Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/SceneGraph.cs
avinationmerge
Melanie 2012-02-09 00:19:37 +00:00
commit 7c888f6af1
8 changed files with 70 additions and 14 deletions

View File

@ -2310,7 +2310,24 @@ namespace OpenSim.Region.Framework.Scenes
m_sceneGraph.DelinkObjects(parts); m_sceneGraph.DelinkObjects(parts);
} }
/// <summary>
/// Link the scene objects containing the indicated parts to a root object.
/// </summary>
/// <param name="client"></param>
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds) public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
{
LinkObjects(client.AgentId, parentPrimId, childPrimIds);
}
/// <summary>
/// Link the scene objects containing the indicated parts to a root object.
/// </summary>
/// <param name="agentId">The ID of the user linking.</param>
/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds)
{ {
List<UUID> owners = new List<UUID>(); List<UUID> owners = new List<UUID>();
@ -2323,7 +2340,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID))
{ {
m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
return; return;
@ -2339,7 +2356,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!owners.Contains(part.OwnerID)) if (!owners.Contains(part.OwnerID))
owners.Add(part.OwnerID); owners.Add(part.OwnerID);
if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID)) if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID))
children.Add(part); children.Add(part);
} }

View File

@ -1751,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
SceneObjectGroup child = children[i].ParentGroup; SceneObjectGroup child = children[i].ParentGroup;
// Don't try and add a group to itself - this will only cause severe problems later on.
if (child == parentGroup)
continue;
// Make sure no child prim is set for sale // Make sure no child prim is set for sale
// So that, on delink, no prims are unwittingly // So that, on delink, no prims are unwittingly
// left for sale and sold off // left for sale and sold off
@ -1777,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes
// We need to explicitly resend the newly link prim's object properties since no other actions // We need to explicitly resend the newly link prim's object properties since no other actions
// occur on link to invoke this elsewhere (such as object selection) // occur on link to invoke this elsewhere (such as object selection)
parentGroup.RootPart.CreateSelected = true; if (childGroups.Count > 0)
parentGroup.TriggerScriptChangedEvent(Changed.LINK); {
parentGroup.RootPart.CreateSelected = true;
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
parentGroup.HasGroupChanged = true;
parentGroup.ScheduleGroupForFullUpdate();
}
} }
finally finally
{ {

View File

@ -2361,6 +2361,10 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
// Linking to ourselves is not a valid operation.
if (objectGroup == this)
return;
SceneObjectPart linkPart = objectGroup.m_rootPart; SceneObjectPart linkPart = objectGroup.m_rootPart;
Vector3 oldGroupPosition = linkPart.GroupPosition; Vector3 oldGroupPosition = linkPart.GroupPosition;

View File

@ -39,14 +39,31 @@ using log4net;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
/// <summary>
/// Linking tests
/// </summary>
[TestFixture] [TestFixture]
public class SceneObjectLinkingTests public class SceneObjectLinkingTests
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Links to self should be ignored.
/// </summary>
[Test]
public void TestLinkToSelf()
{
TestHelpers.InMethod();
UUID ownerId = TestHelpers.ParseTail(0x1);
int nParts = 3;
TestScene scene = SceneHelpers.SetupScene();
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
scene.AddSceneObject(sog1);
scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
// sog1.LinkToGroup(sog1);
Assert.That(sog1.Parts.Length, Is.EqualTo(nParts));
}
[Test] [Test]
public void TestLinkDelink2SceneObjects() public void TestLinkDelink2SceneObjects()
{ {

View File

@ -299,13 +299,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
NPCAvatar av; NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av)) if (m_avatars.TryGetValue(agentID, out av))
{ {
// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
scene.RemoveClient(agentID, false); scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID); m_avatars.Remove(agentID);
// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
return true; return true;
} }
} }
// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
return false; return false;
} }

View File

@ -538,6 +538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout) public bool Stop(int timeout)
{ {
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
IScriptWorkItem result; IScriptWorkItem result;
lock (m_EventQueue) lock (m_EventQueue)
@ -772,7 +775,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
} }
catch (Exception e) catch (Exception e)
{ {
// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message); // m_log.DebugFormat(
// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
// ScriptName, ItemID, e.Message, e.StackTrace);
m_InEvent = false; m_InEvent = false;
m_CurrentEvent = String.Empty; m_CurrentEvent = String.Empty;

View File

@ -301,7 +301,7 @@ namespace OpenSim.Region.UserStatistics
public void OnRegisterCaps(UUID agentID, Caps caps) public void OnRegisterCaps(UUID agentID, Caps caps)
{ {
m_log.DebugFormat("[VC]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capsPath = "/CAPS/VS/" + UUID.Random(); string capsPath = "/CAPS/VS/" + UUID.Random();
caps.RegisterHandler("ViewerStats", caps.RegisterHandler("ViewerStats",
new RestStreamHandler("POST", capsPath, new RestStreamHandler("POST", capsPath,
@ -462,7 +462,7 @@ namespace OpenSim.Region.UserStatistics
if (!m_sessions.ContainsKey(agentID)) if (!m_sessions.ContainsKey(agentID))
{ {
m_log.Warn("[VS]: no session for stat disclosure"); m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
return new UserSessionID(); return new UserSessionID();
} }
uid = m_sessions[agentID]; uid = m_sessions[agentID];
@ -667,14 +667,13 @@ namespace OpenSim.Region.UserStatistics
{ {
updatecmd.ExecuteNonQuery(); updatecmd.ExecuteNonQuery();
} }
catch catch (SqliteExecutionException)
(SqliteExecutionException)
{ {
m_log.Warn("[WEBSTATS]: failed to write stats to storage Execution Exception"); m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
} }
catch (SqliteSyntaxException) catch (SqliteSyntaxException)
{ {
m_log.Warn("[WEBSTATS]: failed to write stats to storage SQL Syntax Exception"); m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
} }
} }

View File

@ -3320,6 +3320,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/> <Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
<Reference name="OpenSim.Tests.Common"/> <Reference name="OpenSim.Tests.Common"/>
<Files> <Files>