Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.

This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
0.7.4-extended
Justin Clark-Casey (justincc) 2012-11-23 02:22:30 +00:00
parent e18d6c0956
commit 7c811c39c8
4 changed files with 51 additions and 36 deletions

View File

@ -682,12 +682,20 @@ namespace OpenSim
if (!SceneManager.TrySetCurrentScene(newRegionName)) if (!SceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
else
RefreshPrompt();
} }
else else
{ {
MainConsole.Instance.Output("Usage: change region <region name>"); MainConsole.Instance.Output("Usage: change region <region name>");
} }
}
/// <summary>
/// Refreshs prompt with the current selection details.
/// </summary>
private void RefreshPrompt()
{
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName); string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
@ -709,6 +717,18 @@ namespace OpenSim
m_console.ConsoleScene = SceneManager.CurrentScene; m_console.ConsoleScene = SceneManager.CurrentScene;
} }
protected override void HandleRestartRegion(RegionInfo whichRegion)
{
base.HandleRestartRegion(whichRegion);
// Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
// m_console.ConsoleScene to null (indicating all scenes).
if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name)
SceneManager.TrySetCurrentScene(whichRegion.RegionName);
RefreshPrompt();
}
/// <summary> /// <summary>
/// Turn on some debugging values for OpenSim. /// Turn on some debugging values for OpenSim.
/// </summary> /// </summary>

View File

@ -310,7 +310,7 @@ namespace OpenSim
// Called from base.StartUp() // Called from base.StartUp()
m_httpServerPort = m_networkServersInfo.HttpListenerPort; m_httpServerPort = m_networkServersInfo.HttpListenerPort;
SceneManager.OnRestartSim += handleRestartRegion; SceneManager.OnRestartSim += HandleRestartRegion;
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
// heavily used during initial startup. // heavily used during initial startup.
@ -759,9 +759,11 @@ namespace OpenSim
} }
} }
public void handleRestartRegion(RegionInfo whichRegion) protected virtual void HandleRestartRegion(RegionInfo whichRegion)
{ {
m_log.Info("[OPENSIM]: Got restart signal from SceneManager"); m_log.InfoFormat(
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
ShutdownClientServer(whichRegion); ShutdownClientServer(whichRegion);
IScene scene; IScene scene;
@ -907,7 +909,6 @@ namespace OpenSim
m_log.Info("[SHUTDOWN]: Closing all threads"); m_log.Info("[SHUTDOWN]: Closing all threads");
m_log.Info("[SHUTDOWN]: Killing listener thread"); m_log.Info("[SHUTDOWN]: Killing listener thread");
m_log.Info("[SHUTDOWN]: Killing clients"); m_log.Info("[SHUTDOWN]: Killing clients");
// TODO: implement this
m_log.Info("[SHUTDOWN]: Closing console and terminating"); m_log.Info("[SHUTDOWN]: Closing console and terminating");
try try
@ -916,7 +917,7 @@ namespace OpenSim
} }
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat("[SHUTDOWN]: Ignoring failure during shutdown - {0}", e); m_log.Error("[SHUTDOWN]: Ignoring failure during shutdown - ", e);
} }
} }

View File

@ -1097,16 +1097,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_log.Error("[REGION]: Closing"); m_log.InfoFormat("[REGION]: Restarting region {0}", Name);
Close(); Close();
if (PhysicsScene != null)
{
PhysicsScene.Dispose();
}
m_log.Error("[REGION]: Firing Region Restart Message");
base.Restart(); base.Restart();
} }

View File

@ -96,23 +96,25 @@ namespace OpenSim.Region.Framework.Scenes
} }
private readonly List<Scene> m_localScenes = new List<Scene>(); private readonly List<Scene> m_localScenes = new List<Scene>();
private Scene m_currentScene = null;
public List<Scene> Scenes public List<Scene> Scenes
{ {
get { return new List<Scene>(m_localScenes); } get { return new List<Scene>(m_localScenes); }
} }
public Scene CurrentScene /// <summary>
{ /// Scene selected from the console.
get { return m_currentScene; } /// </summary>
} /// <value>
/// If null, then all scenes are considered selected (signalled as "Root" on the console).
/// </value>
public Scene CurrentScene { get; private set; }
public Scene CurrentOrFirstScene public Scene CurrentOrFirstScene
{ {
get get
{ {
if (m_currentScene == null) if (CurrentScene == null)
{ {
lock (m_localScenes) lock (m_localScenes)
{ {
@ -124,7 +126,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
return m_currentScene; return CurrentScene;
} }
} }
} }
@ -192,8 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleRestart(RegionInfo rdata) public void HandleRestart(RegionInfo rdata)
{ {
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); Scene restartedScene = null;
int RegionSceneElement = -1;
lock (m_localScenes) lock (m_localScenes)
{ {
@ -201,19 +202,18 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
{ {
RegionSceneElement = i; restartedScene = m_localScenes[i];
m_localScenes.RemoveAt(i);
break;
} }
} }
// Now we make sure the region is no longer known about by the SceneManager
// Prevents duplicates.
if (RegionSceneElement >= 0)
{
m_localScenes.RemoveAt(RegionSceneElement);
}
} }
// If the currently selected scene has been restarted, then we can't reselect here since we the scene
// hasn't yet been recreated. We will have to leave this to the caller.
if (CurrentScene == restartedScene)
CurrentScene = null;
// Send signal to main that we're restarting this sim. // Send signal to main that we're restarting this sim.
OnRestartSim(rdata); OnRestartSim(rdata);
} }
@ -355,14 +355,14 @@ namespace OpenSim.Region.Framework.Scenes
private void ForEachCurrentScene(Action<Scene> func) private void ForEachCurrentScene(Action<Scene> func)
{ {
if (m_currentScene == null) if (CurrentScene == null)
{ {
lock (m_localScenes) lock (m_localScenes)
m_localScenes.ForEach(func); m_localScenes.ForEach(func);
} }
else else
{ {
func(m_currentScene); func(CurrentScene);
} }
} }
@ -382,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
|| (String.Compare(regionName, "..") == 0) || (String.Compare(regionName, "..") == 0)
|| (String.Compare(regionName, "/") == 0)) || (String.Compare(regionName, "/") == 0))
{ {
m_currentScene = null; CurrentScene = null;
return true; return true;
} }
else else
@ -393,7 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0)
{ {
m_currentScene = scene; CurrentScene = scene;
return true; return true;
} }
} }
@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (scene.RegionInfo.RegionID == regionID) if (scene.RegionInfo.RegionID == regionID)
{ {
m_currentScene = scene; CurrentScene = scene;
return true; return true;
} }
} }