rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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f7dbdba447
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7ccd8f8f1d
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@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
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/// Controls whether physics can be applied to prims. Even if false, prims still have entries in a
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/// PhysicsScene in order to perform collision detection
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/// PhysicsScene in order to perform collision detection
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/// </summary>
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/// </summary>
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public bool m_physicalPrim;
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public bool PhysicalPrims { get; private set; }
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/// <summary>
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/// <summary>
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/// Controls whether prims can be collided with.
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/// Controls whether prims can be collided with.
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@ -658,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes
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//Animation states
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//Animation states
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m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
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m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
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m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
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PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
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CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
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CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
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m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
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m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
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@ -1742,7 +1742,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="isNew"></param>
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/// <param name="isNew"></param>
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public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
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public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
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{
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{
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if (!ParentGroup.Scene.m_physicalPrim && UsePhysics)
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if (!ParentGroup.Scene.PhysicalPrims && UsePhysics)
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return;
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return;
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if (IsJoint())
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if (IsJoint())
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