* re-order an operation to check for NaNs in the maptile shadow routine.
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@ -1115,15 +1115,15 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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hfvalue = (float)hm[x, y];
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hfvalue = (float)hm[x, y];
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hfvaluecompare = (float)hm[x - 1, y - 1];
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hfvaluecompare = (float)hm[x - 1, y - 1];
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hfdiff = hfvaluecompare - hfvalue;
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if (Single.IsInfinity(hfvalue) || Single.IsNaN(hfvalue))
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if (Single.IsInfinity(hfvalue) || Single.IsNaN(hfvalue))
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hfvalue = 0;
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hfvalue = 0;
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if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
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if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare))
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hfvaluecompare = 0;
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hfvaluecompare = 0;
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hfdiff = hfvaluecompare - hfvalue;
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if (hfdiff > 0.3f)
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if (hfdiff > 0.3f)
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{
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{
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