Thank you, mcortez, for a patch to prebuild to allow includes with wildcards.
Fixes Mantis #3860trunk
parent
6458858575
commit
7d5b620e6b
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@ -449,22 +449,36 @@ namespace Prebuild.Core.Parse
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throw new WarningException("An <?include ?> node was found, but it did not specify the file attribute.");
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}
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// Push current reader back onto the stack.
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readerStack.Push(reader);
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// Pull the file out from the regex and make sure it is a valid file before using it.
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string filename = matches[0].Groups[1].Value;
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FileInfo includeFile = new FileInfo(filename);
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if(!includeFile.Exists)
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{
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throw new WarningException("Cannot include file: " + includeFile.FullName);
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}
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filename = String.Join(Path.DirectorySeparatorChar.ToString(), filename.Split(new char[] { '/', '\\' }));
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// Create a new reader object for this file. Then put the old reader back on the stack and start
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// processing using this new XML reader.
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XmlReader newReader = new XmlTextReader(includeFile.Open(FileMode.Open, FileAccess.Read, FileShare.Read));
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if (!filename.Contains("*"))
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{
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FileInfo includeFile = new FileInfo(filename);
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if (!includeFile.Exists)
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{
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throw new WarningException("Cannot include file: " + includeFile.FullName);
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}
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// Create a new reader object for this file, and push it onto the stack
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XmlReader newReader = new XmlTextReader(includeFile.Open(FileMode.Open, FileAccess.Read, FileShare.Read));
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readerStack.Push(newReader);
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}
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else
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{
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WildCardInclude(readerStack, filename);
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}
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// continue reading with whatever reader is on the top of the stack
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reader = (XmlReader)readerStack.Pop();
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ignore = true;
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readerStack.Push(reader);
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reader = newReader;
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ignore = true;
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break;
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case "if":
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@ -577,6 +591,67 @@ namespace Prebuild.Core.Parse
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return xmlText.ToString();
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}
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private static void WildCardInclude(Stack readerStack, string include)
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{
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if (!include.Contains("*"))
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{
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return;
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}
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// Console.WriteLine("Processing {0}", include);
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// Break up the include into pre and post wildcard sections
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string preWildcard = include.Substring(0, include.IndexOf("*"));
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string postWildcard = include.Substring(include.IndexOf("*") + 2);
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// If preWildcard is a directory, recurse
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if (Directory.Exists(preWildcard))
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{
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foreach (string dirPath in Directory.GetDirectories(preWildcard))
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{
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Console.WriteLine("Scanning : {0}", dirPath);
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string includeFile = Path.Combine(dirPath, postWildcard);
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if (includeFile.Contains("*"))
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{
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// postWildcard included another wildcard, recurse.
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WildCardInclude(readerStack, includeFile);
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}
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else
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{
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FileInfo file = new FileInfo(includeFile);
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if (file.Exists)
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{
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Console.WriteLine("Including File: {0}", includeFile);
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XmlReader newReader = new XmlTextReader(file.Open(FileMode.Open, FileAccess.Read, FileShare.Read));
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readerStack.Push(newReader);
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}
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}
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}
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}
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else
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{
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// preWildcard is not a path to a directory, so the wildcard is in the filename
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string searchFilename = Path.GetFileName(preWildcard.Substring(preWildcard.IndexOf("/") + 1) + "*" + postWildcard);
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// Console.WriteLine("searchFilename: {0}", searchFilename);
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string searchDirectory = Path.GetDirectoryName(preWildcard);
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// Console.WriteLine("searchDirectory: {0}", searchDirectory);
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foreach (string includeFile in Directory.GetFiles(searchDirectory, searchFilename))
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{
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FileInfo file = new FileInfo(includeFile);
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if (file.Exists)
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{
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Console.WriteLine("Including File: {0}", includeFile);
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XmlReader newReader = new XmlTextReader(file.Open(FileMode.Open, FileAccess.Read, FileShare.Read));
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readerStack.Push(newReader);
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}
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}
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}
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}
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#endregion
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}
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}
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BIN
bin/Prebuild.exe
BIN
bin/Prebuild.exe
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