Packet headers are not zero-encoded so don't try to zero-decode these in PacketPool.GetType()
Instead adjusts code with that from Packet.BuildHeader(byte[], ref int, ref int):Header in libomv This stops packet decoding failures with agent UUIDs that contain 00 in their earlier parts (e.g. b0b0b0b0-0000-0000-0000-000000000211) Thanks to lkalif for pointing this out.0.7.6-extended
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7c916ab91c
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7d268912f1
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@ -145,39 +145,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return packet;
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}
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// private byte[] decoded_header = new byte[10];
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private static PacketType GetType(byte[] bytes)
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{
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byte[] decoded_header = new byte[10 + 8];
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ushort id;
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PacketFrequency freq;
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bool isZeroCoded = (bytes[0] & Helpers.MSG_ZEROCODED) != 0;
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if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0)
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if (bytes[6] == 0xFF)
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{
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Helpers.ZeroDecode(bytes, 16, decoded_header);
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}
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else
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{
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Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
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}
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if (decoded_header[6] == 0xFF)
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{
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if (decoded_header[7] == 0xFF)
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if (bytes[7] == 0xFF)
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{
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id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]);
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freq = PacketFrequency.Low;
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if (isZeroCoded && bytes[8] == 0)
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id = bytes[10];
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else
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id = (ushort)((bytes[8] << 8) + bytes[9]);
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}
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else
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{
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id = decoded_header[7];
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freq = PacketFrequency.Medium;
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id = bytes[7];
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}
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}
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else
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{
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id = decoded_header[6];
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freq = PacketFrequency.High;
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id = bytes[6];
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}
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return Packet.GetType(id, freq);
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