still another missing ShowNPCs case, and needed changes for prev commit
parent
12abb3ffe4
commit
7d0b37faec
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@ -88,14 +88,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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private List<UUID> m_rootAgents = new List<UUID>();
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private List<UUID> m_rootAgents = new List<UUID>();
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private volatile bool threadrunning = false;
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private volatile bool threadrunning = false;
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// expire time for the blacklists in seconds
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// expire time for the blacklists in seconds
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private double expireBlackListTime = 600.0; // 10 minutes
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protected double expireBlackListTime = 600.0; // 10 minutes
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// expire mapItems responses time in seconds. Throttles requests to regions that do answer
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// expire mapItems responses time in seconds. Throttles requests to regions that do answer
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private const double expireResponsesTime = 120.0; // 2 minutes ?
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private const double expireResponsesTime = 120.0; // 2 minutes ?
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//private int CacheRegionsDistance = 256;
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//private int CacheRegionsDistance = 256;
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private bool m_exportPrintScale = false; // prints the scale of map in meters on exported map
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protected bool m_exportPrintScale = false; // prints the scale of map in meters on exported map
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private bool m_exportPrintRegionName = false; // prints the region name exported map
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protected bool m_exportPrintRegionName = false; // prints the region name exported map
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private bool m_showNPCs = true;
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protected bool m_showNPCs = true;
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#region INonSharedRegionModule Members
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#region INonSharedRegionModule Members
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public virtual void Initialise(IConfigSource config)
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public virtual void Initialise(IConfigSource config)
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@ -490,7 +490,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
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// Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
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int tc = Environment.TickCount;
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int tc = Environment.TickCount;
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if (m_scene.GetRootAgentCount() <= 1)
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if (m_scene.GetRootAgentCount() <= 1) //own position is not sent
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{
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{
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mapitem = new mapItemReply(
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mapitem = new mapItemReply(
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xstart + 1,
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xstart + 1,
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@ -617,7 +617,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
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// Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
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int tc = Environment.TickCount;
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int tc = Environment.TickCount;
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if (m_scene.GetRootAgentCount() <= 1)
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if (m_scene.GetRootAgentCount() <= 1) // own is not sent
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{
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{
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mapitem = new mapItemReply(
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mapitem = new mapItemReply(
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xstart + 1,
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xstart + 1,
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@ -1578,6 +1578,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
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OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
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m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate (ScenePresence sp)
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{
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{
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if (!m_showNPCs && sp.IsNPC)
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return;
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OSDMap responsemapdata = new OSDMap();
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OSDMap responsemapdata = new OSDMap();
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responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
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responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
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responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y));
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responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y));
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