* minor: Remove and tidy duplicate 'storing object to scene' messages in log

0.6.0-stable
Justin Clarke Casey 2008-06-12 18:18:59 +00:00
parent 8714833986
commit 7cdedcaf0e
5 changed files with 7 additions and 5 deletions

View File

@ -156,7 +156,7 @@ namespace OpenSim.Data.MSSQL
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
{
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);
}
else

View File

@ -265,7 +265,7 @@ namespace OpenSim.Data.MySQL
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
{
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);
}
else

View File

@ -194,7 +194,7 @@ namespace OpenSim.Data.SQLite
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
{
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
}
else if (prim.Stopped)

View File

@ -1107,7 +1107,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if ((!IsSelected) && (RootPart != null))
{
m_log.InfoFormat("[SCENE OBJECT GROUP]: Storing object {0}", UUID);
m_log.InfoFormat(
"[SCENE]: Storing object {0}, {1} in {2}",
m_rootPart.Name, UUID, m_scene.RegionInfo.RegionName);
SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);

View File

@ -130,7 +130,7 @@ namespace OpenSim.DataStore.MSSQL
{
foreach (SceneObjectPart prim in obj.Children.Values)
{
m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
//m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);
}
}