default collision sounds. Incomplete, untested, needs revision
parent
0de7219485
commit
7cbc54d92a
|
@ -0,0 +1,204 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
// Ubit 2012
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
|
{
|
||||||
|
public static class CollisionSounds
|
||||||
|
{
|
||||||
|
// defines for cases
|
||||||
|
// only know one UUID for now (woodflesh)
|
||||||
|
|
||||||
|
private const int MaxMaterials = 7;
|
||||||
|
// part part
|
||||||
|
private static UUID snd_StoneStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_StoneMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_StoneGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_StoneWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_StoneFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_StonePlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_StoneRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
private static UUID snd_MetalStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_MetalMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_MetalGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_MetalWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_MetalFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_MetalPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_MetalRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
private static UUID snd_GlassStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_GlassMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_GlassGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_GlassWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_GlassFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_GlassPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_GlassRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
private static UUID snd_WoodStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_WoodMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_WoodGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_WoodWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_WoodFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_WoodPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_WoodRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
private static UUID snd_FleshStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_FleshMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_FleshGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_FleshWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_FleshFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_FleshPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_FleshRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
private static UUID snd_PlasticStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_PlasticMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_PlasticGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_PlasticWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_PlasticFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_PlasticPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_PlasticRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
private static UUID snd_RubberStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_RubberMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_RubberGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_RubberWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_RubberFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_RubberPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_RubberRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
// terrain part
|
||||||
|
private static UUID snd_TerrainStone = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_TerrainMetal = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_TerrainGlass = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_TerrainWood = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_TerrainFlesh = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_TerrainPlastic = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
private static UUID snd_TerrainRubber = new UUID("be582e5d-b123-41a2-a150-454c39e961c8");
|
||||||
|
|
||||||
|
public static UUID[] m_TerrainPart = {
|
||||||
|
snd_TerrainStone,
|
||||||
|
snd_TerrainMetal,
|
||||||
|
snd_TerrainGlass,
|
||||||
|
snd_TerrainWood,
|
||||||
|
snd_TerrainFlesh,
|
||||||
|
snd_TerrainPlastic,
|
||||||
|
snd_TerrainRubber
|
||||||
|
};
|
||||||
|
|
||||||
|
public static UUID[] m_PartPart = {
|
||||||
|
snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
|
||||||
|
snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
|
||||||
|
snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
|
||||||
|
snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
|
||||||
|
snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
|
||||||
|
snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
|
||||||
|
snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
|
||||||
|
};
|
||||||
|
|
||||||
|
public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
|
||||||
|
{
|
||||||
|
if(Colliders.Count == 0 || part == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ((part.Flags & PrimFlags.Physics) == 0) // let only active prims trigger sounds
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (part.ParentGroup == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (part.CollisionSound == part.invalidCollisionSoundUUID)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UUID soundID;
|
||||||
|
int otherMaterial;
|
||||||
|
|
||||||
|
int thisMaterial = (int) part.Material;
|
||||||
|
if (thisMaterial >= MaxMaterials)
|
||||||
|
thisMaterial = 3;
|
||||||
|
|
||||||
|
int thisMatScaled = thisMaterial * MaxMaterials;
|
||||||
|
int index;
|
||||||
|
|
||||||
|
bool doneownsound = false;
|
||||||
|
|
||||||
|
foreach (uint Id in Colliders)
|
||||||
|
{
|
||||||
|
if (Id == 0)
|
||||||
|
{
|
||||||
|
if (!doneownsound)
|
||||||
|
{
|
||||||
|
soundID = m_TerrainPart[thisMaterial];
|
||||||
|
part.SendCollisionSound(soundID, 1.0);
|
||||||
|
doneownsound = true;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id);
|
||||||
|
if (otherPart != null)
|
||||||
|
{
|
||||||
|
if (otherPart.CollisionSound == part.invalidCollisionSoundUUID)
|
||||||
|
continue;
|
||||||
|
if (otherPart.CollisionSound != UUID.Zero)
|
||||||
|
otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
otherMaterial = (int)otherPart.Material;
|
||||||
|
if (otherMaterial >= MaxMaterials)
|
||||||
|
otherMaterial = 3;
|
||||||
|
index = thisMatScaled + otherMaterial;
|
||||||
|
soundID = m_PartPart[index];
|
||||||
|
if (doneownsound)
|
||||||
|
otherPart.SendCollisionSound(soundID, 1.0);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
part.SendCollisionSound(soundID, 1.0);
|
||||||
|
doneownsound = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (!doneownsound)
|
||||||
|
{
|
||||||
|
ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
|
||||||
|
if (av != null && (!av.IsChildAgent))
|
||||||
|
{
|
||||||
|
index = thisMatScaled + 4; // flesh
|
||||||
|
soundID = m_PartPart[index];
|
||||||
|
part.SendCollisionSound(soundID, 1.0);
|
||||||
|
doneownsound = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -2667,7 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SendCollisionSound(CollisionSound, CollisionSoundVolume);
|
SendCollisionSound(CollisionSound, CollisionSoundVolume);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// default sounds
|
CollisionSounds.PartCollisionSound(this, startedColliders);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue