* Renamed a number of TerrainEngine functions to conform naming standards better.

ThreadPoolClientBranch
Adam Frisby 2008-01-22 00:33:05 +00:00
parent f22b8b6f04
commit 7d61705c3c
2 changed files with 17 additions and 16 deletions

View File

@ -685,7 +685,7 @@ namespace OpenSim.Region.Environment.Scenes
private void UpdateTerrain()
{
if (Terrain.Tainted() && !Terrain.StillEditing())
if (Terrain.IsTainted() && !Terrain.IsUserStillEditing())
{
CreateTerrainTexture(true);
@ -706,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes
{
for (int y = 0; y < 16; y++)
{
if (Terrain.Tainted(x*16, y*16))
if (Terrain.IsTainted(x*16, y*16))
{
client.SendLayerData(x, y, terData);
}
@ -807,6 +807,7 @@ namespace OpenSim.Region.Environment.Scenes
public void LoadWorldMap(string filename)
{
Terrain.LoadFromFileF32(filename);
Terrain.SaveRevertMap();
}
/// <summary>
@ -823,7 +824,7 @@ namespace OpenSim.Region.Environment.Scenes
if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
{
MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
Terrain.HillsGenerator();
Terrain.SetDefaultTerrain();
m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
}
@ -838,7 +839,7 @@ namespace OpenSim.Region.Environment.Scenes
{
MainLog.Instance.Verbose("TERRAIN",
"No terrain found in database or default. Generating a new terrain.");
Terrain.HillsGenerator();
Terrain.SetDefaultTerrain();
}
m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
}
@ -885,7 +886,7 @@ namespace OpenSim.Region.Environment.Scenes
public void CreateTerrainTexture(bool temporary)
{
//create a texture asset of the terrain
byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
byte[] data = Terrain.WriteJpegImage("defaultstripe.png");
m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
AssetBase asset = new AssetBase();
asset.FullID = m_regInfo.EstateSettings.terrainImageID;

View File

@ -123,12 +123,12 @@ namespace OpenSim.Region.Terrain
tainted++;
}
public bool Tainted()
public bool IsTainted()
{
return (tainted != 0);
}
public bool StillEditing()
public bool IsUserStillEditing()
{
TimeSpan gap = DateTime.Now - lastEdit;
@ -138,7 +138,7 @@ namespace OpenSim.Region.Terrain
return false;
}
public bool Tainted(int x, int y)
public bool IsTainted(int x, int y)
{
return (heightmap.diff[x/16, y/16] != 0);
}
@ -284,7 +284,7 @@ namespace OpenSim.Region.Terrain
{
for (int y = 0; y < 16; y++)
{
if (Tainted(x*16, y*16))
if (IsTainted(x*16, y*16))
{
remoteUser.SendLayerData(x, y, GetHeights1D());
}
@ -300,7 +300,7 @@ namespace OpenSim.Region.Terrain
/// <summary>
/// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
/// </summary>
public void CheckHeightValues()
private void SetTerrainWithinBounds()
{
int x, y;
for (x = 0; x < w; x++)
@ -518,7 +518,7 @@ namespace OpenSim.Region.Terrain
return ConsoleHills(args, ref resultText);
case "regenerate":
HillsGenerator();
SetDefaultTerrain();
break;
case "rescale":
@ -618,9 +618,9 @@ namespace OpenSim.Region.Terrain
case "grdmap":
if (args.Length >= 4)
ExportImage(filename, args[3]);
WriteImage(filename, args[3]);
else
ExportImage(filename, "defaultstripe.png");
WriteImage(filename, "defaultstripe.png");
break;
case "png":
@ -1272,7 +1272,7 @@ namespace OpenSim.Region.Terrain
/// <summary>
/// Generates a simple set of hills in the shape of an island
/// </summary>
public void HillsGenerator()
public void SetDefaultTerrain()
{
lock (heightmap)
{
@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Terrain
/// </summary>
/// <param name="filename">The destination filename for the image</param>
/// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
public void ExportImage(string filename, string gradientmap)
public void WriteImage(string filename, string gradientmap)
{
try
{
@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Terrain
/// Exports the current heightmap in Jpeg2000 format to a byte[]
/// </summary>
/// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
public byte[] ExportJpegImage(string gradientmap)
public byte[] WriteJpegImage(string gradientmap)
{
byte[] imageData = null;
try