diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9e5314db5e..0a1a226c36 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2672,20 +2672,16 @@ namespace OpenSim.Region.Framework.Scenes } else { - NonPhysicalGrabMovement(pos); + //NonPhysicalGrabMovement(pos); } } else { - NonPhysicalGrabMovement(pos); + //NonPhysicalGrabMovement(pos); } } } - /// - /// Apply possition for grabbing non-physical linksets (ctrl+drag) - /// - /// New Position public void NonPhysicalGrabMovement(Vector3 pos) { AbsolutePosition = pos; @@ -2785,26 +2781,16 @@ namespace OpenSim.Region.Framework.Scenes } else { - NonPhysicalSpinMovement(newOrientation); + //NonPhysicalSpinMovement(pos); } } else { - NonPhysicalSpinMovement(newOrientation); + //NonPhysicalSpinMovement(pos); } } } - /// - /// Apply rotation for spinning non-physical linksets (ctrl+shift+drag) - /// - /// New Rotation - private void NonPhysicalSpinMovement(Quaternion newOrientation) - { - UpdateGroupRotationR(newOrientation); - m_rootPart.SendTerseUpdateToAllClients(); - } - /// /// Set the name of a prim ///