Some OSGrid specific changes, please use this or later for OSGrid use
parent
1ad35f65b3
commit
7c925744f6
|
@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
scene.AddCommand(
|
||||
this, "load iar",
|
||||
"load iar <first> <last> <inventory path> [<archive path>]",
|
||||
"load iar <first> <last> <inventory path> <password> [<archive path>]",
|
||||
"Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
this, "save iar",
|
||||
"save iar <first> <last> <inventory path> [<archive path>]",
|
||||
"save iar <first> <last> <inventory path> <password> [<archive path>]",
|
||||
"Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand);
|
||||
|
||||
m_aScene = scene;
|
||||
|
@ -121,11 +121,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
|
||||
}
|
||||
|
||||
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream)
|
||||
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
|
||||
{
|
||||
if (m_scenes.Count > 0)
|
||||
{
|
||||
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
|
||||
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
|
||||
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
|
||||
return false;
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
|
@ -146,11 +149,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string savePath)
|
||||
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, string savePath)
|
||||
{
|
||||
if (m_scenes.Count > 0)
|
||||
{
|
||||
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
|
||||
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
|
||||
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
|
||||
return false;
|
||||
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
|
@ -171,11 +178,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
|
||||
public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
|
||||
{
|
||||
if (m_scenes.Count > 0)
|
||||
{
|
||||
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
|
||||
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
|
||||
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
|
||||
return false;
|
||||
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
|
@ -199,11 +210,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
return false;
|
||||
}
|
||||
|
||||
public bool DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
|
||||
public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
|
||||
{
|
||||
if (m_scenes.Count > 0)
|
||||
{
|
||||
CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
|
||||
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
|
||||
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
|
||||
return false;
|
||||
|
||||
|
||||
if (userInfo != null)
|
||||
{
|
||||
|
@ -233,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// <param name="cmdparams"></param>
|
||||
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 5)
|
||||
if (cmdparams.Length < 6)
|
||||
{
|
||||
m_log.Error(
|
||||
"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> [<load file path>]");
|
||||
"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <password> [<load file path>]");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -245,13 +260,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
string firstName = cmdparams[2];
|
||||
string lastName = cmdparams[3];
|
||||
string invPath = cmdparams[4];
|
||||
string loadPath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
|
||||
string pass = cmdparams[5];
|
||||
string loadPath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
|
||||
loadPath, invPath, firstName, lastName);
|
||||
|
||||
if (DearchiveInventory(firstName, lastName, invPath, loadPath))
|
||||
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
||||
loadPath, firstName, lastName);
|
||||
|
@ -266,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (cmdparams.Length < 5)
|
||||
{
|
||||
m_log.Error(
|
||||
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> [<save file path>]");
|
||||
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <password> [<save file path>]");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -275,14 +291,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
string firstName = cmdparams[2];
|
||||
string lastName = cmdparams[3];
|
||||
string invPath = cmdparams[4];
|
||||
string savePath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
|
||||
string pass = cmdparams[5];
|
||||
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
|
||||
savePath, invPath, firstName, lastName);
|
||||
|
||||
Guid id = Guid.NewGuid();
|
||||
ArchiveInventory(id, firstName, lastName, invPath, savePath);
|
||||
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath);
|
||||
|
||||
lock (m_pendingConsoleSaves)
|
||||
m_pendingConsoleSaves.Add(id);
|
||||
|
@ -373,8 +390,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
if (scene.GetScenePresence(userId) != null)
|
||||
ScenePresence p;
|
||||
if ((p = scene.GetScenePresence(userId)) != null)
|
||||
{
|
||||
p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
mre.Reset();
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", archiveWriteStream);
|
||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
|
||||
mre.WaitOne(60000, false);
|
||||
|
||||
byte[] archive = archiveWriteStream.ToArray();
|
||||
|
@ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
userItemCreatorFirstName, userItemCreatorLastName, "hampshire",
|
||||
String.Empty, 1000, 1000, userItemCreatorUuid);
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
|
||||
|
||||
CachedUserInfo userInfo
|
||||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
|
@ -274,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
// Now try loading to a root child folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", archiveReadStream);
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "troll", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem2
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
|
||||
|
@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
// Now try loading to a more deeply nested folder
|
||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
|
||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", archiveReadStream);
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "troll", archiveReadStream);
|
||||
|
||||
InventoryItemBase foundItem3
|
||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
|
||||
|
@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
userAdminService.AddUser(
|
||||
userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
|
||||
|
||||
CachedUserInfo userInfo
|
||||
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
|
||||
|
@ -408,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
userAdminService.AddUser(
|
||||
userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
|
||||
|
||||
// Check that a suitable temporary user profile has been created.
|
||||
UserProfileData user2Profile
|
||||
|
@ -492,4 +492,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
|
||||
/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
|
||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||
bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream);
|
||||
bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
|
||||
|
||||
/// <summary>
|
||||
/// Archive a user's inventory folder to the given stream
|
||||
|
@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
|
||||
/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
|
||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream);
|
||||
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue