* refactor: Move tree code out into a separate module
parent
7bbda6651e
commit
7ce8ccb043
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@ -0,0 +1,49 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IVegetationModule : IEntityCreator
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{
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/// <summary>
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/// Add a new tree to the scene. Used by other modules.
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/// </summary>
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/// <param name="uuid"></param>
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/// <param name="groupID"></param>
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/// <param name="scale"></param>
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/// <param name="rotation"></param>
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/// <param name="position"></param>
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/// <param name="treeType"></param>
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/// <param name="newTree"></param>
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/// <returns></returns>
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SceneObjectGroup AddTree(
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UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
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}
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}
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@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
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m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
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}
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public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
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public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
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{
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CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
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@ -233,12 +233,14 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
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{
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position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
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SceneObjectGroup tree =
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m_scene.AddTree(uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f),
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Quaternion.Identity,
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position,
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Tree.Cypress1,
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false);
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IVegetationModule module = m_scene.RequestModuleInterface<IVegetationModule>();
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if (null == module)
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return;
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SceneObjectGroup tree
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= module.AddTree(
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uuid, UUID.Zero, new Vector3(0.1f, 0.1f, 0.1f), Quaternion.Identity, position, Tree.Cypress1, false);
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m_trees.Add(tree.UUID);
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tree.SendGroupFullUpdate();
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@ -0,0 +1,118 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Avatar.Vegetation
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{
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public class VegetationModule : IRegionModule, IVegetationModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
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public PCode[] CreationCapabilities { get { return creationCapabilities; } }
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public void Initialise(Scene scene, IConfigSource source)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IVegetationModule>(this);
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}
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public void PostInitialise() {}
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public void Close() {}
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public string Name { get { return "Vegetation Module"; } }
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public bool IsSharedModule { get { return false; } }
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public SceneObjectGroup AddTree(
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UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree)
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{
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PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
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treeShape.PathCurve = 16;
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treeShape.PathEnd = 49900;
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treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
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treeShape.Scale = scale;
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treeShape.State = (byte)treeType;
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return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
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}
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public SceneObjectGroup CreateEntity(
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UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
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{
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if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
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{
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m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
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return null;
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}
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SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
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SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
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// if grass or tree, make phantom
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//rootPart.TrimPermissions();
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rootPart.AddFlag(PrimFlags.Phantom);
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if (rootPart.Shape.PCode != (byte)PCode.Grass)
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AdaptTree(ref shape);
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m_scene.AddNewSceneObject(sceneObject, true);
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sceneObject.SetGroup(groupID, null);
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return sceneObject;
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}
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protected void AdaptTree(ref PrimitiveBaseShape tree)
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{
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// Tree size has to be adapted depending on its type
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switch ((Tree)tree.State)
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{
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case Tree.Cypress1:
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case Tree.Cypress2:
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tree.Scale = new Vector3(4, 4, 10);
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break;
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// case... other tree types
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// tree.Scale = new Vector3(?, ?, ?);
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// break;
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default:
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tree.Scale = new Vector3(4, 4, 4);
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break;
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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@ -260,6 +260,11 @@ namespace OpenSim.Region.Environment.Scenes
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public int objectCapacity = 45000;
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/// <value>
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/// Registered classes that are capable of creating entities.
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/// </value>
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protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
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#endregion
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#region Constructors
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@ -1753,63 +1758,24 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public virtual SceneObjectGroup AddNewPrim(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
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public virtual SceneObjectGroup AddNewPrim(
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UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
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{
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//m_log.DebugFormat(
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// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
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// "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName);
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// If an entity creator has been registered for this prim type then use that
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if (m_entityCreators.ContainsKey((PCode)shape.PCode))
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return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape);
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// Otherwise, use this default creation code;
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SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
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SceneObjectPart rootPart = sceneObject.GetChildPart(sceneObject.UUID);
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// if grass or tree, make phantom
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//rootPart.TrimPermissions();
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if ((rootPart.Shape.PCode == (byte)PCode.Grass)
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|| (rootPart.Shape.PCode == (byte)PCode.Tree) || (rootPart.Shape.PCode == (byte)PCode.NewTree))
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{
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rootPart.AddFlag(PrimFlags.Phantom);
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//rootPart.ObjectFlags += (uint)PrimFlags.Phantom;
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if (rootPart.Shape.PCode != (byte)PCode.Grass)
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AdaptTree(ref shape);
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}
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AddNewSceneObject(sceneObject, true);
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sceneObject.SetGroup(groupID, null);
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return sceneObject;
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}
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protected void AdaptTree(ref PrimitiveBaseShape tree)
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{
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// Tree size has to be adapted depending on its type
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switch ((Tree)tree.State)
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{
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case Tree.Cypress1:
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case Tree.Cypress2:
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tree.Scale = new Vector3(4, 4, 10);
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break;
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// case... other tree types
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// tree.Scale = new Vector3(?, ?, ?);
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// break;
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default:
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tree.Scale = new Vector3(4, 4, 4);
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break;
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}
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}
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public SceneObjectGroup AddTree(UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position,
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Tree treeType, bool newTree)
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{
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PrimitiveBaseShape treeShape = new PrimitiveBaseShape();
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treeShape.PathCurve = 16;
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treeShape.PathEnd = 49900;
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treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree;
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treeShape.Scale = scale;
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treeShape.State = (byte)treeType;
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return AddNewPrim(uuid, groupID, position, rotation, treeShape);
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}
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/// <summary>
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/// Add an object into the scene that has come from storage
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/// </summary>
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@ -3299,6 +3265,15 @@ namespace OpenSim.Region.Environment.Scenes
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List<Object> l = new List<Object>();
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l.Add(mod);
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ModuleInterfaces.Add(typeof(M), l);
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if (mod is IEntityCreator)
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{
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IEntityCreator entityCreator = (IEntityCreator)mod;
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foreach (PCode pcode in entityCreator.CreationCapabilities)
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{
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m_entityCreators[pcode] = entityCreator;
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}
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}
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}
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}
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return;
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l.Add(mod);
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if (mod is IEntityCreator)
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{
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IEntityCreator entityCreator = (IEntityCreator)mod;
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foreach (PCode pcode in entityCreator.CreationCapabilities)
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{
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m_entityCreators[pcode] = entityCreator;
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}
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}
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ModuleInterfaces[typeof(M)] = l;
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}
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/// <summary>
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/// For the given interface, retrieve the region module which implements it.
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/// </summary>
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/// <returns>null if there is no module implementing that interface</returns>
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/// <returns>null if there is no registered module implementing that interface</returns>
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public override T RequestModuleInterface<T>()
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{
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if (ModuleInterfaces.ContainsKey(typeof(T)))
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@ -3333,6 +3318,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// For the given interface, retrieve an array of region modules that implement it.
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/// </summary>
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/// <returns>an empty array if there are no registered modules implementing that interface</returns>
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public override T[] RequestModuleInterfaces<T>()
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{
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if (ModuleInterfaces.ContainsKey(typeof(T)))
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