* refactor: Move tree code out into a separate module
parent
7bbda6651e
commit
7ce8ccb043
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Interfaces
|
||||
{
|
||||
public interface IVegetationModule : IEntityCreator
|
||||
{
|
||||
/// <summary>
|
||||
/// Add a new tree to the scene. Used by other modules.
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <param name="groupID"></param>
|
||||
/// <param name="scale"></param>
|
||||
/// <param name="rotation"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <param name="treeType"></param>
|
||||
/// <param name="newTree"></param>
|
||||
/// <returns></returns>
|
||||
SceneObjectGroup AddTree(
|
||||
UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
|
||||
}
|
||||
}
|
|
@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
|
|||
m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
|
||||
}
|
||||
|
||||
public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
|
||||
public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
|
||||
{
|
||||
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
|
||||
|
||||
|
|
|
@ -233,13 +233,15 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
|
|||
{
|
||||
position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
|
||||
|
||||
SceneObjectGroup tree =
|
||||
m_scene.AddTree(uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f),
|
||||
Quaternion.Identity,
|
||||
position,
|
||||
Tree.Cypress1,
|
||||
false);
|
||||
|
||||
IVegetationModule module = m_scene.RequestModuleInterface<IVegetationModule>();
|
||||
|
||||
if (null == module)
|
||||
return;
|
||||
|
||||
SceneObjectGroup tree
|
||||
= module.AddTree(
|
||||
uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false);
|
||||
|
||||
m_trees.Add(tree.UUID);
|
||||
tree.SendGroupFullUpdate();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,118 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules.Avatar.Vegetation
|
||||
{
|
||||
public class VegetationModule : IRegionModule, IVegetationModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_scene;
|
||||
|
||||
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
|
||||
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IVegetationModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise() {}
|
||||
public void Close() {}
|
||||
public string Name { get { return "Vegetation Module"; } }
|
||||
public bool IsSharedModule { get { return false; } }
|
||||
|
||||
public SceneObjectGroup AddTree(
|
||||
UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
|
||||
{
|
||||
PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
|
||||
treeShape.PathCurve = 16;
|
||||
treeShape.PathEnd = 49900;
|
||||
treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
|
||||
treeShape.Scale = scale;
|
||||
treeShape.State = (byte)treeType;
|
||||
|
||||
return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
|
||||
}
|
||||
|
||||
public SceneObjectGroup CreateEntity(
|
||||
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
{
|
||||
if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
|
||||
{
|
||||
m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
|
||||
return null;
|
||||
}
|
||||
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
|
||||
|
||||
// if grass or tree, make phantom
|
||||
//rootPart.TrimPermissions();
|
||||
rootPart.AddFlag(PrimFlags.Phantom);
|
||||
if (rootPart.Shape.PCode != (byte)PCode.Grass)
|
||||
AdaptTree(ref shape);
|
||||
|
||||
m_scene.AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
||||
protected void AdaptTree(ref PrimitiveBaseShape tree)
|
||||
{
|
||||
// Tree size has to be adapted depending on its type
|
||||
switch ((Tree)tree.State)
|
||||
{
|
||||
case Tree.Cypress1:
|
||||
case Tree.Cypress2:
|
||||
tree.Scale = new Vector3(4, 4, 10);
|
||||
break;
|
||||
|
||||
// case... other tree types
|
||||
// tree.Scale = new Vector3(?, ?, ?);
|
||||
// break;
|
||||
|
||||
default:
|
||||
tree.Scale = new Vector3(4, 4, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@
|
|||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* * Redistributions in binary form must reproduce the above copyrightD
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
|
@ -259,6 +259,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
public int objectCapacity = 45000;
|
||||
|
||||
/// <value>
|
||||
/// Registered classes that are capable of creating entities.
|
||||
/// </value>
|
||||
protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1753,63 +1758,24 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public virtual SceneObjectGroup AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
public virtual SceneObjectGroup AddNewPrim(
|
||||
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||
{
|
||||
//m_log.DebugFormat(
|
||||
// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
|
||||
// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
|
||||
|
||||
// If an entity creator has been registered for this prim type then use that
|
||||
if (m_entityCreators.ContainsKey((PCode)shape.PCode))
|
||||
return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
|
||||
|
||||
// Otherwise, use this default creation code;
|
||||
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
|
||||
|
||||
SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
|
||||
// if grass or tree, make phantom
|
||||
//rootPart.TrimPermissions();
|
||||
if ((rootPart.Shape.PCode == (byte)PCode.Grass)
|
||||
|| (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree))
|
||||
{
|
||||
rootPart.AddFlag(PrimFlags.Phantom);
|
||||
//rootPart.ObjectFlags += (uint)PrimFlags.Phantom;
|
||||
if (rootPart.Shape.PCode != (byte)PCode.Grass)
|
||||
AdaptTree(ref shape);
|
||||
}
|
||||
|
||||
AddNewSceneObject(sceneObject, true);
|
||||
sceneObject.SetGroup(groupID, null);
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
||||
protected void AdaptTree(ref PrimitiveBaseShape tree)
|
||||
{
|
||||
// Tree size has to be adapted depending on its type
|
||||
switch ((Tree)tree.State)
|
||||
{
|
||||
case Tree.Cypress1:
|
||||
case Tree.Cypress2:
|
||||
tree.Scale = new Vector3(4, 4, 10);
|
||||
break;
|
||||
|
||||
// case... other tree types
|
||||
// tree.Scale = new Vector3(?, ?, ?);
|
||||
// break;
|
||||
|
||||
default:
|
||||
tree.Scale = new Vector3(4, 4, 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectGroup AddTree(UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position,
|
||||
Tree treeType, bool newTree)
|
||||
{
|
||||
PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
|
||||
treeShape.PathCurve = 16;
|
||||
treeShape.PathEnd = 49900;
|
||||
treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
|
||||
treeShape.Scale = scale;
|
||||
treeShape.State = (byte)treeType;
|
||||
return AddNewPrim(uuid, groupID, position, rotation, treeShape);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object into the scene that has come from storage
|
||||
/// </summary>
|
||||
|
@ -3299,6 +3265,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
List<Object> l = new List<Object>();
|
||||
l.Add(mod);
|
||||
ModuleInterfaces.Add(typeof(M), l);
|
||||
|
||||
if (mod is IEntityCreator)
|
||||
{
|
||||
IEntityCreator entityCreator = (IEntityCreator)mod;
|
||||
foreach (PCode pcode in entityCreator.CreationCapabilities)
|
||||
{
|
||||
m_entityCreators[pcode] = entityCreator;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3314,13 +3289,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return;
|
||||
|
||||
l.Add(mod);
|
||||
|
||||
if (mod is IEntityCreator)
|
||||
{
|
||||
IEntityCreator entityCreator = (IEntityCreator)mod;
|
||||
foreach (PCode pcode in entityCreator.CreationCapabilities)
|
||||
{
|
||||
m_entityCreators[pcode] = entityCreator;
|
||||
}
|
||||
}
|
||||
|
||||
ModuleInterfaces[typeof(M)] = l;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For the given interface, retrieve the region module which implements it.
|
||||
/// </summary>
|
||||
/// <returns>null if there is no module implementing that interface</returns>
|
||||
/// <returns>null if there is no registered module implementing that interface</returns>
|
||||
public override T RequestModuleInterface<T>()
|
||||
{
|
||||
if (ModuleInterfaces.ContainsKey(typeof(T)))
|
||||
|
@ -3333,6 +3318,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For the given interface, retrieve an array of region modules that implement it.
|
||||
/// </summary>
|
||||
/// <returns>an empty array if there are no registered modules implementing that interface</returns>
|
||||
public override T[] RequestModuleInterfaces<T>()
|
||||
{
|
||||
if (ModuleInterfaces.ContainsKey(typeof(T)))
|
||||
|
|
Loading…
Reference in New Issue