Separate IAR tests into separate files for load/save/loadpath tests
parent
f7de17c9d9
commit
7d5613bc16
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@ -48,124 +48,8 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class PathTests : InventoryArchiveTestCase
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public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase
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{
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/// <summary>
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/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
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/// (subject to change since there is no fixed format yet).
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/// </summary>
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[Test]
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public void TestSavePathToIarV0_1()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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SceneObjectGroup object1;
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SceneObjectPart part1;
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{
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string partName = "My Little Dog Object";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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Vector3 groupPosition = new Vector3(10, 20, 30);
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = partName;
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object1 = new SceneObjectGroup(part1);
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scene.AddNewSceneObject(object1, false);
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = "My Little Dog";
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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// Test saving a particular path
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mre.Reset();
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
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mre.WaitOne(60000, false);
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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//bool gotControlFile = false;
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bool gotObject1File = false;
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//bool gotObject2File = false;
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string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
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string expectedObject1FilePath = string.Format(
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"{0}{1}{2}",
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ArchiveConstants.INVENTORY_PATH,
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InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
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expectedObject1FileName);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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// Console.WriteLine("Reading archive");
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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// Console.WriteLine("Got {0}", filePath);
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// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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// {
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// gotControlFile = true;
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// }
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if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
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{
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// string fileName = filePath.Remove(0, "Objects/".Length);
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//
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// if (fileName.StartsWith(part1.Name))
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// {
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Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
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gotObject1File = true;
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// }
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// else if (fileName.StartsWith(part2.Name))
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// {
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// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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// gotObject2File = true;
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// }
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}
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}
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test loading an IAR to various different inventory paths.
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/// </summary>
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@ -475,3 +359,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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}
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}
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@ -0,0 +1,194 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class InventoryArchiveLoadTests : InventoryArchiveTestCase
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{
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protected TestScene m_scene;
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protected InventoryArchiverModule m_archiverModule;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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SerialiserModule serialiserModule = new SerialiserModule();
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m_archiverModule = new InventoryArchiverModule();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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[Test]
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public void TestLoadCoalesecedItem()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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InventoryItemBase coaItem
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
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Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
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string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
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CoalescedSceneObjects coa;
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bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
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Assert.That(readResult, Is.True);
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Assert.That(coa.Count, Is.EqualTo(2));
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List<SceneObjectGroup> coaObjects = coa.Objects;
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Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
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Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
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Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
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Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
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}
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/// <summary>
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/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
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/// objects.
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/// </summary>
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[Test]
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public void TestLoadIarCreatorAccountPresent()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
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"Loaded item uuid creator doesn't match original");
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Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
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"Loaded item owner doesn't match inventory reciever");
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
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}
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// /// <summary>
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// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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// /// an account exists with the same name as the creator, though not the same id.
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// /// </summary>
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// [Test]
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// public void TestLoadIarV0_1SameNameCreator()
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// {
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// TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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//
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
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//
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// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
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// InventoryItemBase foundItem1
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// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
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//
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// Assert.That(
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// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
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// "Loaded item non-uuid creator doesn't match original");
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// Assert.That(
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// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
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// "Loaded item uuid creator doesn't match original");
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// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
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// "Loaded item owner doesn't match inventory reciever");
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//
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// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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// string xmlData = Utils.BytesToString(asset1.Data);
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// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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//
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// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
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// }
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// the creator or an account with the creator's name does not exist within the system.
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/// </summary>
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[Test]
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public void TestLoadIarV0_1AbsentCreator()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
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m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match that of the loading user");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
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"Loaded item uuid creator doesn't match that of the loading user");
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
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}
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}
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}
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@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class InventoryArchiverTests : InventoryArchiveTestCase
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public class InventoryArchiveSaveTests : InventoryArchiveTestCase
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{
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protected TestScene m_scene;
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protected InventoryArchiverModule m_archiverModule;
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@ -65,36 +65,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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[Test]
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public void TestLoadCoalesecedItem()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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InventoryItemBase coaItem
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
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Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
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string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
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CoalescedSceneObjects coa;
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bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
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Assert.That(readResult, Is.True);
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Assert.That(coa.Count, Is.EqualTo(2));
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List<SceneObjectGroup> coaObjects = coa.Objects;
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Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
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Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
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Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
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Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
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}
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/// <summary>
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/// Test that the IAR has the required files in the right order.
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/// </summary>
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@ -450,101 +420,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
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/// objects.
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/// </summary>
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[Test]
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public void TestLoadIarCreatorAccountPresent()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
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"Loaded item uuid creator doesn't match original");
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Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
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"Loaded item owner doesn't match inventory reciever");
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
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}
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// /// <summary>
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// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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// /// an account exists with the same name as the creator, though not the same id.
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// /// </summary>
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// [Test]
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// public void TestLoadIarV0_1SameNameCreator()
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// {
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// TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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//
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
//
|
||||
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
// InventoryItemBase foundItem1
|
||||
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
//
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
// "Loaded item non-uuid creator doesn't match original");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
// "Loaded item uuid creator doesn't match original");
|
||||
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
// "Loaded item owner doesn't match inventory reciever");
|
||||
//
|
||||
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
// string xmlData = Utils.BytesToString(asset1.Data);
|
||||
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
//
|
||||
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// the creator or an account with the creator's name does not exist within the system.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarV0_1AbsentCreator()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||
Assert.That(
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match that of the loading user");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match that of the loading user");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue