Some OSGrid specific changes, please use this or later for OSGrid use

remotes/origin/0.6.7-post-fixes
Melanie 2009-09-15 07:55:29 +01:00
parent 1ad35f65b3
commit 7c925744f6
3 changed files with 45 additions and 24 deletions

View File

@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand( scene.AddCommand(
this, "load iar", this, "load iar",
"load iar <first> <last> <inventory path> [<archive path>]", "load iar <first> <last> <inventory path> <password> [<archive path>]",
"Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand); "Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand);
scene.AddCommand( scene.AddCommand(
this, "save iar", this, "save iar",
"save iar <first> <last> <inventory path> [<archive path>]", "save iar <first> <last> <inventory path> <password> [<archive path>]",
"Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand); "Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand);
m_aScene = scene; m_aScene = scene;
@ -121,11 +121,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException); handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
} }
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream) public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
CachedUserInfo userInfo = GetUserInfo(firstName, lastName); CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
return false;
if (userInfo != null) if (userInfo != null)
{ {
@ -146,11 +149,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false; return false;
} }
public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string savePath) public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, string savePath)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
CachedUserInfo userInfo = GetUserInfo(firstName, lastName); CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
return false;
if (userInfo != null) if (userInfo != null)
{ {
@ -171,11 +178,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false; return false;
} }
public bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream) public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
CachedUserInfo userInfo = GetUserInfo(firstName, lastName); CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
return false;
if (userInfo != null) if (userInfo != null)
{ {
@ -199,11 +210,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false; return false;
} }
public bool DearchiveInventory(string firstName, string lastName, string invPath, string loadPath) public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
{ {
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {
CachedUserInfo userInfo = GetUserInfo(firstName, lastName); CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
return false;
if (userInfo != null) if (userInfo != null)
{ {
@ -233,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="cmdparams"></param> /// <param name="cmdparams"></param>
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams) protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
{ {
if (cmdparams.Length < 5) if (cmdparams.Length < 6)
{ {
m_log.Error( m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> [<load file path>]"); "[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <password> [<load file path>]");
return; return;
} }
@ -245,13 +260,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string firstName = cmdparams[2]; string firstName = cmdparams[2];
string lastName = cmdparams[3]; string lastName = cmdparams[3];
string invPath = cmdparams[4]; string invPath = cmdparams[4];
string loadPath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME); string pass = cmdparams[5];
string loadPath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat( m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}", "[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName); loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, loadPath)) if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
m_log.InfoFormat( m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}", "[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
loadPath, firstName, lastName); loadPath, firstName, lastName);
@ -266,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (cmdparams.Length < 5) if (cmdparams.Length < 5)
{ {
m_log.Error( m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> [<save file path>]"); "[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <password> [<save file path>]");
return; return;
} }
@ -275,14 +291,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string firstName = cmdparams[2]; string firstName = cmdparams[2];
string lastName = cmdparams[3]; string lastName = cmdparams[3];
string invPath = cmdparams[4]; string invPath = cmdparams[4];
string savePath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME); string pass = cmdparams[5];
string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat( m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}", "[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName); savePath, invPath, firstName, lastName);
Guid id = Guid.NewGuid(); Guid id = Guid.NewGuid();
ArchiveInventory(id, firstName, lastName, invPath, savePath); ArchiveInventory(id, firstName, lastName, invPath, pass, savePath);
lock (m_pendingConsoleSaves) lock (m_pendingConsoleSaves)
m_pendingConsoleSaves.Add(id); m_pendingConsoleSaves.Add(id);
@ -373,9 +390,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
foreach (Scene scene in m_scenes.Values) foreach (Scene scene in m_scenes.Values)
{ {
if (scene.GetScenePresence(userId) != null) ScenePresence p;
if ((p = scene.GetScenePresence(userId)) != null)
{
p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
return true; return true;
} }
}
return false; return false;
} }

View File

@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
mre.Reset(); mre.Reset();
archiverModule.ArchiveInventory( archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", archiveWriteStream); Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
mre.WaitOne(60000, false); mre.WaitOne(60000, false);
byte[] archive = archiveWriteStream.ToArray(); byte[] archive = archiveWriteStream.ToArray();
@ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
userItemCreatorFirstName, userItemCreatorLastName, "hampshire", userItemCreatorFirstName, userItemCreatorLastName, "hampshire",
String.Empty, 1000, 1000, userItemCreatorUuid); String.Empty, 1000, 1000, userItemCreatorUuid);
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
CachedUserInfo userInfo CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
@ -274,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Now try loading to a root child folder // Now try loading to a root child folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA"); UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", archiveReadStream); archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "troll", archiveReadStream);
InventoryItemBase foundItem2 InventoryItemBase foundItem2
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName); = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// Now try loading to a more deeply nested folder // Now try loading to a more deeply nested folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC"); UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", archiveReadStream); archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "troll", archiveReadStream);
InventoryItemBase foundItem3 InventoryItemBase foundItem3
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName); = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
userAdminService.AddUser( userAdminService.AddUser(
userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
CachedUserInfo userInfo CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
@ -408,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
userAdminService.AddUser( userAdminService.AddUser(
userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
// Check that a suitable temporary user profile has been created. // Check that a suitable temporary user profile has been created.
UserProfileData user2Profile UserProfileData user2Profile

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="invPath">The inventory path in which to place the loaded folders and items</param> /// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
/// <param name="loadStream">The stream from which the inventory archive will be loaded</param> /// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns> /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream); bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
/// <summary> /// <summary>
/// Archive a user's inventory folder to the given stream /// Archive a user's inventory folder to the given stream
@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="invPath">The inventory path from which the inventory should be saved.</param> /// <param name="invPath">The inventory path from which the inventory should be saved.</param>
/// <param name="saveStream">The stream to which the inventory archive will be saved</param> /// <param name="saveStream">The stream to which the inventory archive will be saved</param>
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns> /// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream); bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
} }
} }