSim.Data.SQLite
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createCol(prims, "OwnerID", typeof(String));
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createCol(prims, "OwnerID", typeof(String));
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createCol(prims, "GroupID", typeof(String));
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createCol(prims, "GroupID", typeof(String));
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createCol(prims, "LastOwnerID", typeof(String));
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createCol(prims, "LastOwnerID", typeof(String));
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createCol(prims, "RezzerID", typeof(String));
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createCol(prims, "OwnerMask", typeof(Int32));
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createCol(prims, "OwnerMask", typeof(Int32));
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createCol(prims, "NextOwnerMask", typeof(Int32));
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createCol(prims, "NextOwnerMask", typeof(Int32));
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createCol(prims, "GroupMask", typeof(Int32));
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createCol(prims, "GroupMask", typeof(Int32));
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@ -1679,6 +1680,7 @@ namespace OpenSim.Data.SQLite
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prim.OwnerID = new UUID((String)row["OwnerID"]);
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prim.OwnerID = new UUID((String)row["OwnerID"]);
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prim.GroupID = new UUID((String)row["GroupID"]);
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prim.GroupID = new UUID((String)row["GroupID"]);
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prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
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prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
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prim.RezzerID = row["RezzerID"] == DBNull.Value ? UUID.Zero : new UUID((String)row["RezzerID"]);
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prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
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prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
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prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
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prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
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@ -2125,6 +2127,7 @@ namespace OpenSim.Data.SQLite
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row["OwnerID"] = prim.OwnerID.ToString();
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row["OwnerID"] = prim.OwnerID.ToString();
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row["GroupID"] = prim.GroupID.ToString();
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row["GroupID"] = prim.GroupID.ToString();
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row["LastOwnerID"] = prim.LastOwnerID.ToString();
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row["LastOwnerID"] = prim.LastOwnerID.ToString();
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row["RezzerID"] = prim.RezzerID.ToString();
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row["OwnerMask"] = prim.OwnerMask;
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row["OwnerMask"] = prim.OwnerMask;
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row["NextOwnerMask"] = prim.NextOwnerMask;
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row["NextOwnerMask"] = prim.NextOwnerMask;
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row["GroupMask"] = prim.GroupMask;
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row["GroupMask"] = prim.GroupMask;
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@ -59,6 +59,7 @@ namespace OpenSim.Framework
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private int _invType = 0;
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private int _invType = 0;
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private UUID _itemID = UUID.Zero;
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private UUID _itemID = UUID.Zero;
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private UUID _lastOwnerID = UUID.Zero;
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private UUID _lastOwnerID = UUID.Zero;
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private UUID _rezzerID = UUID.Zero;
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private string _name = String.Empty;
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private string _name = String.Empty;
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private uint _nextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
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private uint _nextOwnerMask = FULL_MASK_PERMISSIONS_GENERAL;
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private UUID _ownerID = UUID.Zero;
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private UUID _ownerID = UUID.Zero;
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@ -254,6 +255,16 @@ namespace OpenSim.Framework
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}
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}
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}
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}
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public UUID RezzerID
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{
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get {
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return _rezzerID;
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}
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set {
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_rezzerID = value;
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}
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}
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public string Name {
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public string Name {
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get {
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get {
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return _name;
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return _name;
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@ -1046,6 +1046,7 @@ namespace OpenSim.Region.ClientStack.Linden
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prim.OwnerID = owner_id;
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prim.OwnerID = owner_id;
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prim.GroupID = UUID.Zero;
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prim.GroupID = UUID.Zero;
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prim.LastOwnerID = creatorID;
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prim.LastOwnerID = creatorID;
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prim.RezzerID = creatorID;
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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if (grp == null)
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if (grp == null)
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@ -1093,6 +1094,7 @@ namespace OpenSim.Region.ClientStack.Linden
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{
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{
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grp = new SceneObjectGroup(prim);
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grp = new SceneObjectGroup(prim);
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grp.LastOwnerID = creatorID;
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grp.LastOwnerID = creatorID;
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grp.RezzerID = creatorID;
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}
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}
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else
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else
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grp.AddPart(prim);
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grp.AddPart(prim);
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@ -284,6 +284,7 @@ namespace OpenSim.Region.ClientStack.Linden
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prim.OwnerID = AgentId;
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prim.OwnerID = AgentId;
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prim.GroupID = obj.GroupID;
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prim.GroupID = obj.GroupID;
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prim.LastOwnerID = prim.OwnerID;
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prim.LastOwnerID = prim.OwnerID;
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prim.RezzerID = AgentId;
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.Name = obj.Name;
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prim.Name = obj.Name;
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prim.Description = "";
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prim.Description = "";
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@ -981,6 +981,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset.
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// Make the rezzer the owner, as this is not necessarily set correctly in the serialized asset.
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part.LastOwnerID = part.OwnerID;
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = remoteClient.AgentId;
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part.OwnerID = remoteClient.AgentId;
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part.RezzerID = remoteClient.AgentId;
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}
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}
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}
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}
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@ -1150,6 +1151,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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part.LastOwnerID = part.OwnerID;
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.Owner;
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part.OwnerID = item.Owner;
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part.RezzerID = item.Owner;
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part.Inventory.ChangeInventoryOwner(item.Owner);
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part.Inventory.ChangeInventoryOwner(item.Owner);
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}
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}
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@ -2625,6 +2625,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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group.FromPartID = sourcePart.UUID;
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group.FromPartID = sourcePart.UUID;
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group.RezzerID = group.FromPartID;
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if( i == 0)
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if( i == 0)
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AddNewSceneObject(group, true, curpos, rot, vel);
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AddNewSceneObject(group, true, curpos, rot, vel);
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else
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else
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@ -1942,6 +1942,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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else
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{
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{
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part.LastOwnerID = part.ParentGroup.RootPart.LastOwnerID;
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part.LastOwnerID = part.ParentGroup.RootPart.LastOwnerID;
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part.RezzerID = part.ParentGroup.RootPart.RezzerID;
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childParts.Add(part);
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childParts.Add(part);
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}
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}
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}
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}
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@ -886,6 +886,12 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_rootPart.LastOwnerID = value; }
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set { m_rootPart.LastOwnerID = value; }
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}
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}
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public UUID RezzerID
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{
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get { return m_rootPart.RezzerID; }
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set { m_rootPart.RezzerID = value; }
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}
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public UUID OwnerID
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public UUID OwnerID
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{
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{
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get { return m_rootPart.OwnerID; }
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get { return m_rootPart.OwnerID; }
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@ -460,7 +460,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_name = "Object";
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m_name = "Object";
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CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
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LastOwnerID = CreatorID = OwnerID = ownerID;
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RezzerID = LastOwnerID = CreatorID = OwnerID = ownerID;
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UUID = UUID.Random();
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UUID = UUID.Random();
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Shape = shape;
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Shape = shape;
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OwnershipCost = 0;
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OwnershipCost = 0;
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@ -484,6 +484,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region XML Schema
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#region XML Schema
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private UUID _rezzerID;
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private UUID _lastOwnerID;
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private UUID _lastOwnerID;
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private UUID _ownerID;
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private UUID _ownerID;
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private UUID _groupID;
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private UUID _groupID;
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@ -1385,6 +1386,12 @@ namespace OpenSim.Region.Framework.Scenes
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set { _lastOwnerID = value; }
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set { _lastOwnerID = value; }
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}
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}
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public UUID RezzerID
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{
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get { return _rezzerID; }
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set { _rezzerID = value; }
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}
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public uint BaseMask
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public uint BaseMask
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{
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{
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get { return _baseMask; }
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get { return _baseMask; }
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@ -2222,6 +2229,7 @@ namespace OpenSim.Region.Framework.Scenes
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// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
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// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
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dupe.LastOwnerID = OwnerID;
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dupe.LastOwnerID = OwnerID;
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dupe.RezzerID = RezzerID;
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byte[] extraP = new byte[Shape.ExtraParams.Length];
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byte[] extraP = new byte[Shape.ExtraParams.Length];
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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@ -428,6 +428,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("GroupID", ProcessGroupID);
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m_SOPXmlProcessors.Add("GroupID", ProcessGroupID);
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m_SOPXmlProcessors.Add("OwnerID", ProcessOwnerID);
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m_SOPXmlProcessors.Add("OwnerID", ProcessOwnerID);
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m_SOPXmlProcessors.Add("LastOwnerID", ProcessLastOwnerID);
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m_SOPXmlProcessors.Add("LastOwnerID", ProcessLastOwnerID);
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m_SOPXmlProcessors.Add("RezzerID", ProcessRezzerID);
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m_SOPXmlProcessors.Add("BaseMask", ProcessBaseMask);
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m_SOPXmlProcessors.Add("BaseMask", ProcessBaseMask);
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m_SOPXmlProcessors.Add("OwnerMask", ProcessOwnerMask);
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m_SOPXmlProcessors.Add("OwnerMask", ProcessOwnerMask);
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m_SOPXmlProcessors.Add("GroupMask", ProcessGroupMask);
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m_SOPXmlProcessors.Add("GroupMask", ProcessGroupMask);
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@ -864,6 +865,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
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obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
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}
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}
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private static void ProcessRezzerID(SceneObjectPart obj, XmlReader reader)
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{
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obj.RezzerID = Util.ReadUUID(reader, "RezzerID");
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}
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private static void ProcessBaseMask(SceneObjectPart obj, XmlReader reader)
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private static void ProcessBaseMask(SceneObjectPart obj, XmlReader reader)
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{
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{
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obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
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obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
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@ -1452,6 +1458,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID;
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UUID lastOwnerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.LastOwnerID;
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WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
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WriteUUID(writer, "LastOwnerID", lastOwnerID, options);
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UUID rezzerID = options.ContainsKey("wipe-owners") ? UUID.Zero : sop.RezzerID;
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WriteUUID(writer, "RezzerID", rezzerID, options);
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writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
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writer.WriteElementString("BaseMask", sop.BaseMask.ToString());
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writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
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writer.WriteElementString("OwnerMask", sop.OwnerMask.ToString());
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writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
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writer.WriteElementString("GroupMask", sop.GroupMask.ToString());
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@ -13793,6 +13793,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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} catch { };
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} catch { };
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ret.Add(new LSL_Integer(invcount));
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ret.Add(new LSL_Integer(invcount));
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break;
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break;
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case ScriptBaseClass.OBJECT_REZZER_KEY:
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ret.Add(new LSL_Key(id));
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break;
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case ScriptBaseClass.OBJECT_GROUP_TAG:
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case ScriptBaseClass.OBJECT_GROUP_TAG:
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ret.Add(new LSL_String(av.Grouptitle));
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ret.Add(new LSL_String(av.Grouptitle));
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break;
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break;
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@ -13988,6 +13991,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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count += parts[i].Inventory.Count;
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count += parts[i].Inventory.Count;
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ret.Add(new LSL_Integer(count));
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ret.Add(new LSL_Integer(count));
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break;
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break;
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case ScriptBaseClass.OBJECT_REZZER_KEY:
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ret.Add(new LSL_Key(obj.ParentGroup.RezzerID.ToString()));
|
||||||
|
break;
|
||||||
case ScriptBaseClass.OBJECT_GROUP_TAG:
|
case ScriptBaseClass.OBJECT_GROUP_TAG:
|
||||||
ret.Add(new LSL_String(String.Empty));
|
ret.Add(new LSL_String(String.Empty));
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -640,6 +640,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
public const int OBJECT_OMEGA = 29;
|
public const int OBJECT_OMEGA = 29;
|
||||||
public const int OBJECT_PRIM_COUNT = 30;
|
public const int OBJECT_PRIM_COUNT = 30;
|
||||||
public const int OBJECT_TOTAL_INVENTORY_COUNT = 31;
|
public const int OBJECT_TOTAL_INVENTORY_COUNT = 31;
|
||||||
|
public const int OBJECT_REZZER_KEY = 32;
|
||||||
public const int OBJECT_GROUP_TAG = 33;
|
public const int OBJECT_GROUP_TAG = 33;
|
||||||
public const int OBJECT_TEMP_ATTACHED = 34;
|
public const int OBJECT_TEMP_ATTACHED = 34;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue