diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9e5314db5e..0a1a226c36 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2672,20 +2672,16 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- NonPhysicalGrabMovement(pos);
+ //NonPhysicalGrabMovement(pos);
}
}
else
{
- NonPhysicalGrabMovement(pos);
+ //NonPhysicalGrabMovement(pos);
}
}
}
- ///
- /// Apply possition for grabbing non-physical linksets (ctrl+drag)
- ///
- /// New Position
public void NonPhysicalGrabMovement(Vector3 pos)
{
AbsolutePosition = pos;
@@ -2785,26 +2781,16 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- NonPhysicalSpinMovement(newOrientation);
+ //NonPhysicalSpinMovement(pos);
}
}
else
{
- NonPhysicalSpinMovement(newOrientation);
+ //NonPhysicalSpinMovement(pos);
}
}
}
- ///
- /// Apply rotation for spinning non-physical linksets (ctrl+shift+drag)
- ///
- /// New Rotation
- private void NonPhysicalSpinMovement(Quaternion newOrientation)
- {
- UpdateGroupRotationR(newOrientation);
- m_rootPart.SendTerseUpdateToAllClients();
- }
-
///
/// Set the name of a prim
///