Separate IAR tests into separate files for load/save/loadpath tests

user_profiles
Justin Clark-Casey (justincc) 2013-02-16 01:57:42 +00:00
parent d54d31807a
commit 7d7736dc73
3 changed files with 198 additions and 245 deletions

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@ -48,124 +48,8 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class PathTests : InventoryArchiveTestCase
public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase
{
/// <summary>
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
/// (subject to change since there is no fixed format yet).
/// </summary>
[Test]
public void TestSavePathToIarV0_1()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
// Test saving a particular path
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
string expectedObject1FilePath = string.Format(
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
// Console.WriteLine("Reading archive");
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
// Console.WriteLine("Got {0}", filePath);
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
// {
// gotControlFile = true;
// }
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
// string fileName = filePath.Remove(0, "Objects/".Length);
//
// if (fileName.StartsWith(part1.Name))
// {
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
gotObject1File = true;
// }
// else if (fileName.StartsWith(part2.Name))
// {
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// gotObject2File = true;
// }
}
}
// Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
}
/// <summary>
/// Test loading an IAR to various different inventory paths.
/// </summary>
@ -474,4 +358,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
}
}
}
}

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@ -0,0 +1,194 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiveLoadTests : InventoryArchiveTestCase
{
protected TestScene m_scene;
protected InventoryArchiverModule m_archiverModule;
[SetUp]
public override void SetUp()
{
base.SetUp();
SerialiserModule serialiserModule = new SerialiserModule();
m_archiverModule = new InventoryArchiverModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
}
[Test]
public void TestLoadCoalesecedItem()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
InventoryItemBase coaItem
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
CoalescedSceneObjects coa;
bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
Assert.That(readResult, Is.True);
Assert.That(coa.Count, Is.EqualTo(2));
List<SceneObjectGroup> coaObjects = coa.Objects;
Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
}
/// <summary>
/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
/// objects.
/// </summary>
[Test]
public void TestLoadIarCreatorAccountPresent()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
}
// /// <summary>
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
// /// an account exists with the same name as the creator, though not the same id.
// /// </summary>
// [Test]
// public void TestLoadIarV0_1SameNameCreator()
// {
// TestHelpers.InMethod();
// TestHelpers.EnableLogging();
//
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
//
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
// InventoryItemBase foundItem1
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
//
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
// "Loaded item non-uuid creator doesn't match original");
// Assert.That(
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
// "Loaded item uuid creator doesn't match original");
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
// "Loaded item owner doesn't match inventory reciever");
//
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
// string xmlData = Utils.BytesToString(asset1.Data);
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
//
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
// }
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// the creator or an account with the creator's name does not exist within the system.
/// </summary>
[Test]
public void TestLoadIarV0_1AbsentCreator()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
}
}
}

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@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiverTests : InventoryArchiveTestCase
public class InventoryArchiveSaveTests : InventoryArchiveTestCase
{
protected TestScene m_scene;
protected InventoryArchiverModule m_archiverModule;
@ -64,36 +64,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
}
[Test]
public void TestLoadCoalesecedItem()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
InventoryItemBase coaItem
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
CoalescedSceneObjects coa;
bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
Assert.That(readResult, Is.True);
Assert.That(coa.Count, Is.EqualTo(2));
List<SceneObjectGroup> coaObjects = coa.Objects;
Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
}
/// <summary>
/// Test that the IAR has the required files in the right order.
@ -450,101 +420,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// TODO: Test presence of more files and contents of files.
}
/// <summary>
/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
/// objects.
/// </summary>
[Test]
public void TestLoadIarCreatorAccountPresent()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
}
// /// <summary>
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
// /// an account exists with the same name as the creator, though not the same id.
// /// </summary>
// [Test]
// public void TestLoadIarV0_1SameNameCreator()
// {
// TestHelpers.InMethod();
// TestHelpers.EnableLogging();
//
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
//
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
// InventoryItemBase foundItem1
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
//
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
// "Loaded item non-uuid creator doesn't match original");
// Assert.That(
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
// "Loaded item uuid creator doesn't match original");
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
// "Loaded item owner doesn't match inventory reciever");
//
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
// string xmlData = Utils.BytesToString(asset1.Data);
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
//
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
// }
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// the creator or an account with the creator's name does not exist within the system.
/// </summary>
[Test]
public void TestLoadIarV0_1AbsentCreator()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user");
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
string xmlData = Utils.BytesToString(asset1.Data);
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
}
}
}