From d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 29 Mar 2013 01:16:29 +0000 Subject: [PATCH] Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way. On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people. --- .../Framework/EntityTransfer/EntityTransferModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 764c98216c..495b0a0f4d 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1348,7 +1348,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) { - Thread.Sleep(10000); +// Thread.Sleep(10000); m_log.DebugFormat( "[ENTITY TRANSFER MODULE]: Auto-reteleporting {0} to correct megaregion location {1},{2},{3} from {4}",