Some OSGrid specific changes, please use this or later for OSGrid use
parent
1ad35f65b3
commit
7c925744f6
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@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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this, "load iar",
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"load iar <first> <last> <inventory path> [<archive path>]",
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"load iar <first> <last> <inventory path> <password> [<archive path>]",
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"Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand);
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scene.AddCommand(
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this, "save iar",
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"save iar <first> <last> <inventory path> [<archive path>]",
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"save iar <first> <last> <inventory path> <password> [<archive path>]",
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"Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand);
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m_aScene = scene;
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@ -121,11 +121,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
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}
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public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream)
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public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
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if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
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return false;
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if (userInfo != null)
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{
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@ -146,11 +149,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return false;
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}
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public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string savePath)
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public bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, string savePath)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
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if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
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return false;
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if (userInfo != null)
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{
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@ -171,11 +178,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return false;
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}
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public bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
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public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
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if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
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return false;
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if (userInfo != null)
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{
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@ -199,11 +210,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return false;
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}
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public bool DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
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public bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, string loadPath)
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{
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if (m_scenes.Count > 0)
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{
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CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
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string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(pass) + ":" + userInfo.UserProfile.PasswordSalt);
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if (userInfo.UserProfile.PasswordHash != md5PasswdHash)
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return false;
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if (userInfo != null)
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{
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@ -233,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="cmdparams"></param>
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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{
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if (cmdparams.Length < 5)
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if (cmdparams.Length < 6)
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{
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m_log.Error(
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"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> [<load file path>]");
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"[INVENTORY ARCHIVER]: usage is load iar <first name> <last name> <inventory path> <password> [<load file path>]");
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return;
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}
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@ -245,13 +260,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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string loadPath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
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string pass = cmdparams[5];
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string loadPath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
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loadPath, invPath, firstName, lastName);
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if (DearchiveInventory(firstName, lastName, invPath, loadPath))
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if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath))
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
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loadPath, firstName, lastName);
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@ -266,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (cmdparams.Length < 5)
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{
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m_log.Error(
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"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> [<save file path>]");
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"[INVENTORY ARCHIVER]: usage is save iar <first name> <last name> <inventory path> <password> [<save file path>]");
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return;
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}
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@ -275,14 +291,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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string savePath = (cmdparams.Length > 5 ? cmdparams[5] : DEFAULT_INV_BACKUP_FILENAME);
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string pass = cmdparams[5];
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string savePath = (cmdparams.Length > 6 ? cmdparams[6] : DEFAULT_INV_BACKUP_FILENAME);
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving archive {0} from inventory path {1} for {2} {3}",
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savePath, invPath, firstName, lastName);
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Guid id = Guid.NewGuid();
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ArchiveInventory(id, firstName, lastName, invPath, savePath);
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ArchiveInventory(id, firstName, lastName, invPath, pass, savePath);
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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@ -373,8 +390,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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foreach (Scene scene in m_scenes.Values)
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{
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if (scene.GetScenePresence(userId) != null)
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ScenePresence p;
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if ((p = scene.GetScenePresence(userId)) != null)
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{
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p.ControllingClient.SendAgentAlertMessage("Inventory operation has been started", false);
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return true;
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}
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}
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return false;
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@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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mre.Reset();
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects", archiveWriteStream);
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Guid.NewGuid(), userFirstName, userLastName, "Objects", "troll", archiveWriteStream);
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mre.WaitOne(60000, false);
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byte[] archive = archiveWriteStream.ToArray();
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@ -253,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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userItemCreatorFirstName, userItemCreatorLastName, "hampshire",
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String.Empty, 1000, 1000, userItemCreatorUuid);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
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CachedUserInfo userInfo
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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@ -274,7 +274,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Now try loading to a root child folder
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xA");
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", archiveReadStream);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "troll", archiveReadStream);
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InventoryItemBase foundItem2
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xA/" + itemName);
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@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// Now try loading to a more deeply nested folder
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC");
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", archiveReadStream);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "troll", archiveReadStream);
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InventoryItemBase foundItem3
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userInfo.UserProfile.ID, "xB/xC/" + itemName);
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@ -343,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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userAdminService.AddUser(
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userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
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CachedUserInfo userInfo
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= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
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@ -408,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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userAdminService.AddUser(
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userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
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// Check that a suitable temporary user profile has been created.
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UserProfileData user2Profile
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@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="invPath">The inventory path in which to place the loaded folders and items</param>
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/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream);
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bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
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/// <summary>
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/// Archive a user's inventory folder to the given stream
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@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
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/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, Stream saveStream);
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bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
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}
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}
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