Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.csavinationmerge
commit
7c888f6af1
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@ -2310,7 +2310,24 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGraph.DelinkObjects(parts);
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}
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/// <summary>
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/// Link the scene objects containing the indicated parts to a root object.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
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/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
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public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
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{
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LinkObjects(client.AgentId, parentPrimId, childPrimIds);
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}
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/// <summary>
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/// Link the scene objects containing the indicated parts to a root object.
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/// </summary>
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/// <param name="agentId">The ID of the user linking.</param>
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/// <param name="parentPrimId">A root prim id of the object which will be the root prim of the resulting linkset.</param>
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/// <param name="childPrimIds">A list of child prims for the objects that should be linked in.</param>
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public void LinkObjects(UUID agentId, uint parentPrimId, List<uint> childPrimIds)
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{
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List<UUID> owners = new List<UUID>();
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@ -2323,7 +2340,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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}
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if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
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if (!Permissions.CanLinkObject(agentId, root.ParentGroup.RootPart.UUID))
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{
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m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim");
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return;
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@ -2339,7 +2356,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!owners.Contains(part.OwnerID))
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owners.Add(part.OwnerID);
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if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
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if (Permissions.CanLinkObject(agentId, part.ParentGroup.RootPart.UUID))
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children.Add(part);
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}
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@ -1751,6 +1751,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectGroup child = children[i].ParentGroup;
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// Don't try and add a group to itself - this will only cause severe problems later on.
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if (child == parentGroup)
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continue;
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// Make sure no child prim is set for sale
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// So that, on delink, no prims are unwittingly
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// left for sale and sold off
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@ -1777,8 +1781,13 @@ namespace OpenSim.Region.Framework.Scenes
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// We need to explicitly resend the newly link prim's object properties since no other actions
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// occur on link to invoke this elsewhere (such as object selection)
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parentGroup.RootPart.CreateSelected = true;
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parentGroup.TriggerScriptChangedEvent(Changed.LINK);
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if (childGroups.Count > 0)
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{
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parentGroup.RootPart.CreateSelected = true;
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parentGroup.TriggerScriptChangedEvent(Changed.LINK);
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parentGroup.HasGroupChanged = true;
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parentGroup.ScheduleGroupForFullUpdate();
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}
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}
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finally
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{
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@ -2361,6 +2361,10 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
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// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
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// Linking to ourselves is not a valid operation.
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if (objectGroup == this)
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return;
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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Vector3 oldGroupPosition = linkPart.GroupPosition;
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@ -39,14 +39,31 @@ using log4net;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Linking tests
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/// </summary>
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[TestFixture]
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public class SceneObjectLinkingTests
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Links to self should be ignored.
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/// </summary>
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[Test]
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public void TestLinkToSelf()
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{
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TestHelpers.InMethod();
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UUID ownerId = TestHelpers.ParseTail(0x1);
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int nParts = 3;
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TestScene scene = SceneHelpers.SetupScene();
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SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
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scene.AddSceneObject(sog1);
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scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId });
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// sog1.LinkToGroup(sog1);
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Assert.That(sog1.Parts.Length, Is.EqualTo(nParts));
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}
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[Test]
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public void TestLinkDelink2SceneObjects()
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{
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@ -299,13 +299,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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NPCAvatar av;
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if (m_avatars.TryGetValue(agentID, out av))
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{
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// m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", agentID, av.Name);
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scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
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return true;
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}
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}
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// m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", agentID);
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return false;
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}
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@ -538,6 +538,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public bool Stop(int timeout)
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{
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// m_log.DebugFormat(
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// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
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IScriptWorkItem result;
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lock (m_EventQueue)
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@ -772,7 +775,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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catch (Exception e)
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{
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// m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
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// m_log.DebugFormat(
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// "[SCRIPT] Exception in script {0} {1}: {2}{3}",
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// ScriptName, ItemID, e.Message, e.StackTrace);
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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@ -301,7 +301,7 @@ namespace OpenSim.Region.UserStatistics
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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m_log.DebugFormat("[VC]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
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m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
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string capsPath = "/CAPS/VS/" + UUID.Random();
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caps.RegisterHandler("ViewerStats",
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new RestStreamHandler("POST", capsPath,
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@ -462,7 +462,7 @@ namespace OpenSim.Region.UserStatistics
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if (!m_sessions.ContainsKey(agentID))
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{
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m_log.Warn("[VS]: no session for stat disclosure");
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m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure");
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return new UserSessionID();
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}
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uid = m_sessions[agentID];
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@ -667,14 +667,13 @@ namespace OpenSim.Region.UserStatistics
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{
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updatecmd.ExecuteNonQuery();
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}
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catch
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(SqliteExecutionException)
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catch (SqliteExecutionException)
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{
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m_log.Warn("[WEBSTATS]: failed to write stats to storage Execution Exception");
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m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception");
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}
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catch (SqliteSyntaxException)
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{
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m_log.Warn("[WEBSTATS]: failed to write stats to storage SQL Syntax Exception");
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m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception");
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}
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}
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@ -3320,6 +3320,7 @@
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<Reference name="OpenSim.Framework.Servers.HttpServer"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
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<Reference name="OpenSim.Tests.Common"/>
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<Files>
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